
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很不错可惜它不是神作。游戏成也钩索败也钩索,制作组太依赖钩索制作跳跳乐了,虽然前期很有新鲜感但玩久了就会很腻。boss战的话是我玩过类银河城里最爽最有交互感的,但可能只占游戏内容的四分之一那样,四分之三都是跳跳乐。武器的差异化做的比较敷衍,发现一把很帅的刀结果攻击模组和初始武器没有任何区别,这真的会让我很沮丧。
Jogaço! Melhoraram tudo em comparação ao primeiro, até a sensação de poder qdo acerta um parry. Incrivelmente bom, pode comprar sem medo.
Играть чисто на клавиатуре нельзя. Для наведения на объекты скилом понадобится мышка, причем где-то автонаведение без мышки срабатывает, а где-то нет. Почему нельзя сделать нормально???
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比一代好
四刃兽我大概永远不会忘记你吧,印象里除了无上辐光没有一个boss第一次过之前死过这么多次,而且你这招式演出bgm有点太顶了
游戏体量预估在30小时左右。游戏偏向类银和跳跳乐,不算魂类。 先说优点: 战斗: 1:游戏的主要行动闪避和反击是随时可以发动的,也就是说无论你用的武器重量多重,你可以在攻击动作中进行随时格挡和回避。 2:游戏没有体力系统,相反的是力量系统,力量满的情况下能造成更高伤害,所以不用担心体力问题。 探索:游戏的有隐藏墙壁和地图,但是是可以接受的范围内,基本上地图上和画面都会有足够的提示 关于跳跳乐,我玩过空洞,奥日和神之亵渎,所以我反而觉得这作的跳跳乐不算难 现在说一下缺点: 1:游戏的武器和装备需要升级,升级所需的材料和金钱在前中期是非常匮乏的,基本上只够一把武器,所以等你资源开始足够的时候,你已经习惯了一套战斗系统了,就不会想着去更换了。 2:游戏通过接触地图上的封印来解锁快速旅行,通常在打完boss之后,意味着你在探索完整个地图之前是没有办法回去升级装备的,所以进入新地图之前要想清楚自己的力量足不足够,否则就会坐牢 3:游戏有一个幻体系统,就是可以召唤敌人来帮你短暂的战斗,实际上这个幻体伤害是绑定你的身体属性的,意味着几十个幻体里面啊也就几个能用,而且这里面大部分幻体的攻击力都很低,攻击的行为模式也不一样,而且使用幻体的时候有很长的硬直,所以大部分的情况都不会去使用。 4:游戏里面不能奔跑,只能通过闪避跳跃的形式加快速度,我的手柄ab键都要摁烂了。 5:游戏的检查点(篝火)特别的少,有时候死掉之后你要从检查点跑好久。
战斗选择多样,难度适中
希望出第三部
不错
这么喜欢跳跳乐设计跳跳乐去,跑图1小时打怪1分钟,设计个破地图空的要死,门不能从这侧打开,先要跳跳乐,草
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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