
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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No United States chart position — it charts only in the markets below.
About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
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Engagement
Reviews
Themes across 578 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jest w pyte
GREAT ADDITION TO THE GAME
屎一样的dlc,需要一个差评
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 578 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it is hard to be objective about GD as I like it so much so I won't try it. Fangs of Asterkarn holds the fastest insta-buy record on Steam for me I guess. It is amazing I think. Besides stunning locations and some rather tricky missions and clues (that I want from a DLC, be challenging) it includes a complete interface overhaul. For an oldtimer like me it is a little messy at first but it completely makes sense as you dig deeper. I liked the soundtrack. Compared to to the famous Diablo II DLC LoD it makes a better job. LoD soundtrack instead of the bold guitar-based atmospheric music was like some generic dark orchestral stuff. Boring and off. Opposing that the Fangs of Asterkarn score is not like that, it fits nicely the overall GD theme. Has some great flashback pieces when things go tense. On stability side I had about a dosen of crashes during a single "do everything, talk to everyone, go everywhere" playthrough (20+ hours) . On balancing side I think it also could be better as my stpry character is either too OP or weak but I must also add that despite I played it a lot, I'm not exactly a Grim Dawn specialist. I usually play hardcore characters and enjoy starting from zero with the journeys get longer as time goes and absolutely love that if it ends - it really ends. I have only a single regular character to discover the full game content and a couple of mules to store loot. About all of the bugs and unbalancing I'm pretty forgiving here as I could see during the previous DLCs that none of them were perfect around the release date and Crate Entertainment fixed everything rather quickly. So it's a great DLC I think, absolutely recommended for GD fans. GD in general is also recommended for A-RPG fans who are too annoyed by the always-online obligation of Diablo games. The massive GD works perfectly offline with no BS. Recommended for long journeys with a Steam Deck.
Overall I like this DLC, but I gotta say that after making a Berserker to rush to fort Ikon to see the new content, I was STUNNED to see that 2/3 of the way through you just get stopped and suddenly told "Go finish the other 2 DLC to continue!" Are you kidding? What an absolute kick in the nuts for pacing. Screw me I guess for the crime of wanting to finish the DLC I ♥♥♥♥♥♥♥ paid for, I guess I'll go spend actual days of my life doing the content I've done a hundred times before just to see the end of this content once. Cool. Like I said, I do overall like what is here, but if you're thinking of buying this then do NOT be fooled by the quest starting at Fort Ikon. Do the other DLC first or you'll get the same middle finger waiting for you in the Dread Wastes as I got.
Another great expansion It still need balances but Crate proved a long time ago that they will balance the game, consistently They did it for 10 years now, so I don't worry about it And there are still 2 rogue like dungeons planned, one by the end of the year and another next year (more or less, it might change) I am impress by the fact that this DLC was made by 12 poeple only
difficulty is fine in ascendence and the game being more doge focused and the thing around it confused me since don't you want to dodge around big attacks? either way this dlc is worth the dabloons and adds more to the game in Varity.
Third expansion to one of the best ARPGs.
Новый класс - шикарный Новые механики - классные Разработчики, если что - я готов купить еще с десяток DLC для Grim Dawn
新職業的狼人形態和鴉人形態的設計很難吃被動,例如狂戰士的被動技能血牙,在狼人形態時不會啟用這個技能,而如果有夜刃的雙刀被動,在雙持武器的情況下,狼人會吃這項被動,但也只有在這種特殊的條件下才會吃到,基本上其他的職業被動在狼人形態下都不會吃到,有點糟糕,另外兩個型態也沒有皮能夠換,所以有些失望,希望這些情況會改掉,不然真的不推
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