
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 690 reviews with recorded playtime.
Reviews
Themes across 689 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have had this game sit in my library for what feels like close to 10 years. And when they announced that we would get to play with friendly ai, i was really excited. But now they pushed the game to 1.0 and we still don't get ai teammates, not even for the campaign. This honestly feels like one big joke. the game has meandered for years in early access and now they claim to leave early access, only to leave the game in a state that can't be called complete. I will change this review if they decide to give us ai teammates, but for now you could not pay me to call this good.
It's a great game, but it's trapped in Early Access hell Fun gunplay, GREAT customization, and a solid workshop, but the lack of new content leaves more to be desired Fun for both newbies who like all-black tacticool gear and obnoxious ex-military larpers
1.0 release was just a marketing ploy
I really wish I could give it a mixed rating. The gun play, the customization, the graphics, all great, but man the AI just kills this game. I bought int GB in 2023/24 and played it on and off, some small missions here and there, but honestly? The interactions with the ai just straight up suck. I wish they were more dynamic... I was imagining the AI would be able to like, around a doorway and wait for you to get close, or at least take cover behind a doorway if they heard your shots. Maybe you know, have them weigh options depending on how much sound you're making, how loud your gun is, move in small squads or fireteams to try and surround you, etc. But no. Most of the time the ai on small maps or even just in tight corridors just walk down whatever pathing they have and then either completely miss you or stare at you for a second before they pull their weapon up and gun you down, all while being alone or following each other in a straight line. They don't hide behind cover like one would expect, they don't do much of anything really, they're just moving targets half the time and they just feel too simple to be worth going against. I don't know. I had some fun with this game don't get me wrong, but for its price point? Ehhh... It's a shame too because most of these mil-sim games and others like it struggle in the same department. The ai's just blow in all of these games. This game is basically the original ghost recon with a few more mechanics baked into it, so if you enjoy the OG GR you'll enjoy this, but only for a certain amount of time before you start noticing the cracks. All in all, [i] if you have the money to spare[/i] then by all means try it out. But if you're really not sure about it, just wait and see what happens. I got my moneys worth though, so at this point whatever ends up happening is what ends up happening with this title.
They call it version 1.0, but see all of the other reviews for the various ways in which that is a joke. On top of this, they spent some of their clearly very valuable development time implementing a 51 star US flag, which in the current climate feels like an outright middle finger to a certain slice of the world. If I hadn't bought in *long* ago on the basis of their promises I would refund this game immediately. For anyone else looking for a tactical shooter in or after 2026, there are plenty of other options out there by now, go play Zero Hour or something.
This game is like Phasmophobia but with guns and the ghosts are brown.
Get Operator instead
1.0 release and we get 2 missions....
I genuinely don't understand how this game made it to a 1.0 release. The movement feels awful, the graphics look like they're straight out of 2015, and the AI is some of the dumbest I've ever seen. Enemies either instantly one-tap you in the head or spend their time running into walls like complete idiots. There is no in-between. The maps are empty and lifeless. Barely any environmental detail, almost no props, and the extraction points are literally just a cheap green smoke effect with a terrible animation. This game has supposedly been in development for years. I get it, maybe it's a small team or even a solo developer. But calling this a full release? Seriously? If I bought this game as a brand-new player without knowing its history, I'd refund it within the first two hours without thinking twice. It honestly feels like the bare minimum amount of work was done just to squeeze more money out of people. The new 1.0 missions are embarrassing. One is basically recycled content, and while the new map is... new, that's about the nicest thing I can say. The environments, textures, and overall presentation feel like they're at least ten years behind modern games. After getting frustrated, I went back to Ready or Not, and the difference is night and day. Sure, Ready or Not is starting to show its age too, and I know it had a much bigger budget and team. But if you're deciding where to spend your money, I'd recommend Ready or Not every single time. The online experience is also terrible. I expected a tactical shooter, but every public lobby is full of people sprinting around like it's Call of Duty. If that's the experience I wanted, I'd just go play Call of Duty. The UI is ugly, the customization is clunky, and attaching accessories to your weapon is way more complicated than it has any right to be. I spent half an hour fighting the weapon editor just to get a simple optic setup that other games let you make in seconds. Overall: Strongly do NOT recommend. There are far better tactical shooters out there that actually respect your time and your money.
黑脚 你GB什么体量什么内容你现在要吃100g硬盘,你更新这么点东西你何德何能给游戏膨胀了60个g 原来本体才40g多一些 你告诉我 黑脚 你往里面塞什么狗屎了要这么多空间,不知道的还以为GB是一款6202年最新多人西抠鼻蘸树力作呢,雇的是你妈绿皮程序员是吧,给玩家硬盘塞TM孢子长绿皮是吧,还是说你给玩家发的包里面打包了旧GB的所有游戏地图和版本,你GB拢共几把枪啊几个配件啊你占这么多空间,隔壁走路模拟器3一个50把枪几十个载具的资源包才20 30来GB 你50把枪不到20张地图没有的游戏你居然现在占用硬盘100GB 是不是不会删东西啊 黑脚 爷居然在6202年看到了蚊子腿更新 枪不过30把 地图不过20张占用硬盘100GB的游戏 太牛了黑脚 原来爷从8102年等GB更新更到6202年就是为了让黑脚8年便秘更新,想起来做就做一点的 6202年最新西抠鼻 蘸树合作射击游戏塞爆爷的硬盘 这游戏更新了8年居然正式上线拉了一大坨 8年啊!!8年啊!!! 你8年更新到正式版上线居然就是为了塞爆玩家硬盘 太有活了黑脚,现在配置里面居然清清楚楚的写着120GB空间需求,你真是个人啊黑脚
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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