
A survivors-like game built on a nine-square grid. Each character offers a completely different build approach – 8 characters, 8 playstyles. Come explore the beauty of topology!
Modeled estimate, not a reported figure. How we estimate →
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About
ROBO: Extremely focus on the first 5 upgrades to gain passive stats, at the cost of delaying active skill unlocks.
LUNA: Repeatedly clicking the same cell type grants stat bonuses, but cells of that type can never form a line of three to unlock active skills.
RUFF: Balance means you can unlock more active skills, but RUFF provides numerical compensation for extreme min-maxing.
BRUIN: A smooth character – unlocking active skills at a normal pace grants small rewards.
CLAWDIA: No one would pick the same cell twice in a row, except CLAWDIA.
FENNEL: Focus on overall topological beauty – gain huge bonuses through central symmetry.
LAPIN: Under specific topological conditions, stat-less cells can still grant stat bonuses.
BAMBOO: And our favorite simple and straightforward Panda.
An indie game that combines a nine-square grid design on the foundation of a survivors-like. The developer hopes to incorporate a construction with mathematical beauty.
Each time the player levels up, a nine-square grid panel appears with three random cells, from which the player must choose one to upgrade. Only by completing a horizontal, vertical, or diagonal line of three can the player unlock an active skill.

It is easy to see that if you have the chance to choose the center cell (position 5), the probability of forming a horizontal, vertical, or diagonal line of three is the highest. Corner cells (1,3,7,9) come next, and edge cells (2,4,6,8) are the lowest.
To balance this resource conflict caused by topology itself, the developer gives different passive traits to different cells. Simply put, if you want a higher probability to quickly form a skill, choosing the center cell (position 5) will likely come with some numerical loss. If you are willing to choose edge cells (2,4,6,8), you will have a lower chance of forming a line of three in the short term, but you will receive some numerical compensation.
Besides trying to form a line of three as soon as possible, you should also know that in the first five upgrades, the numerical rewards given by edge cells (2,4,6,8) are far greater than those in the mid and late game. If you want to survive for 5 minutes at high difficulty, take the risk and go for edge cells (2,4,6,8). Even if the price you pay is failing to form a line of three and being about to die!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Korean
Reviews
非常惊喜的小游戏。本来没抱太大期望,结果玩上头了,下班回家开始玩,抬起头就两个多小时过去了。 先说优点:单局5分钟,节奏特别舒服,死了不劝退,重开欲望极强。流派不算多但够精,8个角色 + 几种特种属性,同样的 Build下能玩出好几种体验。 缺点也有:内容确实不多,每个角色就几层难度,怪物种类偏少,玩久了会有点重复。 但就这个价格(9块钱还打折),我沙县吃一碗拌面都没办法多加一勺芝麻酱。纯纯的独立游戏良心。想找个碎片化时间杀时间、爽一把的小游戏的话,闭眼入不亏。
I went in expecting an action game, but what I got was a strategy gem. Profoundly simple, brilliantly mathematical — and I can't wait for more heroes!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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