
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 801 reviews with recorded playtime.
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.0上线了,问题依旧很多,游戏大小直接飙到100G了,但是实际的内容也就那么些,更像是赶鸭子上架的版本,优化更是屎,掉帧巨严重
更新后顿卡,疯狂闪退啥意思,游戏还没进就报错了,玩不了一点 出武器和外观又特别慢,不行当个搭配模拟器也行啊,你们在干啥啊哥,别给玩死了
This recent update is the utmost biggest disappointment ever and that's saying something, Gajin entertainment sucks but the developers of this game have completely killed the game and ruined it all together, i highly recommend people to NOT buy this, the armor and weight added for realism sure, but god the enemy AI sucks first of all and they're broken at the same time, they'll kill you in the most unexpected pure most stupidest reasons ever, for context your 556 won't even go trough a fence but the enemy ai's will. this game is genuinely bad DO NOT BUY THIS GARBAGE!
무슨 이런 거지같은 게임이 다 있나 싶음 예전 아군 AI 는 저능아처럼 만들어 놓으면서 적군 AI는 존윅으로 만들어 놓네
even after 1.0 this game is unfinished AND THE ANIMATIONS ARE SO ♥♥♥♥♥♥♥ STIFF LIKE ♥♥♥♥♥♥♥♥ ♥♥♥♥♥ THEY LOOK SO BAD FIX THIS GAME TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND TND DNB TND TND TND TND TND TND TND TND
别买,会变得不幸
spectacular game
Badass tactical shoot, love the complex customization options for your characters. There's plenty of guns to choose from. If you like games like Ready or Not, you'll love Ground Branch
super fun game to play with friends
Has the best gun and character customization I've seen out of everything else in the genre! This helps make every mission feel unique and immersive in our own ways. With that said, the gameplay and especially the AI definitely feel dated. The AI still have not improved much over 8 years which is most disappointing. The 1.0 version has a campaign mode that doesn't even currently include friendly AI but will be included in an update later. I recommend this game because of how much possibility the customization and multiplayer brings. With hopes that the developer will stand by their word and and ensure solo players get friendly AI that actually works in the near future.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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