
A gardener gets hired for maintenance work over the weekend. A simple task, but strangely some tools are missing… The owner of the garden isn't around, and their house is off-limits. Perhaps new tools can be found in the mysterious town, or maybe some of the reserved townsfolk have seen them?
Modeled estimate, not a reported figure. How we estimate →
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About
You’ve been hired to do some maintenance work on a garden deep in the Dutch countryside. There’s plenty to do: trim the grass, water the flowers, pick up trash, and of course enjoy the lovely scenery. There’s also a small town nearby if you’d like a stroll.
Except… Most of your tools are missing. The owner isn’t around. Going out after dark is forbidden. And no matter where you go, you can't escape the sense you're being watched.
You have until Monday. Good luck!
Features
Explore a scenic village 🏡
Enjoy the lovely weather ☀️
Listen to the birdsong 🐦
Satisfying gardening 🕹️
Discover multiple endings 📖
Try not to die ✔️
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch, Polish
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of if not the most interesting and fun puzzle games I have played. There is so much to discover and so many possible endings, each time I play it I feel like I'm playing it for the first time again but I slowly remember different secrets and clues. I would highly recommend If if you want to give your brain a work out.
This game made me, a person from Grunn, feel seen. Finally someone is showing what life is really like here. Goud doan mien jong!
Кто любит необычный визуал, поиск секретов, изучение локации, найти один предмет ради другого предмета для достижение одной цели затем другой и т.д, то очень хорошо.
lovely game
One of the times I wished there was a "meh" recommendation. I think the game is pretty neat in its presentation, and it's got cool ideas, but for me it sadly didn't hit, and as it stands I don't think I'll get the good ending, having unlocked a handful of deaths. The repetitiveness bugged me a bit. I love metroidbrainias like Outer Wilds. What makes games like OW good, though, is that the knowledge of world is the only thing you're unlocking in between loops. Here, on the other hand, you have to redo a sequence of tasks again, and again, and those take a lot of time. (Mowing the lawn, walking back and forth to pick up objects for the 100th time) And then... whoops, you went to the wrong place at the wrong time, sorry! You died! Time to start from the beginning! I think that's my core of the issue with this game is that, you kind of lose agency as a player through these deaths. A lot of them are really random and just kind of happen to you if you go to the wrong place or click the wrong thing at the wrong time with the wrong objects. That makes me feel like I didn't control whether or not I lived and that didn't feel super good. Couple that with lengthy tasks needed to get back up to where you were before, and you get a healthy combo of annoyance on my part. I ended up just watching gameplay of what the good ending is, and it's just like, alright man, here is the random set of actions you need to do to unlock the good ending. Hope you knew to use that object on that thing. That's about what I had to say, not for me, maybe for thee. The game is incredibly polished though and looks and feels great to play, I simply didn't love the gameplay loop enough for me to get through it properly.
Un genre de casse-tête horreur psychologique vraiment sympa à faire
You know how there are common puzzles that you'll find inside most titles? Like a hidden switch to open a door or an invisible pathway that's outlined by other designs in the room? This game has a lot of those kind of puzzles in a very small space, because of this I found it to be a great testament to how familiar I was with game design in general and took great enjoyment in recognizing the various puzzle concepts that I'd seen in completely opposite titles. Its a very short experience (One that I fully explored in mostly 5 hours) but a highly enjoyable one none the less. I'd also recommend playing if your into micromanaging movement/pathing as the game has no rng or chance features and is fully dependent on how you use the time in-game.
Grunn is a work of art. 11 different endings, some of them are TOUGH to get. Don't look up a guide, its a great time to find them yourself.
This was a great wee puzzle game, I recommend it. It created the creepy, spooky vibe very well, and made a fun, easily digestible story that feels satisfying to finish.
queria que qualquer trabalho assalariado tivesse esse tanto de sidequest
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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