
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i dont know who is in charge of this game anymore, but right now as of the 1.0 release it is NOT in a good state games being in early access for almost a decade is not something i am concerned about as long as updates keep coming, but this is not a 1.0 worthy release from the last early access update to 1.0, it just feels like a slightly bigger EA update, there's not much new content outside of missions i guess and even then the game's filesize has DOUBLED to 100GB now. the game is good in many ways, but not worth 100GB on my already crying SSDs when it doesnt even have that much more content to warrant a doubling in filesize
Just another abandoned game pushed out of EA prematurely so they could pretend it's finished. Nothing particularly to see here. The game is basically the same as when I played it 5 years ago lol
Not a 1.0 release for sure. Edit for further explanation: I have waited for 8 years since EA release (bought proper in 2020 after 2 refunds) for this glorified "tactical barbie tech demo" to become a... "broken and unoptimized, 100GB storage, no proper team or enemy ai tactical barbie tech demo"? Screw you devs, I have no more patience for 1 year long fix updates. I want my money back so I can support devs who actually still give a damn about proper game design and development. This is Ready Or Not or any other rushed "1.0" release all over again.
Bought this in 2019, I wouldn't recommend this dogsh!t game to anyone - ever. Congrats on 1.0 BlackFoot and MicroProse, you've earned these review bombs after having nearly 7 years to provide an actual finished product. Go buy RoN or Operator, because these devs are quite obviously fried in the brain.
Как олд этой игры заявляю что зря потратил деньги 👍
basically 6 years of very little content, still no point shooting, a lot of the countries had their patches removed, the base gameplay loop is the same, still no weather, a pretty small "1.0 update" that doesn't justify the time we waited for it, let alone the insane dev time every single piece of new content has been taken out and gutted, we've received very minimal updates and ultimately the game is not in a good enough state for a full release. looking at the game between now and 2022, it feels as though we've received two or three medium size updates, the game just doesn't justify the dev time and quite a lot of what we've seen that's actually new has been quietly removed (such as weather), but at least we have moon cycles now!!
Not near ready for 1.0, game still feels very unfinished. Feels even buggier than early access
Been following GB since its announcement in 2007...2008? It was still on UE3 back then. The glacial pace development has been is numbing. 1.0 and it stil feels like an alpha.
1.0 is out and ... there are issues: --- runs bad, game stutters when you shoot and worse when grenades go off. --- AI teammates are not in yet but the enemies are supposed to be better and what I saw when playing the first mission is that they stand perfectly still and wait for you, that means if you have NVGs on you can easily spot them and take them out. But once they spot you they know where you are even if you move behind buildings and peak the other side. They will just keep firing at you as you enter their line of sight again, in pitch black darkness mind you. At least they are not using aimbot. When I shot them they ran into cover but I did not really see them move to investigate or reposition when I shot one of them nearby (audibly) or turn of the power of the building. ++ has a nice selection of weapons which I could not all try out because of the issues. Otherwise I would have happily started another mission with another setup of gear. There are also attachments for your weapons and plenty options for how to use them. -- guns and movement are weird, when going through a doorway you will glitch around and when opening a door you get sometimes squished into the walls, it also did not help that the weapons would start going crazy when you get to close to a wall or something. I get it you cant have a gun pointing forward when it would hit an obstacle but could that not have been solved better? This game is out since forver! + first map looked nice, fairly easy to understand and had a simple mission: go in and take out target/collect some stuff but I could not tell what the secondary objective even was so I failed that... also I needed to look up how to even start the mission because that was unclear. Well I have succesfully refunded this now and it saddens me that after all these years of developement it has not been fruitful. There are not even AI for you to play with and I am not going to trust promises blindly. Maybe they will turn it around? I have no idea.
100gb??? for what? This game used to be 20gb one update ago, what happened? The game still looks worse than 2004 Source games.. do u guys render cutscenes at 8K resolution? There is no ♥♥♥♥♥♥♥ way a few new maps and 3 new guns would not fit into 20gb, let alone 80.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.