
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do not buy this. Was early access for 8 years. "1.0" is nothing but a cashgrab. Still far from being finished. On sale for under 10 bucks. Yea maybe as the only fun thing about it is customizing guns and gun mods but NOT playing the game itself. If it wasnt for the modding community it would be in an even worse state. The whole 1.0 full release is wild. Huge "f u we dont care" to the gamers. Id check out Operator. It at least has more intent to finish a complete product before claiming 1.0, is along the same genre. The recent hate is tied to them basically lying saying its finished lol keep it in early access and continue the star citizen strategy for development. Wish i could get a refund!
都不记得哪个版本入的了,但断断续续也玩了那么久,更新真的太慢太磨人,1.0如果叫1036都不至于让人那么失望。虽然1.0加了插板系统挺好的,但超雄ai又弥补了这点。不讨厌ai更灵活的反应,可隔墙锁人见面颗秒的问题依旧严重,再加上1.0莫名其妙削玩家性能一刀玩起来更别扭了,玩GB就是图这游戏里可以冲了打打了冲的身体,结果现在跑一下举枪就晃得跟隔壁丝瓜增强的ICO似的,令人郁闷。新的武器也令人失望,以个人的观点,不是说有创意工坊大佬们的付出就意味着官方可以轻视武器的开发出套动作换皮枪,真要产能不够只是做一个平台让游戏从社区长出来那是不是也该降点价呢?能自己反复刷百来个小时我自认是很喜欢GB的底子的,哪怕一直当孤狼或者和野人们刷图也体验了不少GB独有的乐趣,而1.0没有带来什么能让我推荐的变革,光靠一个更精致的ready room也不会让游戏更正式。只能说,,希望以后变得更好吧(又玩了一下被ai隔着车穿出💩,优化也依托)
bought this thinking good and ghost recon like game and boom stuck in a broken UI hanger that wont load a single match ready room screens blacked out and just stuck in a hanger the developers that made this update should be ashamed of themselves for releasing this update broken like it is after 55 mins of troubleshooting and nothing worked i just refunded it damn shame and a lie of a game BUYERS BEWARE BROKEN UI
Шикарная песочница. Много оружия возможность ставить моды. COOP режим. Связь как в живую голосом так и по рации (имитация живого общения) Разная реакция ботов на действия (два npc рядом стоят одного убиваешь второй реакция: может убежать в ужасе, пойти в атаку на тебя если заметил или подойти и вылечить попытаться)
Украсть у Таркова экстракшен жанр - уже моветон, то ли дело украсть у Таркова успешный план релиза, окак.
刚买我只说一个优点:手感非常非常好,动作确实僵硬点但对我来说只是刻度感强一点,而且听说马上就要上动捕了。枪械后坐力很小并且开枪不会整个画面都晃动只有枪在震,可以跑射可以设置常态奔跑还有更快的冲刺以及freelook(可以边跑边转头),拉高fov之后的手感好到爆。最主要的是没有虚幻引擎常见的强制taa和莫名其妙的糊。然后这个游戏的光影是和其他硬核fps差不多的,暗处比较难看清人。我的配置在训练场全低画质1440x1080大概是200-240fps,拉到1080P大概会整体降低25fps。如果你是喜欢这类fps同时游戏性和舒适性优先的,gb绝对没错
It’s so hardcore it’s not even fun. It really demonstrates the reality of what trying to be a one man army would actually be like. I was able to be beat ready or not’s campaign but can’t seem to manage to get past the opening mission here. No matter how dark or how far, the enemy cannot miss.
not worth it not enough content to the game
there's no limit to the larp unfortunate that this game didn't become something, it had really good potential
一坨屎,什么时候做明白了什么时候改评论。1.0更新之后反而倒退了,幽默无比的手臂晃动和这个奇异搞笑的镜头BUG,贴墙开镜我脸能塞进弹匣里
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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