
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 2.14/day in the week after.
About


Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 85% | — | $2.4M |
| $24.99 | 1.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu a le même défaut que de nombreux souls et souls-like... L'histoire et l'univers sont incroyables, mais la narration trop imagée et le scénario chuchoté par petits fragments de dialogues flous et d'éléments du décor dont il faut deviner la fonction rendent le tout complètement incompréhensible par le joueur. Je me suis fait raconter l'histoire par un chatbot après avoir terminé le jeu est c'est pour ça que je peux dire qu'elle est géniale, mais j'aurais préféré la comprendre pendant le jeu. C'est pour ça que je pense que ce qui manque à ces jeux qui ont une narration volontairement extrêmement floue, c'est une section "roman" dans les options dont les chapitres se débloquent au fur et à mesure de notre progression dans le jeu. Il est vrai que c'est le délire de certains joueurs d'essayer d'assembler les pièces d'un puzzle scénaristique très laborieux laissé expressément par les développeurs pour rajouter un challenge à ces derniers, mais je pense honnêtement que la majorité des joueurs n'a rien compris à l'histoire réelle du jeu. Sur le reste, le jeu est très bon et c'est pour ça que je le recommande. Les choses ont sans doute déjà été dites dans les autres avis mais globalement le jeu est difficile. Cette difficulté ne réside pas dans une nécessité de faire des sauts millimétrés et d'avoir des réflexes de souris façon megaman ou hollow knight, mais dans le fait de choisir la bonne attitude à adopter face à telle phase de plate-forme ou attaque d'ennemi (en laissant des temps de réaction très raisonnables pour le coup) et que contrairement à megaman ou hollow knight, la barre d'endurance qui limite tes actions et les coups qui t'arrachent la barre de vie t'incitent à trouver très vite la bonne attitude à adopter. Il n'y a que la parade qui demande de la précision d'exécution et qui est hélas (pour ceux qui sont pas à l'aise avec ça) peut-être assez indispensable pour finir le jeu qui est trop punitif côté bosses (et trop coûteux en barre d'endurance) pour être fini sans les parades. Côté DA et musique, c'est une affaire de goût mais à titre personnel j'ai adoré. Le thème artistique tourne beaucoup autour de l'espace : agglomération de la matière mélangée à de la lumière pour former la vie, trous noirs qui absorbent tout même la lumière... et cette DA a un intérêt dans l'univers du jeu. Vous verrez si vous y jouez.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew
| $24.99 |
| 217ratings |
| 84% |
| — |
| not modelled |
| $9.99−60% | 77ratings | 82% | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
260905通关,瑕不掩瑜的类银恶,手感和最终boss拉了,其他都不错 --------------------------------------------------- 260904--被sb亡语boss暗算
讚
Great Game
Безумно приятный рогалик
.
O jogo não é ruim, mas não recomendo, pois fica muito atrás de outros jogos do mesmo gênero. Acredito que para quem gosta de jogos que funcionam na base de parry, pode ser uma boa experiência, mas eu não sou muito fã dessa como uma das mecânicas principais. Além disso, não me agrada muito ter estamina nesse tipo de jogo, sinto que quebra um pouco o ritmo da gameplay. A estética é bonita, a vibe meio "cósmica" é interessante. E alguns diálogos até despertam uma certa curiosidade, mas o jogo simplesmente não me pegou em nenhum momento, não senti uma experiência muito divertida e nem vontade de terminar o jogo de fato. Comprei na promoção e ainda sim deu aquela sensação de que não valeu muito a pena, uma certa frustrada também. Novamente digo; o jogo em si não é ruim, mas acredito que seja algo mais nichado para quem realmente curte essas mecânicas específicas. Para mim, esse jogo não chega aos pés de blasphemous e last faith (que são maravilhosos dentro do mesmo gênero).
有魂味的类银,但这两方面都不出色。优秀的地方是美术和画质,手感甚至还不如ENDER LILIES,太软绵绵了明明是石头跟打在硬点的棉花上似的。BOSS战除了巨眼其他毫无亮点,剧情谜语人看不懂。介于它的风格独特,值得尝试
Fujam desse jogo e evite stress! O Jogo é bonito e divertido, porem eu queria entender a tará que os caras que fizeram tem por momentos prataformas? Mano é horrivel, simplesmente não funciona, os chefes são mais faceis que esses momento prataformas! Nota 6 esse jogo!
Buen juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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