
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good I guess, worth trying at least, though not quite as replayable as other roguelike deckbuilder titles. You have two separate decks to play with in each run, one for physical combat, the other for diplomacy - but you're pretty much doing the same thing in both, getting the opponent(s) hp down to zero. You have 3 heroes with 3 separate stories in 3 separate locations, each with their own gimmicks and card selection; and basically repeat their same story over and over again, with minor differences in who you choose to side with (Choices in-game mostly boils down to gameplay rewards rather than role-playing purposes). The writing isn't too bad, and the world is interesting in its own way; starting new runs just feels like watching the same movie over and over again, which most other roguelike deckbuilders don't contend with because the story is basically non-existent. Achievements in this game are actually difficult to achieve, which is pretty cool.
欺诈之地有着从其工作室继承的独特且优秀的美术风格,roguelite的卡牌游戏为其增添了较好的游戏体验和游玩时间,总体评价7.5分
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible. To me, the best story-driven deckbuilder ever made. Great characters, fantastic writing (as usual with Klei), and a surprising amount of builds and combinations to try. A must-play for anybody who is not only motivated by mechanics, but by narrative goals.
Jogo com uma baita arte, baita gameplay mas peca muito nas tediosas historias contadas e no loop, se você estiver jogando e morrer (no modo que deve ser jogado) simplesmente tem que começar tudo de novo, com a mesma historia e blablabla, ou seja, é um rogue like que não é rogue like
卡牌肉鸽游戏我永远的爱!上一个玩的这么上头的游戏还是杀戮尖塔~~
垃圾游戏,花我冤枉钱,草
GOOD
### 8/10 好玩,按照时间推进很有创意
很好
This game is FANTASTIC! Now that it is finally "complete", I would highly recommend it! It is for sure a one of a kind deck builder that has some impactful story decision making. You can build out your character through enhancements, get some items, or get a pet. I don't think the videos do it justice. If you are at all curious or interested in this game, get it! Try the two hours and you won't regret it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 2.3K | 71% | $19.99 |