
This is the story of your life. Experience the entire journey from toddler to adulthood. Go to schools, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career, and decide who your romantic partner will be. Who will you become?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.7Kreviews | 88% | — | $1.8M |
| $14.99 | 65ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望能回顧曾經的腳色 不然每次結束就感覺歸零了 感覺父母對玩家的影響不太明顯 其實家長的經濟情況 情商 等等都會對孩子成長有影響 大概完兩輪就不太想繼續玩了 如果滿分十分 我認為是六分的遊戲
One of the most fun simulation games I've played in awhile. Good replay-ability too! Would recommend if you don't mind reading through story and like making choices
I had a great time with Growing Up. I ended up playing and unlocking all 62 achievements, which says a lot about how much I enjoyed it. It is simple, but still heart touching. To make it short - it's a relaxing and charming life simulation game with meaningful choices and fun progression. So if you enjoy narrative-driven life sims with RPG elements, I'd recommend giving it a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Russian, Polish, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
does take a while but love all the different stories
美国版《中国式家长》,经典的数值游戏,喜欢这类养成型的会很喜欢,剧情也比较丰富,可攻略角色比较多,取向也很丰富。
Nathan <3
This game is something that I grabbed on sale as it was similar to other games I have played and enjoyed. I was aware others thought highly of it, although some mentioned its repetitive nature. As I picked this up on sale I think for the money it is great, I went through about 4 generations before I started to see characters repeated albeit in different combos. The scenes themselves I often find repeat but at least there is a skip button. Whilst the game itself is fairly straight forward, I think only in my latter few generations have I really started to develop any sort of strategy that pretty much guarantees an A in the end game and therefore unlocking good endings. This game could do will a little more cause and effect to be better, as getting suspended or picked up by the police really has no gameplay ramifications. I feel like I was a teenage exocolonist nails this better, and I like the fact you moved the character which this game lacks. I would also like that if you do something that would boost happiness (such as eat, listen to music etc) or as mentioned earlier get suspended, or go to an R-rated movie, that, this is directly then influencing happiness and parental approval. However, there are many endings, romances (if you wish too) and achievements that I have no hesitation in recommending this game. I am sure I will be playing for many more hours yet.
every lifetime is different-- i can replay this as many times as my heart desires.
[i]Growing Up[/i] has an interesting concept for a game, combining the typical life simulator elements like skill-building, stress management, etc. with minigames, a pretty art style, and great soundtrack. I enjoy the roguelike elements alongside this as you meet a different cast of romancable/friendable characters every life. Each of them has a unique story and with the couple times I had repeat characters, they seem to have different endings depending on either a mix of your choices or RNG, I'm not sure which. The game has potential for more expansion if the developers ever return to it but with the way it is, it's fun for a couple of playthroughs but after a while you start to see repeat events, repetitive gameplay loops, and may not meet the characters you're after due to the game's RNG system. Though as a game that I played a few years ago and picked up again to review, I think it still retains a lot of its charm and novelty even if I don't see myself doing anything more than maybe a second playthrough before shelving this again.
特别好玩的游戏,已刷n周目可玩性很高!如果有图鉴功能就更好了,玩了这么多结局攻略了这么多角色,最后想回顾下都没地方,有点可惜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $20K | 52 | 92% | $11.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 9.6K | 97% | $9.99 | |
| $1.8M | 7.6K | 97% | $14.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 2.6K | 87% | $13.99 | |
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 2.2K | 80% | $29.99 |