
A living online RPG where economy, progression and world events shape your journey. Build your character, trade, craft and explore a persistent world that evolves over time — whether you are online or not.
Modeled estimate, not a reported figure. How we estimate →
About

Guilds of Mountgate is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.
Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.
Meanwhile, the world keeps moving:
Markets change
Resources can become scarce in certain regions
Weather affects locations and travel
World events influence supply, demand, and trading opportunities
What you do—and when you do it—can make a difference.
Improve a variety of interconnected skills:
Woodcutting
Mining
Fishing
Survival
Smithing
Crafting
Cooking
Agility
Farming
Mysticism
Each skill has its own resources, tools, production paths, and progression stages.
As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.
The world is built around a fully data-driven resource system.
Available resources vary depending on:
Location and region
Skill level
Equipped tools and gear
Weather and environmental conditions
Local drop tables
Process the resources you gather:
Smelt ore into bars
Forge tools and equipment
Craft materials and components
Cook food with different effects
Enchant jewelry
Grow crops and process your harvest
Many items are not only useful on their own, but also form part of larger production and trading chains.
Every town has its own economic focus, flow of goods, and local needs.
Prices can be influenced by:
Player trading in meaningful quantities
Regional production
Imports and exports
Resource shortages
World events
One location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.
Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.
Vellgar is not a static backdrop.
Events can temporarily affect regions and economic systems through:
Trade disruptions
Accidents
Weather changes
Resource shortages
Failed or delayed deliveries
Many events progress through several stages:
Initial impact
Stabilization
Aftermath
Recovery
If a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.
The world creates its own small stories—whether you actively take part in them or not.
Move through a connected world map with real travel times.
Every location offers its own functions and characteristics:
Resource areas
Workshops
Merchants
Quests
NPC services
Regional prices
Rumors and discoveries
Random events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.
Speak with NPCs, accept tasks, and gradually learn more about the world.
Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.
The Journal serves as your central reference guide. It records information about:
Items
Resources
Recipes
Locations
Rumors
Discoveries
Unlocks
Personal statistics
The world is designed to remain understandable without turning every task into a complete step-by-step guide.
Guilds of Mountgate can be played actively or alongside other activities.
You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.
Active participation can provide additional benefits, including:
Better results
Additional experience
Special rewards
Higher activity ranks
More efficient progression
You are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.
Guilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.
Current and planned social features include:
Local town chat
Global chat
System and world messages
Community activities
Future guild features
You can interact with other players, trade, and follow developments across the world—or largely follow your own path.
The Early Access version already provides the playable foundation of Guilds of Mountgate.
This includes:
Multiple towns, villages, and gathering areas
Travel across a connected world map
Various gathering and production skills
Quests and NPC interactions
Active and passive progression options
Regional merchants and markets
Dynamic weather
A day-and-night cycle
Equipment, durability, and repairs
Inventory and storage management
An extensive Journal
Optional minigames
Random travel events
A reactive economy
The initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.
Guilds of Mountgate will continue to grow throughout Early Access.
Planned systems and expansions include:
PvE combat and combat-related character progression
Higher skill levels and new production tiers
Access to additional cities, villages, and regions
More quests, NPCs, and stories
Deeper trading and economic systems
Caravans and larger-scale transportation
Horses, carts, and expanded logistics systems
Maritime trade and interaction with foreign factions
Guild systems and shared progression
Housing with customizable and functional rooms
Workers and additional automation options
More music, ambient sounds, and animations
Greater visual variety across locations and activities
Optional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.
These battles may support features such as:
Rankings
Achievements
Friendly duels
Optional player-defined wagers
Whether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.
Some of the current artwork was created with AI assistance to make a project of this size possible during its early development.
In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.
The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.
Guilds of Mountgate is part of the world of Vellgar.
What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.
New regions, cultures, economic areas, systems, and stories will gradually become interconnected.
The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.
Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.
The focus is on:
Systems rather than pure spectacle
Decisions rather than constant urgency
Long-term progression
A world that continues to move without you
Active and relaxed play at your own pace
Develop your character, find your place within the economy, and become part of a world that is only beginning to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't realize the level of AI that would be in this game, which is pretty much everything. This is a web browser game, slapped together with prompts. The UI is terrible, the game tracks you via cookies, and there is nothing worth playing here. I recommend avoiding at all costs.
it claims it's an mmo, it's not. Just an idle game that wants to data farm your pc. You cannot opt out of all the cookies, only opt out down to "necessary" per the prompt Refund requested ~Edited for Dev Response~ I appreciate you taking the time to respond, and attempt to clarify the cookies situation. Refund was approved. Good luck to you
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
usual wait to play game, but with a paywall to enter.
UI idler with a sense of exploration and sound effects, yeah this is a good one. There is even npcs to interact with and instead of all the menus/options on screen you actually enter areas and travel around. There's world events that effect what npcs in certain towns may have for sale/trade and the trade rates. This game has alot going for it and I've played it abit before the steam release. It's definitely a unique experience in comparison to other games in the same genre. The fact it has sound effects alone makes it stand out. There is alot to like in this game and more to come as its just in early access and still being developed. Also this game is abit hardcore compared to other games in the genre. And by that I mean you will be searching for areas and learning what you need, gathering and such for things to make tools or utility items for making other things you need. It's not all in one place on one screen. It's a different pace of idler game where your effort adds to the sense of your journey. Needless to say I'm excited about it. I recommend it.
Guilds of Mountgate is a brilliant breath of fresh air for fans of deep RPGs and idle progression. Unlike standard menu-heavy idlers, it gives you a genuine sense of exploration as you travel between towns, forests, and harbors to harvest resources and hunt for specific crafting materials. What makes it truly special is the living, persistent world. The economy adapts, weather changes travel conditions, and regional prices fluctuate based on live supply and demand. Whether you are online managing your trades or offline letting your skills progress, the world never stops evolving. It strikes a perfect balance between immersive simulation and rewarding idle mechanics, making every bit of effort feel like a meaningful journey. If you want a unique, hardcore, and deeply satisfying online RPG that respects your time while offering rich complexity, this early access game iss highly recommended.
Very nice little game. Cozy, relaxing, and perfect to have running on the side while doing something else on the PC. I really like the graphics and overall art style too. It fits the game well, and I honestly don't really get the criticism around the AI-generated assets. The dev is also very friendly, responsive, and active with the community. Definitely looking forward to seeing how the game develops.
Excellent game. Devs are very responsive to input. It's Early Access, it isn't going to be perfect. I recommend this game to ANYONE that like resource management. As long as the Devs stay engaged and the changes that need to happen happen, this game is going to be excellent. I played mostly thought the browser before steam and have hundreds of hours played now.
I would ignore negative reviews with less than 100hours. So far, it seems adaquate for an early access game. Hopefully it gets support and develops further as most idle MMO games are subscription based. Will update as I progress
[h1]⭐ Sehr viel Potenzial und genau das Spiel, auf das ich gewartet habe[/h1] Ich möchte bei dieser Bewertung direkt eine Sache vorwegnehmen: Bitte lasst euch von meinen angezeigten Spielstunden nicht täuschen. Ich bin Founder und habe Guilds of Mountgate bereits vor dem Steam-Release unterstützt und gespielt. Ein großer Teil meiner bisherigen Spielzeit stammt also aus der Zeit vor der Veröffentlichung auf Steam. [b]Und jetzt ist es endlich soweit:[/b] Guilds of Mountgate ist auf Steam! 🎉 Ich habe schon lange nach einem Spiel gesucht, das genau diesen Ansatz verfolgt. Eine Welt, in der ich nicht permanent von Questmarkern, Belohnungen und irgendwelchen blinkenden Anzeigen von einem Punkt zum nächsten geschickt werde, sondern in der ich meinen eigenen Weg gehen kann. Sammeln, Handwerk, Kochen, Bergbau, Holzfällerei, Angeln, Landwirtschaft, Handel und vor allem eine Wirtschaft, die tatsächlich eine Rolle spielt. Das Entscheidende für mich ist aber die Welt selbst. [b]Sie wartet nicht auf mich.[/b] Ich kann heute irgendwo günstig einkaufen, Waren in eine andere Region bringen und dort verkaufen. Morgen können sich die Preise verändert haben. Ressourcen können knapp werden, Wetter kann Reisen beeinflussen und Weltereignisse können Auswirkungen auf ganze Regionen haben. Genau solche miteinander verbundenen Systeme machen für mich den Reiz aus. Guilds of Mountgate ist dabei noch lange nicht fertig. Und das sollte man beim Kauf unbedingt wissen. Viele der geplanten Systeme und höheren Fortschrittsbereiche befinden sich noch in Entwicklung. Kämpfe, Gilden, größere Handelsmöglichkeiten, Housing, weitere Regionen und viele andere Dinge sollen erst nach und nach dazukommen. Aber das Fundament ist bereits da. Und dieses Fundament gefällt mir ausgesprochen gut. Ich habe in den vergangenen Jahren schon einige Spiele in Alpha-, Beta- und Early-Access-Phasen begleitet und weiß daher, dass Entwicklung Zeit braucht. Gerade deshalb finde ich es spannend, bei Guilds of Mountgate schon jetzt dabei zu sein und zu sehen, wie sich die Welt Stück für Stück weiterentwickelt. Was mir ebenfalls sehr positiv auffällt: Der Entwickler kommuniziert offen über den aktuellen Stand und versteckt nicht, dass noch Arbeit vor dem Projekt liegt. Für mich ist das wesentlich angenehmer als ein Spiel, das so tut, als wäre bereits alles perfekt. Ich hoffe wirklich, dass dieses Projekt die Unterstützung bekommt, die es verdient. Denn ich sehe hier nicht einfach nur ein Browser-RPG oder ein Idle-Spiel. Ich sehe das Grundgerüst für eine lebendige Online-Welt, in der man irgendwann seinen ganz eigenen Platz finden kann. Ich freue mich jedenfalls darauf, weiter dabei zu sein, Feedback zu geben, Fehler zu melden und mitzuerleben, wohin die Reise durch Vellgar noch führt. [h1][b]Von mir gibt es deshalb eine klare Empfehlung.[/b][/h1] Wenn ihr Spiele mögt, bei denen langfristiger Fortschritt, Wirtschaft, Handwerk, Erkundung und eigene Entscheidungen wichtiger sind als ständiges Action-Geballer, dann schaut euch Guilds of Mountgate definitiv an. Und denkt daran: Das hier ist Early Access. Es ist noch nicht fertig. Aber genau deshalb ist jetzt vielleicht der interessanteste Zeitpunkt, um Teil der Entwicklung zu werden. ❤️ [hr][/hr] Mein Video zum Spiel: https://youtu.be/-OXVX_4cx9U
fun!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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