
Guards of the Gate is a roguelike turn-based game on hexagonal fields. You control a team of heroes aka Guards of the Gate, who are trying to save the world from the evil Dragon Lord.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty fun, though difficult game. It may seem easy at first as you coast through the first 8-10 fights, but then you will suddenly run into a group of enemies that just overwhelm you. And though it frustrates me, I just keep trying. The game is pretty addictive so far. The dev is actively working on the game, which is great. A new character and new skills for other characters have been added since I started playing. The turn-based aspect of the game along with limited movement of each character forces you to really think about your party make-up and how you approach each fight. Some enemies you can simply charge and attack with a tank character (and always have a tank, either the mutant or knight), while others require ranged attacks to soften them up before moving your tank forward. The character models are really quite nice, though I am not a fan of the map graphics. They look a lot simpler and seem to not fit with the models, in my opinion. But this is a minor gripe. Another small problem I have is not being able to go back to a merchant. Several times I have found the merchant but had no gold, then I found a chest on the next hex, but the merchant wouldn't sell to me when I went back. I find that rather frustrating. Levels and enemies are repetitive but not so much that I don't want to play. This is an interesting hex / roguelite (there are permanent bonuses for consecutive games after you die) mix that I haven't seen before. As it is, it is a fun game, but I am interested to see where the dev goes with it and what is added.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played a few hours and really liking it. Nice take on the RPG game. Wide variety of skills, talents and items has made each run different. Your party retains small boosts from Shrines across the life of the game. So even if I am not doing so well now, I expect to do better later. Good idea. Feel like I am getting my moneysworth already, and look forward to the later additions to the game.
Nice mix of turn based battle with basic team/character building. Graphics is superb (love to play on my 43col 4k) combined with a soft background music, I easily can be lost into the game for hours. I also like the rogue-lite aspect with statue bonuses, which grant bonus for the next runs even if your team wipe out. (The first few levels are a bit slow and easy, but it is probably good for starters)
Huge potential but currently so many bugs and problems. Not worth 8,19€, maybe in the future
the game concept is good, but it is easy to get boring cause what you can do is limited
Guards of the Gate is a turn-based tactical RPG with a hexagonal map setup, choose a team, do battle, gain gold, xp and other things you need to make your team even better guards! https://youtu.be/9FdAuQUnI-U
The game looks really promising. I already lost a few times, but I like it that way. I'm going to put a thumb up hoping that the developer will add many things to do!
I am definitely having fun with this game, so I can recommend it. I didn't really like it at first, but as I experimented with the different team combinations and learned more about the game play, I really started to get into it. This isn't a fancy game. You create a team of three characters. Mutant, Knight, Ninja, Ranger, Wizard, and Shaman. You navigate a world map by moving from spot to spot. Each spot is either empty, has a battle grid with monsters, has a reward statute, has a merchant, has a new skill, etc. The maps aren't that big. My only real complaints are that you can't heal outside of battle, very few classes have healing, and you can't make separate saves. You can have up to 6 different parties with different combinations and there is supposedly benefits across games. This game is all about casual, tactical battling. And the skills that each class learns and the treasure you find or can buy is random. So some teams will get better stuff than others. Experimenting with different team configurations is pretty fun and the learning curve isn't that bad. This isn't a game you get for story, plot, puzzles, character customization, open world exploration, etc. But overall, I am still enjoying taking multiple teams though each map level. And the maps are random too. Haven't experienced any real bugs and no crashes. I did see a bug where your HP doesn't always show right at the start of a battle, but once the battle gets going, it has always fixed itself. If you are looking for a simple distraction with lots of grid/turn based battles, then you should probably enjoy this.
Thoroughly unejoyable.
[h1]Guards of the Gate Review By, Z-Nation[/h1] [b]Summary: [/b] Guards of the Gate is a Turn-Based Combat RPG that you play on a team of different characters that you level up skills and learn different strategy moves to advance through the world to fight off other Dungeon Crawlers to keep them behind the gate. Setup different Strategies to turn your way through the realms in this Singleplayer Fantasy. [b]Pros: [/b] [list] [*] Guards of the Gate has a great concept when it comes to other Turned based strategy games. It can become a little repetitive and not much different from others but, there is still a site of different movements and a level experience for you. [*] Graphics are pleasing to look at and the system of progression through the different levels can be quiet nice once you win a battle and go to the next area. [*] The Simple sound effects in-game are nice to listen to during the map system while traveling and going through your characters skills and the different attack sound effects are nice too. [/list] [b]Cons: [/b] [list] [*] Gameplay can get a little repetitive a little too fast for a Turned based game with not a whole lot of change when going to level to level. [*] The little "Grind" that is needed to level up your stats so you can move forward is a little weird. You'll find yourself on a new level and you don't know if your stats are well enough until you actual start to get hit. [*] Enemy AI seems to be a bit buggy when it comes to different movements and finding new ways to attack and change things up. [/list] [b]Final Words: [/b] At the time of my review, Guards of the Gate could use a few touch ups here and there for a little more polish under the hood, but for $10 this strategy Indie is a great relaxer that will make you think about each move you make because once you're defeated, you lose. [table] [tr] [th]Review[/th] [th]Score[/th] [/tr] [tr] [td]Gameplay[/td] [td]8/10[/td] [/tr] [tr] [td]Sound[/td] [td]7/10[/td] [/tr] [tr] [td]Graphic[/td] [td]6.3/10[/td] [/tr] [/table] https://youtu.be/__KOIEIAh38
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