
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Media

About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 690 reviews with recorded playtime.
Reviews
Themes across 689 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Get OPERATOR, instead.
8 years of development game still feels like straight ass go buy operator 100x better for less
This game is like Phasmophobia but with guns and the ghosts are brown.
1.0 Better have all the meat this game is missing cuz this game doesn't hit like other existing titles. Want a rainbow six type of game like this is trying to achieve get Ready or Not. Like weapon customization a little too much get Operator and if the game is to easy for ya get Tarkov.
Mil-sims are awesome cause they impose anti-fun mechanics for realism (which I understand), yet the AI in these games never abide by the rules bestowed upon the player. Mainly the aim sway... I sure do love having my optic sway like a tree in a hurricane after having my gun raised for 3 seconds. "Ok, well I'll keep my gun down until I make contact". Except now enemies hold corners with their guns raised and shoot within 0.3 seconds of detection. I sure am glad they don't have arm sway from holding their guns up indefinitely. What am I supposed to do? Take pot shots from cover and take arm breaks every 5 seconds? Oh I guess it's my fault for trying out the armor that makes you heavier. The armor that doesn't seem to do much of anything by the way. Also night ops still suck ass. When I first played this game years ago, going in at the darkest time possible felt like clubbing seals. You were practically invisible. Then after v1034 or whatever, you'd shoot someone in the dark and have every AI open fire on you. And there's still a "bug" or something present that I haven't seen anyone bring up. For whatever reason if you gain height on a map in any way, the AI's detection range increases dramatically. This is most noticeable when playing at night. Go on compound and run around at the start, you can see the AI are unaware. Run upstairs in any of the buildings and try to peek over the edge. I dare you. Game looks like ♥♥♥♥ too lol. I feel like I'm punished for increasing my FOV to a whopping 110 and now I have to use binoculars if I want to see anything that isn't moving. Joke of a 1.0. The bipod still says (not functional) btw :)
i had hope for this game, but instead of continuing to refine the game in early access, v1036 turned into "v1.0" when the game was clearly not ready for it in "v1.0," movement is still clunky, ai's still turn into the main character, and character customization doesn't feel as intuitive as it should if the game had stayed in early access, it probably wouldn't have deserved a negative review... but it's too late now save your money, buy an actually finished game, don't gamble on a half-baked ground branch
1.0 eh?
this game is dead in the water, barebones they dont update it and the AI are terrible maps are linear and theres like 6 of them, Dont buy this Garbage.
100GB for a ♥♥♥♥♥♥ 1.0 release. damn
I thought this game was fun and full of potential years ago. Nowadays, with the release of "1.0" I think I'm better off sticking to Operator and Ready or Not.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
| Contraband Police | $20.7M | 25.3K | 95% | $29.99 |
| Red Dead Online | $21M | 69.2K | 83% | $19.99 |
| Crime Scene Cleaner | $20.7M | 33.5K | 98% | $29.99 |
| Darkest Dungeon® II | $21M | 26.5K | 75% | $39.99 |
| Mirror's Edge™ | $20.7M | 39.2K | 88% | $19.99 |
Related
| Insurgency | $53.6M | 124.7K | 92% | $14.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Ravenfield | $39M | 79.6K | 97% | $17.99 |
| Call to Arms | $10.7M | 24.1K | 79% | $14.99 |
| Arma 2: Operation Arrowhead | $16.5M | 22.2K | 92% | $19.99 |
| Squad 44 | $15.1M | 25.4K | 75% | $19.99 |