
Groove Gunner is a VR rhythm game where you switch between shooting and blocking to a wide variety of songs with vivid light shows while collecting records, earning high scores on the global leaderboard, and beating songs that once felt unbeatable.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Very fun game overall and definitely worth the purchase. If I had to gripe about something it would be that blocking the incoming bullets always feels cumbersome for me personally. Even when adjusting the angle of the shield in settings, it always feels like a very awkward movement of the wrists and arms to block. Would be nice if we could adjust angle of offset of the shield, not just rotation around the axis of the forearm. Maybe that is hidden somewhere in the settings but I couldn't find it. Alternatively it would be fine with me to have a setting to completely disable bullets.
Really, really good. If you prefer guns over sabers, or just want a different musical VR game it's a must.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Latin America, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 36 reviews with recorded playtime.
This game is loads of fun! very challenging at 1st. I tried pistol whip and also synth riders, didn't like either of them and returned them both. So if you do like both of those games i really don't see how you couldn't like this one 10x more! but everyone has different tastes. after the 1st time i played all i wanted to do was play again. not long after the 1st round i was back in there. i put almost 4 hours in the 1st 2 times i played! its been a while since i found a game i was craving to master right off the bat. Edit:this game is so good i had to come back and say it again. beat saber and groove gunner are my top 2 rhythm VR games. I can see this getting as popular as beat saber tbh. IF ANYONE READS THIS THAT DOESN'T HAVE THE GAME JUST BUY IT ALREADY.
Very few and not exactly the most engaging music tracks, a smittering of community tracks mostly aimed at high level and what appears to be similar dysfunctional issues to Audica (not other frantic aim-shoot games I have tried, just this one) where aim rotation will stutter, especially during shield and gun switch, ruining the shot. In general it can be hard to see what you have to hit due to the obfuscation of notes with arm movement or barrage of visible effects. Auto-map population from music library would go a long way.
One of the coolest rhythm games out there. I grew up playing Rock Band and this is a whole new feeling - the lower difficulties are fun and pumpy, and the harder difficulties are still kicking my butt. The timing is sharp and feels good, although I really need to get better at blocking shots. I really appreciate the colorblind options, that's a huge plus for me right out of the gate. The song editor is packed with options too, things like setting up pyrotechnics and playing videos on the big screen during the song. I always show this game to friends when they come over and want to try out VR. Really well done, A+
Challenging, but fun. Switching between blocking strings of bullets and shooting targets looks and feels more arcadey than other VR rhythm games but it works. Less of a full body workout than Beat Saber, but (imo) a way higher skill ceiling due to difficulty scaling making accuracy extremely important. No risk of motion sickness like Pistol Whip. Just remember to shift your weight once in awhile. The OST/Featured tracks have grown on me over time. Each of them does something different. Overall, more metal/rock tracks than any other genre in the current OST. Custom tracks-made using the included song/lightshow editor with direct export/upload-are available to download right in game. Some are WIP(but playable), others "Complete" and have their own leaderboards like the Featured tracks. Lots of customisation, including a spectating HUD for live-streaming, and an automated "Groove Cam" for a shifting third person view of the the stage/player. Works well with LIV out of the box. No custom gun or shield models. Devs are very responsive and open to feedback and suggestions. I look forward to future updates.
Шикарная игра с отвратительными чартами. Антураж - отлично. Саундтрек - добротный. Геймплей - "Audioshield + ритм-тир". Оптимизация - отличная, не лагает вообще, да и не должна вроде, особо много объектов на экране не бывает. Но вот чарты ОТВРАТИТЕЛЬНЫЕ. Первая проблема - между RECRUIT и остальными сложностями находится целая пропасть. То есть не будет нарастающей сложности - есть только "один выстрел в такт" или "молись всему, чему ты там молишься". 1. Шарики для щитов требуют охренеть как далеко вытягивать руки - и частенько в диаметрально противоположные стороны. 2. BPM всего музла огромный. 3. ♥♥♥♥, нужна реальная ТОЧНОСТЬ а я в ёбаном WMR. 4. EXECUTIONER отличается только тем, что в разы чаще надо делать кросс-выстрелы. То бишь левая рука в правую половину щитов, а правая - в левую. Это только звучит просто. Я не знаю, для кого это сделали. Именно про чарты - всё остальное тут сделано хорошо.
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
Ganz passables Rhythmus-Shooting VR Spiel. Kommt nicht an Pistol Whip ran und ist nicht ganz so spaßig, tut aber was es soll und funktioniert. Leider auch nur Metal Songs, nicht mein Geschmack. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://youtu.be/ESJT1mVsUmQ
I'm only recommending this game because of its price point. It really isn't that expensive and it is a decent game. The only major issue I have with it is the songs. The song choices are terrible. Seems like a lot of no name bleh type music. Doesn't get you pumped up and into the game. I would suggest that they look into adding current and past popular music to the game and none of this no name stuff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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