
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good at what it does, old paragon of the roguelike deckbuilder genre
Interesting deckbuilding game. There's uniqueness in building two decks at once (one for negotiation, one for combat). They mechanically work differently which adds some flavor.
This is a fun game with fun builds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is OUTSTANDING, what a pleasant surprise.
哎,想玩另一个欺诈之地
a decent, addictive game.
gut
muito divertido, a campanha do pistoleiro é 10/10
Griftlands is one of the smartest card‑based strategy games around because its mechanics turn every encounter into a meaningful choice rather than a numbers shuffle. Combat, negotiation, deckbuilding, and resource management all feed into a tight, interconnected system that rewards strategic thinking and adaptation. The combat mechanics are deep and responsive. Each turn matters — positioning, card sequencing, and hand management determine whether you control the pace or get overwhelmed. Cards aren’t just damage dealers; many provide buffs, debuffs, shields, and synergies that encourage thought‑ful combinations rather than brute force. Learning enemy patterns and optimizing your deck against specific threats keeps fights consistently engaging. Negotiation is a standout mechanic. Talking your way through situations isn’t a side system — it’s a parallel combat engine with its own cards, tactics, and stakes. You build a negotiation deck focused on persuasion, intimidation, or charm, and what you choose affects outcomes in meaningful ways. Losing a negotiation can cost resources, relationships, or tactical advantage, which reinforces the idea that words are as powerful as weapons in Griftlands’ system. Deckbuilding here is done right. You don’t just collect cards — you craft a strategy. Choices about which cards to include, when to upgrade them, and how they complement each other are mechanically rich and constantly rewarding. There’s serious depth in choosing how aggressive, defensive, or hybrid your deck becomes, and every choice reshapes how you approach both fights and talks. Progression and economy mechanics also tie tightly into core systems. Earning resources, upgrading cards, and unlocking new options create meaningful loops where progress feels earned and strategic rather than arbitrary. 10/10 — smart, layered mechanics that blend combat, negotiation, and deckbuilding into a brilliantly strategic experience.
设定还挺性感。三个角色性格迥异,各有各的爽点,各自的构筑体系都比较完备,相当有意思且非常有特征,能看出开发在核心玩法上的重视。但整体来说构筑广度ok深度不ok,重复游玩价值没那么高。 不过这个画风确实吃受众,但能玩进去的话真的好玩。 单局游戏内3-4天一局的流程真有点意犹未尽了。但让我玩第二遍?不可能的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.1M | 1.6K | 65% | $29.99 | |
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| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 2.3K | 71% | $19.99 | |
| $1.1M | 1.9K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |