
Grippy Golf is a speedrunning 3D platformer where objects stick to the ball. Can you get a hole in one?
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I one shot this game on stream, going through every mission is short. But the game is intended for the levels to be replayed, there's a ranking on each level unlocked if you 3 stars the level The gameplay is pretty fun : it's golf, but you are able to do a boost while in the air, and there's booster that'll launch you somewhere and reload your boost one more time. Your goal is to use all the boosters and boost to arrive at the hole with the lowest number of hit possible. There's sometimes barrier you can bounce on, and some need to be break with weight, so you are able to pick random items on your way to break those barriers. Game was very fun and chaotic, and the replayability is nice with the ranking and some balls you can unlock that will change how the ball with behave.. There's sadly no multiplayer mode and it could have been, with something like Tower Unite's golf mode, where everyone just play together and being a race and a competition to get the lowest score. It's a great game when you need to rest your brain but you need chaos in your life.
He disfrutado mucho "Grippy Golf", un juego que redefine el golf en un plataformero de speedrunning donde todo se adhiere a la bola. La creatividad en el diseño de los niveles y la implementación única de la física hacen que cada partida sea una experiencia fresca y emocionante. La posibilidad de coleccionar objetos que se pegan a la bola añade un giro divertido y estratégico al juego, haciendo que el camino hacia el hoyo sea tan divertido como desafiante. Sin duda, "Grippy Golf" se ha ganado un lugar en mi lista de favoritos.
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Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, German, Portuguese - Brazil, Russian
Hours played at review time, across 29 reviews with recorded playtime.
Neon White and Golf in a blender, this is a fun time-waster that takes a few tries before you really start being able to get the ball moving the way you want. Overall a fun twist on an otherwise usually very slow genre. My only caveat from this is that not landing the hole-in-one and having to manually restart feels weird, obviously it's the golf aspect but since the point is to speed-run; I'd rather the game just auto restart. Grab it on sale.
yall sleeping on this game. i got World Record on Loopty Loop. suck it.
Wow, I'm impressed! This game fuses together golf, aiming-based 3D platforming like Verlet Swing, and Katamari's item collection in a really fun way. You can play it like a normal golf game except you have an air dash that refreshes upon hitting boosters or items, meaning every course is possible with a hole in one, and you'll need that in addition to an extra goal each level to get 3 stars. Accomplishing this can be a tricky puzzle but exhilarating the whole time, and no course ever feels impossible. Throughout there are mechanics introduced like magnets, gravity shenanigans, and mines that'll keep gameplay interesting. I was hooked the whole time I was playing, and there's a lot more to go back and improve on.
Katamari Damacy + Golf is solid concept. There is a core tension between the KD desire to slowly build and expand and the fast paced rush to the hole. It's easy enough to advance but the higher scores are hard and the "ideal line" is typically a hole in one. Really fun but the tension between that faced pace and the build up vibe and art style just has an internal tension. Really nice little indie title but it's rough edges show. Worth a go <3
Grippy Golf is a criminally unknown precision/mastery based 3d platformer. The level design in particular is a highlight, with a great sense of flow and some clever secondary objectives. Sppedrunners will be right at home here with a built in leaderboard and speedy mechanics. The difficulty of reaching many 3 star objectives is tuned just right so that it feels attainable but is still incredibly rewarding to get to, even if you don't care about the leaderboards. It's not a "golf game" though, which might be it's biggest identity crisis. It stops resembling golf about 2 seconds after swinging the club, and you spend 95% of your time not swinging said club. The theme makes sense in a vacuum, but might attract people looking for something more casual and sporty while turning away people who love a good challenging platformer. These exact same levels could be repackaged by turning the "ball" into a character that can burst themselves forward in the exact same way and is launched from a little pad at the start of each level or when on the ground for too long. Mechanically almost identical, but more directly conveying that this is a platformer rather than golf with more steps. Again, looking past it's somewhat confusing title and capsule, I can't recommend it enough for anybody who wants a healthy challenge with some really unique mechanics.
A Game that is Short, Sweet, and to the point. It doesn't linger for longer than it needs to, and it stays thematically relevant through the entire game using mechanics that are very very well polished in their simplicity.
This game is really good. It's like Katamari Damacy + Golf with Speed-running. Level designs are unique and innovative. I've played the demo and got hooked because of this game's creativity and the challenge of getting the fastest times. Pretty fun game but this game needs a bigger audience. I feel like a game like this can have a speed-running community and be well-received. There could be more potential for this game such as: - Custom Level Creator (Steam Workshop) - Rhythm Based Levels - Custom Music (Music in the game is fine but gets a bit repetitive at times) - Replays - More/Alternate Modes The one gripe I have is the camera will sometimes move in the opposite direction of where I'm moving it. Not really sure if it's how fast I flick mouse, but it's pretty annoying. With that, this game is still solid but it needs more.
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