
Join an intense off-road race where 16 vehicles collide! Compete with buggies and monster trucks through forests and canyons. Destroy courses and rival cars to reach the top!
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Join an intense off-road race where 16 vehicles collide! Race across six different tracks, including forests, beaches, and canyons, using four types of vehicles such as buggies and monster trucks. Destroy obstacles to find shortcuts, and eliminate rival cars to gain an advantage in the race.
All tracks are unpaved and filled with numerous jumps and steep slopes. Use your boost wisely to overcome these challenges. You may even find risky shortcuts off the main route. To win the race, you'll need not only advanced driving skills but also a deep understanding of the terrain.
Most objects on the track can be destroyed upon collision, with parts flying apart and walls shattering. Destroying objects might even reveal hidden shortcuts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Reviews
So here's the deal, the reason you would buy Grind Rush is if you're a huge Motorstorm fan, but that's not really the whole story. This review will honestly be less about the game itself and more about what it represents, so bear with me. AND GEAR is a Japanese team of two people who seem to release games as a showcase of their technical learning. Besides this game, they've released a couple others, but it seems like their pride and joy is the tools they've developed for gamedev as seen on their website, social media, and Github. The whole portfolio is all really well put together, and you can tell they love doing what they do. This game, then, is the ultimate love letter to Motorstorm. The core tenants of the series are here: Environmental destruction, chaotic multi-class racing ranging from quads to monster trucks, complex multi-route track design, boost that if overdone blows your vehicle to pieces, etc. Even the moment-to-moment user experience, things as simple as the slow-mo explosion camera and then driving a ghosted-out car after resetting to track is so accurate that you can just [i]feel[/i] the love for those old Motorstorm games radiating from the screen. The Motorstorm design language is translated almost completely, it's a perfect snapshot, and the nostalgia is real. Thing is, if you're walking into this fresh, there's not too much to see here. Outside of very Motorstorm-specific features, the game is fairly simple in the sense that this feels like a testbed for what could be an incredible racing game if given the time and resources. There is no career mode or progression, for instance, and while the devs have made excellent use of stock assets, nothing beats original art. And that's sort of my gripe. Yes, the game has had content updates with new tracks and touch-ups to the existing feature set, but it doesn't seem that the dev's are "all in" on this; as previously mentioned, it's a showcase of their technical prowess first and foremost. The game is an art pass and progression overhaul away from being a top-tier indie racing game, but beyond low-intensity updates and new content from their existing workflow, I don't see that happening: They have accomplished the core of what they wanted to do given the limitations, and it seems like they had a lot of fun doing it. As a customer and lifelong Motorstorm fan, it pains me to see the potential, but I know I can't be naive about it. Game development is an intensive, time consuming, and extremely risky business. There's a saying in the field that "people don't remember you by your first game," and in that sense, AND GEAR has executed an excellent strategy of spreading their talent across multiple projects to get their name out there. And that's kind of what I mean when I say I support what this game [b]represents[/b] rather than what it is. Strangely similar to real life racing, it's not about the race itself, it's about the story. I want to support the devs not just for this nostalgic vertical slice of my favorite arcade racing series, but because it's teams like AND GEAR that remember what makes games fun and distills that to its very essence in a showcase of deep respect for the craft. So in the end, I do recommend this game. If you have even a fleeting interest in the history of how this game came to be, from Evolution Studio's Motorstorm games, their rise and fall through Driveclub and Dirt 5, to the fascinating dynamics of modern indie game development that picks up the pieces and builds on the shoulders of giants, then you'll find that this game transcends it's limited form and speaks not just for the devs, but for everybody who was along for the ride of turning passion into damn fine racing games.
Is an offroad race game inpired mainly by MotorStorm Pacific Rift, by now is on a really Early state, however is going really well, the driving is smooth and fun... I really hope it gets completed, I think is a really good succesor of said inspiration ((and we all know what PS did to Evolution Studios(?)) The Early Access has 2 stages and 4 vehicles, maybe this should be a Demo with a Pre-purchase option tho Edit: Now 3 stages :luv: Edit 2: 6 Stages They have been updating the game constantly lately <3
the game is fun and i see potential, as someone who has played motorstorm recently mainly apoc and pr i do love this game. how ever at the price of 23$ CAD. I personally dont think it has enough so the price kinda drives me away, but i will be keeping an eye on the game for updates and what not because i wanna see where it goes so to the two devs please keep working on this game and adding more and expanding. i believe in this game and wanna see its future
Game made with love to Motorstorm like games. Yes graphics are ascetic, look more like prototype but I see the direction where they want to go. Yes game looks like made after hours in current early access, but still this is the closest to Motorstorm we got in recent years. What should be improved: - last stage shows direction which is not good in my opinion, too much elements on road with not enough wide space for driving, when I drive and junk cause restart of my car I have enough. This actually was a problem of Motorstom Apocalypse. There hould be more space to drive, especially with oponents - graphics at some point should be improved - physics is not bad but not amazing too, I know it is very hard, but it should be improved - please add some canyon stage like in first Motorstom Thanks and I hope that game in long run will be good and popular
Since there's no "sort of" option, I'm gonna have to give this "no" recommendation. It's sort of like motorstorm, but the track design is far too wide-open, and the physics lack some grip, as well as any sort of impact. There IS some sort of weight, I guess, and it feels better than most arcade racers nowadays, but it's nothing compared to its inspirations. As of writing, it's been over 6 months since the game was last updated, and the overall game feels like an early alpha project; no progression, no customization, no real point beyond being a proof of concept or vertical slice. It's got a ton of potential, but there's a lack of personality here. I really REALLY want to like it, but I feel like it's being squandered with so little effort put into it beyond pushing it out the door, hence my frustration. Yes, I am aware the team is 2 people, but hiring on some other Motorstorm fans might be the play here...
[h1]Early Access Impression[/h1] Since Grind Rush has catch my eyes recently due to the overall presentation. I am certainly waiting for the full game to release to give my full review. Bringing back a Motor-Storm Pacific Rift homage type of game has given me a fresh air. Good Luck AndGear & try to implement many ideas as you can :)
※2025/07/03 アップデート内容の反映をしました。 かつての混沌とした異種格闘レーシングを彷彿とさせるローポリテイストのオフロードレースゲーム やりたい事や目指しているであろう方向性は本当にそのままで、その精神が消えかけている昨今においては非常に貴重な作品の一つ。 ゲーム内容は非常にコンパクトであるのだが、開発規模が小さい点やアップデートにより解消され得る点を考えると極端に大きな問題ではないように思う。 先を見据えた際にアップデートによる拡充や伸びしろに期待を持てるタイトルである。 ただどうしても現段階では「応援したい人向けの価格感」というのも否定できず、2025年7月頭の段階でまだ広くはオススメできない印象であるため、現バージョンでは「オススメしません」評価に。 とはいえ比較的安価でもあるため、あの混沌としたコンバットレーシングの背中を追う本作への応援として投資するのも悪くない選択肢だと思う。 [h2]よかった点[/h2] [b]方向性[/b] 「無理やりレースを出来るようにしたぜ」と言わんばかりのコースで、様々な種類のマシンが一度に走る。かつて存在したそんなノリのオフロードレースゲームをご存じの方もいる事だろう。 オフロードレーシングやコンバットレーシングの作品は数あれど、その精神を追い求める作品は非常に珍しい。 それだけでも評価に値する試みであり、それを遊べる形にしたという点においても貴重な作品である。 もちろん本家と比べると開発規模も全然違うのもあり、完全な後継作の立ち位置にいるわけではないものの、あの形式を再び形にしようという意思は伝わってくる。 [b]クイックなプレイ体験[/b] 変にアンロックなどを設けずサクッと遊べるような作りになっている。 非常に気軽で隙間時間にちょっと走らせることもできる点はコンパクトなゲーム性ともマッチしている。 [h2]気になった点・イマイチな点[/h2] [b]ボリューム[/b] 今後アップデート等で拡張できるポイントであるためそこまでクリティカルではないのだが、現バージョンではボリュームや内容、ゲーム性といった面が価格と見合っていないような印象がある。 [b]タイム表示[/b] 現在のラップタイムないしレースタイムがゴール時にしか分からないところはちょっと気になってしまった。 [b]コースデザインの物足りなさ[/b] かなり勿体ない部分であり、今後のアップデートで改良をしてほしい部分。 本作では現段階で8コース収録されているのだが、そのうちの多くのコースにおいて味付けが薄い。 ここでいう”味付け”とは、プレイヤーへの印象付けのために行うオブジェクト配置やコースレイアウト自体の工夫のことであり、現段階ではここが不十分で弱く感じた。 そのために、各コースへの印象が薄くなってしまったり、走り抜ける爽快感や楽しさへとうまく繋がってきていないようにも感じた。 例えば、ジャンプによる立体交差が特徴的なコース(Beach)があるのだが、この大ジャンプを印象づけるようなサインや、大袈裟に見せるための急ごしらえのランプといったものはなく、ただただ崖から飛び降りるだけになっている。 レイアウト上で一番派手な部分はおそらくここなのだが、その箇所の印象がどうしても弱くなってしまっていて、それに引っ張られる形で走行中での盛り上がりや爽快感に欠けてしまっている。 また、ローポリライクなグラフィックやテクスチャを採用しているのもあって、前述の味付けの弱さが殺風景さや物足りなさへとダイレクトで繋がってしまっているのも勿体ないポイント。 スタートゴールラインの周りの装飾もかなり少なく、そもそもどこがスタート/ゴールラインであるのかが分かりにくいコースがある点もマイナス。 ----- 加えてコースレイアウトやルートデザイン自体にも惜しさを感じた。 ルートが当たり前のように途中で分岐する、もっと言えば決まったルートすらないように見える点は、本家本元へのリスペクトを感じられる良いポイントである。 だた、一方でリスクとリターンのバランスがあまりうまく取れておらず、「リスクはほぼないし分岐の中で一番早い」ルートがちょくちょく生じてしまっており、分岐の意義が無くなっているケースが見られた。(Junker Forest 中盤の柵破壊ルート、Construction の最後のインコース等) マシン特性のルート取りへの影響度合いもあまり大きくなく、どのタイプのマシンを使っていても大体のプレイ体験が一緒になってしまう点も勿体なさを感じた。 「どのルートが一番早いのかぱっと見判断できない」「明らかに速いルートはあるが、かなり走りにくくリスキー」といった具合に、プレイヤーを悩ませつつ攻略性を高まるような改善を期待したい。 ----- ちなみに Update v 1.2.0 で追加されたトラック "Cape" は上記で挙げたトラックの問題点の多くを解決できており、本作の中でも良コースと言えると思う。 そのため、他トラックについても同等の水準へのブラッシュアップがなされることで、プレイ体験の改善が見込まれると思う。
This game is awesome. Games like this is a well needed genre
Pour commencer, J'adore la license motorstorm, le Apocalypse est sans aucun doute mon jeu de course préféré et facilement dans mon top 10, et depuis ce jeu, rien de similaire n'est sorti sur le marché, rien qui s'approcherait même un peu du chaos punk de motorstorm, la loi de la jungle appliquée à un jeu de course. Ce jeu est le plus proche que j'ai pu voir, ça m'a fortement tenté mais malheureusement il a bien trop peu de contenu pour que je le conseille. Il ressemble plus à une démo qu'à un jeu complet, il y a juste un mode course et basta, pas de splitscreen, pas de contre la montre pour la forme, pas de grand prix, pas de customisation. Le jeu est aussi bien trop facile même en extrême, on ne voit quasi jamais les autres concurrents qui sont loin derrièrre, ce qui enlève ce côté baston sur route et seul le quad offre un poil de difficulté. L'idée des circuits est sympa malgré tout même si il manque d'un poil de piment pour vraiment les rendre cool Clairement c'est un early acess pas fini, j'imagine que les développeurs n'avaient plus assez d'argent/de temps pour s'occuper du jeu, je ne leur en veut pas, mais c'est dommage car il y avait du potentiel, et si vous cherchez un successeur spirituel à motorstorm, il faudra comme moi encore attendre qu'il arrive.
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