
A relaxing idle game about fishing. Discover dozens of fishes and treasures! Spend your resources on growing your operation and unlocking new varieties of underground life! Achieve goals, buy skills, and mutate rare fish to improve your profits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Grove Fisher is a relaxing idle game, where you grow your profits by discovering treasures and various species of rare fish!
Discover and collect various species of fish
Upgrade your ponds to reach magical efficiency
Reel up old valuable treasures
Improve your abilities by upgrading the skill tree
Restart your operation to gain a valuable resource
Complete various achievements to get rewards and unlock new features
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grove Fisher is a compact incremental fishing game that turns a simple pastime into a steadily expanding cycle of collecting, upgrading, and improving production. Developed and published by EVIL CORP GAMES, it does not attempt to reproduce fishing with realistic casting physics or complicated simulation mechanics. Instead, fishing provides the foundation for an idle progression system where the pleasure comes from discovering new creatures, increasing efficiency, accumulating resources, and gradually transforming a modest operation into something far more productive. Its relaxed pace makes it particularly approachable for players who enjoy watching small improvements compound over time. The fish collection system gives the progression more personality than a straightforward numbers-based clicker. Different species can be discovered as the player continues fishing, providing recognizable collection goals alongside the economic progression. Rare fish are particularly valuable because they can be mutated to increase their profitability. This adds another reason to care about individual catches instead of treating everything pulled from the water as interchangeable currency. Discovering something unusual creates a satisfying interruption to the regular progression loop and encourages continued fishing. Upgrading ponds is another major part of the experience. Earnings can be reinvested to improve productivity, allowing each stage of development to accelerate the next. Early upgrades may initially appear expensive, but increased efficiency gradually changes the scale of the economy. This creates the familiar incremental-game satisfaction of returning to an upgrade that once seemed distant and suddenly being able to afford it. The systems remain intentionally accessible, so players are encouraged to experiment with progression rather than becoming buried under complicated management screens. Fishing can also produce treasures, giving each attempt a little additional uncertainty. Pulling valuables from the water supplements the regular collection of fish and provides occasional surprises during otherwise repetitive activity. It is a relatively simple feature, but it works because Grove Fisher is built around accumulation and discovery. Having more than one potentially useful outcome from fishing keeps the central action connected to several progression systems simultaneously. A skill tree expands the development process beyond simply purchasing better ponds. Improving abilities gives players another way to invest resources and shape their overall progression. The system provides additional milestones and makes advancement feel more structured. It remains easy to understand, however, and this accessibility is one of the game's strengths. Grove Fisher is better suited to relaxed optimization than intense strategic planning, allowing players to concentrate on deciding what improvement will produce the most useful benefit without requiring extensive calculations. The longer-term progression introduces a restart mechanic in which accumulated advancement can be exchanged for a valuable resource. This prestige-style system is familiar territory for dedicated incremental-game players. Starting over may initially appear counterproductive, but the benefits gained from doing so can accelerate later runs and create a broader progression curve beyond the immediate upgrade cycle. It is an effective way of extending the game's longevity, although players who dislike repeatedly rebuilding progress may find this aspect less appealing. Achievements also contribute to progression rather than functioning entirely as decorative milestones. Completing objectives can provide rewards and unlock additional features, encouraging players to pursue activities they might otherwise overlook. Combined with collecting species, improving ponds, developing skills, finding treasure, and pursuing increasingly efficient runs, these objectives provide several overlapping reasons to continue playing. The game remains fundamentally repetitive, but it tries to ensure that repetition is accompanied by visible advancement. The pixel-art presentation suits the small-scale and easygoing nature of the experience. Rather than overwhelming the player with elaborate visual effects, the game maintains a charming, readable appearance that keeps attention on its creatures and progression systems. The overall atmosphere feels intentionally lighthearted. This presentation is especially appropriate for an incremental title where players may repeatedly return to the same interfaces to check progress, purchase improvements, and work toward another milestone. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Its greatest weakness is also characteristic of its genre. The core loop relies heavily on repetition, numerical growth, and increasingly efficient resource generation. Players seeking a story-driven adventure, realistic fishing simulation, extensive exploration, or mechanically demanding gameplay are unlikely to find those qualities here. Enjoyment depends considerably on whether upgrading production, filling collections, pursuing achievements, and periodically resetting progress are satisfying enough to sustain interest. Grove Fisher ultimately delivers a focused and pleasantly uncomplicated incremental experience. Its mixture of fish collecting, rare mutations, treasure discoveries, pond development, skill progression, achievements, and prestige-style restarting provides more structure than its simple premise initially suggests. It understands that the attraction of an idle game lies not in constant action but in creating a satisfying chain of improvements where every investment contributes toward faster and larger future gains. It will not convert players who fundamentally dislike incremental gameplay, but for fans of relaxed progression and collection systems, it offers an appealing little fishing economy that is easy to understand and satisfying to develop. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Finnish*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, French*, Italian*, German*, Korean**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sinceramente , no merece la pena.
игра забавная но ОЧЕНЬ КОРОТКАЯ я прошол за полтора часа на 100%, не зная миханик если знать как работает игра можно пройти за 30-70м
Really short. I knocked it out in one afternoon. Looks decent and hits some simple satisfaction boxes for me, so I still think it's worth a play, but I would recommend waiting for a sale or seeing if it's part of a bundle.
gzl
Perfectly acceptable game.
head empty, only feesh. 🐟🎣
Short Idle but satisfying.
Pretty short and satisfying Idler/Clicker, I've got just under 3 hours so far and I'm about to finish the game. I did AFK for a bit so you could definitely beat it faster. I suggest waiting for a sale before you buy, because it doesn't take long to 100% it, but definitely worth the play!
Decent enough but feels unfinished. The scaling goes waaayyy out of whack towards the end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $283.5K | 2.7K | 97% | $2.99 | |
| $57.9K | 154 | 84% | $7.99 | |
| $29.9K | 160 | 77% | $5.99 | |
| $3.5K | 11 | 73% | $7.99 | |
| — | 0 | — | — | |
| $0 | 684 | 96% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7K | 137 | 95% | $5.99 | |
| $16.7K | 193 | 79% | $4.99 | |
| $16.7K | 477 | 60% | $1.99 | |
| $16.7K | 76 | 86% | $14.99 | |
| $16.7K | 81 | 88% | $9.99 | |
| $16.7K | 64 | 59% | $7.99 |