
Battle with robots on dynamic, randomly generated battlegrounds, as you attempt to take on the world in this unique turn-based strategy game.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice game
Summary: Lacks polish, but it's a decent Unity game. Pros: Good casual strategy game. Chip system offers deep customization. Cons: Language isn't very polished. Glitches pretty often. Note: My Steam is often on Offline Mode, so I've actually played alot more than half an hour :P This game is basically a robot combat game where battle is played out in an isometric, turn-based SRPG format. There are different game modes available to play, including deathmatches, target capturing, and protect-the-leader. You'll likely be spending most of your time doing campaigns, going through the Infinity Mine, and customizing your robots. Campaigns consist of you and CPU players, and the last nation standing wins. The Infinity Mine is there for advancing the story and grinding for bot parts. You start out with a few bots, but as you progress through the game you can unlock various bots by collecting parts from battle. Personal favorites include: [spoiler]War Priest - The most reliable source of healing (until you get Wrenchy). If no one needs to be healed, switch it to war mode to deal more damage. Upgrading it to Silver gives it a big max HP boost. Also, War Rain is OP. Cannoneer - It's pretty fragile, but it's normal attack deals decent damage. Overdrive basically gives it extra turns, and Jump Shot can be used to travel to hard-to-reach places. Putting damage-boosting chips in it allows it to OHKO other bots. Rolllur - It's a must in the Infinity Mine due to it's Fortress skill, which allows it to decrease incoming damage while passively dishing out damage to nearby opponents. Give it damage-deflecting, force-field, and/or healing chips to extend its life as much as possible.[/spoiler] Each bot has a Durability score attached to it, and it's like the number of lives the robot has. During your campaign, you'll need to repair them as they get damaged, forcing you to use other robots while the ones you want to use are repairing. Some of the dialogue was riddled with spelling/grammar errors, and it was pretty glitchy in some areas. [spoiler]For example, if an enemy's Minig0d used Private Dimension, sometimes the game would hang on their turn, never allowing the user to make their next move. [/spoiler] ...Just save the game often. Despite the lack of polish, I did like the chip customization system. There are several chip types, allowing for greater survivability, power, or RNG-based benefits. Chips can be condensed and combined using credits you earn in battle, and you can also use credits to unlock space on your bot's motherboard for more chips. If the glitches aren't too off-putting to you then go ahead and try it :)
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Les personnages sur la grille de jeu sont vraiment trop simplistes. Quelque chose de plus travaillé aurait sans doute donné un peu plus d'intérêt au scénario. Malgré ça, j'ai bien accroché au jeu grâce aux différents modes de jeu et aux personnages vraiment divers dans leurs attributs de combat. Petit bémol : des combats pas toujours équilibrés qui imposent de recommencer plusieurs maps pour pouvoir ensuite upgrader nos combattants. Bref, un petit jeu de société pas cher pour les fans de jeu au tour par tour.
good game
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
tl;dr if you like doing maths on purpose, this game is fantastic. Terrain squares as elemental tables is genius. Gloomhaven is starting to do it with Frosthaven (it's not out yet but I definitely think that's what they're doing). Teamfight Tactics has elemental spaces. I'm even making a game and this is some of an inspiration for the model in elemental terrain. The reason I enjoy this kind of mechanic is that each element is its own table, the height of each bit of terrain acts as part of several tables in a matrix of gradual elevation, and moving over that elevated terrain is the inverse of that gradual curve. That is to say: a player that can accrue high or effective terrain is likely to be secure by virtue of limiting maneuvers toward or over those spaces.
for $1.19 Canadian? yeah it is fun for a bit and neat. something seemed to affect my crafting and chips and stuff and it just kinda stopped updating/ adding new things to my inventory? I think I might have loaded a prior beat campaign map or something like that and rebeat it? really not sure. It actually has a demo so if you enjoy that, at the price point give it a whirl. Again for 1.19 hard to go wrong if it amuses you for even an hour.
ok
https://youtu.be/3BfhQ54l79I Clunky and slow in battle and worse in campaign players will to have champion level patience to get far into this.
sıra tabanlı savaş oyunu kaynak üretimi vs baya teferruatllı ve karışık geldi çizimleri beğenmedim ama oyunu kapsamlı buldum
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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