
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10 可以買來玩,一局很長,角色間的關係與買賣改變戰鬥或辯論,很有特色。
Quite fun, for at least one campaign run! The battle system is quite interesting to learn and get the hang of. Con as far as deckbuilder goes: Caveat that I feel like I kept seeing repeats of cards in the reward choices, so it didn't feel like there was many cards going around. This is supposedly fixed by unlocking new cards after finishing a run, but since a single campaign is 3-5 hours long, I don't feel incentivized to grind card unlocks or play a new campaign for the *chance* new cards will come in. I think this is a good 15-20 hour game by finishing campaign with the 3 characters, and then replayability if you happen to want to try a new build or roleplaying strategy!
Только что выйграл свой первый раз за Сал и есть что сказать об игре. Это превосходный ККИ-рогалик. По моим ощущениям он намного выше легендарного шпиля. Мир очень проработан а диологи прибавляют атмосферу. Их интересно читать,сюжет тоже мотивирует проходить дальше. Сам геимплей стал более гибким благодаря новой колоде переговоров,когда многое можно решить словами. Это добавляет большую глубину и свободу выбора, давая большое количество опций для прохождения. Так же в игре есть динамическая система отношений,в зависимости от твоих действий ты можешь быть другом для одной фракции или человека,а стать врагом для других. У каждого персонажа есть свой уникальный бонус за дружбу с ним и наоборот. Благодаря этому добавляется ещё и стратегический уровень. Визуал,музыка,развлекательные режимы и т.д сделаны шикарно. Мне на самом деле не к чему придраться,огромные возможности для реиграбельности дает игра что безумно нравится.
凑合吧,游戏底子不错,一局时间略长。 协商还是打斗?我选把你保镖协商过来一起围殴你。
卡牌和剧情策略结合得很好,玩起来很有意思
만들다가 그만둔 듯?
What if deckbuilder roguelike but also cool interactive story. Two battlesystems, one being negotiation and the other fighting make game more realistic and my brain go wee
um dos melhores deckbuilders, puro crack no sentido bom, uma power fantasy com o quao facil é fazer um baralho forte e focado mais no aspecto da historia do que outros. Vale mto a pena
прикольная игрушка, кучу механик, вариативные задания и интересные персонажи
好玩爱玩,但内容太少不过瘾。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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