
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 801 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This has jumped to my favorite shooter of all time. The gunplay, audio, movement, everything is so peak. The 1.0 update gave us a lot of stuff. Is it finished? No and the devs have stated where they want to go with the game and what their plans are. People focus too much on the 1.0 name change. Its not finished yet but what they have is really really great and if you like tactical shooters you would be doing yourself a disservice by not playing this game.
ENJOYING THE AI, still few bugs about needs to stable the frame rate with high numbers but overall liking the improvement def worth the money and time.
Şimdilik iade ediyorum sebebi türkçe dil desteği kalana kadar almayacağım kitleniz türklerden oluşuyor ne zaman gelir ise türkçe dil o zaman alırım
House Flipper, Subnautica and Arma 3 VN DLC are better Tactical Shooter than this -100/10
1.0? 我看是0.1! 甚至不如1035好玩。
破1.0天天崩虚幻
1.0在性能上有严重的问题,dx12完全无法使用,dx11的内存溢出问题严重。同时在更新内容泛善可陈的情况下容量急剧飙升至100G。这些尴尬的问题让1.0更新变得味如嚼蜡
На данный момент не рекомендую покупать данную игру, как бы они много не обещали, но с релизом ♥♥♥♥♥ не поменялось практически, ии такой же тупорылый как и был ранее, сюжет пока что не о чём (ну это очевидно т.к только пролог вышел), оптимизация более менее нормальная, рэгдоллы эта ваще угар ♥♥♥♥♥, ждём что будет дальше у проекта. Эта игра пока что не готова к релизу!
Overall I'd say that I do like Ground Branch, but I do have some issues. While I enjoy the game, and the mods, and just playing against the AI or in a PVP server, since the 1.0 update, some changes have occurred that I do not really like. For example, the enemy AI, even on untrained difficulty, seems to be way harder to fight. They will hide around corners, crouched, and locked onto you as if they can see you through the wall the entire time, and shoot you before you even have a chance to fully go through the door. Their body armor also seems to be stronger than the players, taking several shots sometimes where you would die in a one or two from the same weapon. My main issue really is the AI, because it cheats. They can clearly keep track of you through walls, sometimes I've been shot at when they have 0 line of sight and there is a solid wall between us, which for a game that is supposed to be a realistic military sim, is not okay. Something has to be done about how they operate, because them always being posted up around corners locked onto you really ruins the experience. Before this update, back during the 1035 version (maybe the one before last?) if I was careful and methodical, I could set a map to have 30+ enemies on it and go through it myself on trained difficulty, but now even 25 on untrained is almost impossible because the AI basically has wall hacks and instant reactions.
讲真的,这个版本的更新让我很失望,1035更新我都没有这么失望过,它这就不应该叫1.0,并且都没达到正式版所应该有的标准 ,优化反而变的比以往更烂了,之前还能保持比较高的帧数,现在却暴跌到二三十帧,真不知道那多的几十个G都放到哪了,至于新枪,由于mod基本没有失效,所以我就忍了,单人游戏的体验除了AI的更新和新地图之外,基本上和之前一样,AI变的比以往更厉害了,也变的更有挑战性了,新模式也不错,但这无法弥补单人游戏的缺陷,短时间玩可能还好,但长时间就会让人感到乏味无聊,虽然更新了护甲系统,但效果不是很明显,感觉AI都只打玩家没有防御地方,战役现在单人还没有AI队友,其流程和演出还行,但还是要不断完善,至于新的人物动作是比以往要更流畅,但人物反而要比之前更虚了 现版本入坑还不适合,但后续黑脚还会在今年更新几次,所以想入坑的话最好还是在后面的几次更新再考虑入坑,我还是希望黑脚能好好给这b游戏优化优化,把重心给放在单人模式的体验上,毕竟你这游戏不可能是主攻pvp的,来玩这游戏的人数也不可能能像市面上的游戏那样,不管怎么说,你这工作室说什么成员更换,更新速率加快,我还以为这正式版会更新很多东西,没想到就更新这些?真的很让人失望,也不得让我对你们所说的话产生怀疑,但总的来说,我还是希望黑脚能够吸取这次更新的不足,好好想想到底应该更新什么,玩家想要什么,怎么能留住玩家,让玩家喜欢玩你们的游戏,真心希望黑脚能在下次更新中别再让玩家失望,把之前的好评率给扳回来
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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