
Grimstone Valley is a third-person supernatural action game set in the wild west. Utilize a lasso-like eldritch arm to control your enemies and your environment, taking advantage of deadly and alien objects to defeat your foes in fast-paced, tactical combat.
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Languages: English**languages with full audio support
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Alright. [i]Grimstone Valley[/i] is done and dusted. This a free to play isometric hack-n-slash that dropped on Steam a few days ago (as of the time of this writing), and it's a good one. https://steamcommunity.com/sharedfiles/filedetails/?id=3323578895 This game explores what I assume is the American Southwest during the Railroad Boom often depicted in Wild West gunfighter flicks. A woman, Maria, is working on a farm when she is randomly abducted by cultists to some Cthulhu-esque cult, who take her into some mining/rail tunnels and begin performing a ritual on her. The ritual goes wrong (for the cultists) and sets off an explosion. Maria awakens to find most of the tunnels collapsed and nobody in sight. She also notices that one of her arms is now gone and has been replaced with Cthulhu style tentacles. Her first goal, to escape these tunnels, functions as the game's tutorial. After escaping, she realizes the valley she lives in has been overrun with monsters, and that the survivors have taken refuge in the local watering hole (as well they should, lol). She then has to try to stop the cultists and try to figure out wtf is going on. https://steamcommunity.com/sharedfiles/filedetails/?id=3323578913 Gameplay features a pretty unique combat mechanic as far as hack and slash games are concerned. Maria's tentacle arm can be used to grab object and enemies and throw them. Throwing things at enemies or throwing enemies into dangerous objects is the combat system, with the addition of a very effective dodge roll for defense. This was actually a very fun system. Healing happens by finding and running into bottles of liquor. Along your path of discovery, you will find many items and notes left behind by survivors, cultists, and those no longer with us. Those serve as world building devices while also being the game's collectibles. They were all easy to find, and the game, while offering some small amount of exploration, is pretty linear, making it pretty difficult to actually miss any of these as long as you conduct even the most cursory of searches. The game is very focused and really only has four areas. The intro tunnels area, the saloon which is your game hub, and the two areas you will explore while figuring out what the heck is going on. They are obviously not very expansive, with the town being the largest. The artwork and general design was nicely done. It definitely had both that Wild West AND Cthulhu style vibes and were reasonably detailed. Audio design was nicely done as well, and actually, this game was fully voice acted, and voice acted well, I might add. I really enjoyed how it brought the characters to life. https://steamcommunity.com/sharedfiles/filedetails/?id=3323578924 All told, it took me about an hour and a half to complete and wasn't very difficult. In fact, I didn't die once while playing. The throwing mechanic in combat offered a real cool divergence from standard genre stuff and I quite liked it. And from what I can tell, this was really the developer's foot in the door with a new IP. I expect we will see further expansion of Maria's character and the lore of Grimstone Valley in future games. Definitely give the game a look. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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Hours played at review time, across 33 reviews with recorded playtime.
Short action game with an easy mechanics that would be interesting to see in a bigger game. The game puts you in the shoes of Maria, a farmer who lives happily on her farm. One day, she is kidnapped by an unknown sect and awakens in a cave. Before she can question what is going on, she hears the cultists chant. This finishes with an explosion, which she survives. However, her arm is gone, and a tentacle protrudes from the shoulder. The gameplay is simple, with only a few controls. Aside from movement and the interaction button for picking up items, you just have to worry about evading and attacking. Although the gamepad is supported, it may be more convenient to play using a keyboard and mouse because it allows for more precision. Your weapon is a tentacle. It allows you to grab breakable things, such as barrels or chairs, and throw them at enemies. Naturally, you can also grab enemies and fling them into objects, walls, or dangerous items spread about, such as spikes or bombs. The quantity of damage is dependent on the throw distance. The good news is that you will never run out of ammunition because there's at least one that respawns. It’s all very easy and there’s no real threat. There’s health around, but I never used it. Your journal keeps track of most important things such as notes and souvenirs. Since collectibles are found in order, you can quickly see if you missed something. Hidden holes and alleys are very rare, and most of it will be found on the main path. Progress through a stage is linear and not particularly thrilling. You move onward until enemies appear and all exits are blocked. Once you have killed everyone, the way becomes clear and you can proceed until you get into another combat. Along the way, you read a few letters and pick up some collectibles. And that is it. Because there are just two short stages, the game may be completed in a matter of minutes if you race through it, or in less than an hour if you seek out all collectibles. Stages can be replayed to find lost collectibles, but there are no achievements or unlockables.
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Let me start off by saying the environments and 3D models in this game are absolutely BEAUTIFUL. I was stunned even from the tutorial. The art style and sound design perfectly match the overall grim vibe of the game. The UI is gorgeous as well and on-theme without being overwhelming. The story follows a woman named Maria who was kidnapped by a cult who transformed her arm into some sort of purple flesh-monster. After realizing the strength of her new arm, Maria uses it to fight monsters and protect her town from further havoc. It's a simple yet effective story. I actually really like Maria's character; the small quips she makes in response to interactions with the environment add dimension to her. The other characters are interesting as well, but I kinda wish they were more varied in their personalities. As for the gameplay, the arm mechanic is interesting, but not always responsive. I found it difficult to throw or move the objects as I was intending to do. I can see this mechanic being more fun if you're able to grab/throw objects or enemies quickly and with better accuracy. It's pretty slow and finicky in its current state. I would suggest adding a highlight/outline around objects or enemies that the user is hovering over so they can more clearly see what they are interacting with. The only other small gripe I had with this game was the quality of the voice acting and overall audio mixing. I had to turn the voices up to 100% volume and still found them too quiet. There is a noticeable difference in microphone quality between the voice actors, which slightly takes away from the immersion (in my opinion). Overall, Grimstone Valley's beautiful art direction and unique core mechanic make it worth the play. I would love to see a more fleshed-out version of this game!!
Grimstone Valley, vahşi batıda geçen üçüncü şahıs doğaüstü aksiyon oyunudur. Düşmanlarınızı ve çevrenizi kontrol etmek için kement benzeri bir eldritch kolunu kullanın, hızlı tempolu, taktiksel savaşta düşmanlarınızı yenmek için ölümcül ve uzaylı nesnelerden yararlanın.
Great game! The art direction was genuinely stellar and I was super enthralled the whole time. My only critiques are with the combat feeling a little jank and stiff, and some objectives being a little obtuse and slow to figure out. Would still recommend highly, what a triumph of student games. Nice work guys!
A promising, yet very short, proof-of-concept that showcases the strengths of the developers (narrative, writting, and art in general) as well as weaknesses (gameplay is pretty basic and unrefined, and VO is atrocious). Hopefully, they don't stop after this little venture and expand on this world they've created in the foreseeable future.
Yo this is f*cking sick! The visual style is rad as ♥♥♥♥, characters having pure black eyes and the combat while repetitive at times, is pretty fun! I mean I get to chuck chairs at creepy creatures! I be up in there tossing rocks n tombstones like I'm tossing salad, its neat! All in all the game is good, not fantastic or mind blowing but I personally enjoy what it has to offer! Kudos to all involved! Will note I only had one bug happen to me where I got stuck in a crevasse due to an invisible wall? I have a screenshot of where it happened so it can be fixed if need be.
Such a cool experience! Gameplay is short, but so much fun! I loved reading all of the notes and descriptions in the menu as well. A very well thought out game. Would recommend to anyone!
A really good little game. It seems common for free games by small dev teams to be kind of jank or poorly thought out, but I didn't have a single issue. It's a real diamond in the rough. All around it's a really well put together game and it's free. Go play it!
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