
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.8M — a different platform, not this one.
Your life is in your hands! Sculpt your childhood as well as parenthood with endless choices. Take control of what you learn, who you befriend, and find that special someone in this coming-of-age game. Experience the entire journey from toddler to adulthood as you learn new skills, participate in various activities, develop your mind, manage your daily schedule, explore the city, forge friendships, and survive through school. Upon reaching adulthood, your future career, as well as your romantic partner will be revealed to you as you continue the legacy of your family by having a child of your own! And then... experience the life of your child, as the cycle begins anew, and brand new adventures await you! Chilling in 1990s Lose yourself in the lavishly handcrafted sceneries straight from the 90s. In an era of rapid social change as well as the soaring rise of pop culture, your journey through life will be accompanied by both endearing friends and nostalgic city, with more than 30 locations to explore. Visit the cinema, grab popcorn to watch "Dino Park", toss a few coins to get a tape recorded by "Boys Next Door" from a street shop. Take your time, the city is not going anywhere. Unique Playthroughs Each life is different, and each and every character you create will face different challenges and meet different people. The choices you make will result in wildly different outcomes! Branching Narrative Your choices dictate the development of the narrative. With more than 1000 lines of dialogues for each character, as well as multiple endings for you and your friends, depending on your choices, every decision you make will echo through the entire journey of your character. Friends For Life Playing, fighting, falling in love, few things in your journey to adulthood can be done without a friend. Growing Up features 19 characters whose stories unfold alongside yours. Forge your relationship with them in any way your heart desires, romantic or purely platonic - the choice is yours. Dynamic Game Experience Growing Up features a variety of systems. Build your mind and aptitude with our handcrafted mini-game; Master the art of scheduling your daily activities; Ace your way into the best school in challenging exams; Build your character by participating in a plethora of extracurricular activities. In-Depth Skill System With more than 200 skills to acquire and master, you will have the ultimate freedom to shape the future of your character and end up with one of 42 unique careers! Some are easy, some are hard to get, but how about becoming an Astronaut, a CEO of a gaming company, a famous actress... or maybe even the President of the United States of America? Shopping & Customization Customize your character with a wide range of items, including clothing and hairstyles. Your character's room appearance will also differ depending the skills you learn! Different choices uniquely enhance your gameplay experience including unlocking new locations, characters and certain features of a future offspring. All-star Team Growing Up is a game with rich storytelling and unique art style, from an all-star team of creators - including creative director Daniel Sadowski (director and lead writer on Gardens Inc. & Dr. Cares series), art director Gracjana Zielińska (lead artist on Cinders & Solstice ), Kacper Kwiatkowski (designer and writer on This War of Mine ), Christian Divine ( Captain Spirit ), Matthew Ritter (writer on Tales from the Borderlands & Twin Mirror ), Emma Vieceli (comic book writer on Doctor Who , Back to the Future ), and the music composer Jim Guthrie ( Planet Coaster & Reigns: Her Majesty ).
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99 | 65ratings | 62% | — | not modelled |
| $14.99 | 3.5Kreviews | 88% | — | $1.8M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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