
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 1.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你ai大爷还是社会些,另外还是一款很肝的赛车游戏
比赛时音乐氛围感塑造的很不错
Einfach und ohne viele Einstellungen nutzbar. Macht einfach Spaß. Ist aber ebend auch nur ein Arcade Racer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's fun!!
Le jeu s’est beaucoup rattrapé depuis sa sortie. Au début, il suivait trop la tendance des jeux « kikoo » : drift à chaque virage, sensations de savonnette, ce que je trouvais franchement ridicule. Ça m’a rappelé l’époque où Burnout avait fusionné avec Need for Speed, donnant un résultat assez incohérent. Gros point positif depuis les correctifs : le grip est nettement meilleur. La conduite est désormais plus orientée simulation que pure arcade, et on peut vraiment jouer sur la vitesse et les trajectoires dans les courbes, ce qui est bien plus agréable. En revanche, les dégâts ne sont pas assez punitifs à mon goût, surtout si on compare avec GRID ou Need for Speed: ProStreet, où les erreurs de conduite avaient de véritables conséquences. Ici, les chocs avec les autres véhicules ou l’environnement restent trop indulgents, ce qui enlève un peu de tension et de réalisme. Enfin, le jeu est très beau visuellement, avec en plus la possibilité de jouer en vue cockpit, ce qui renforce clairement l’immersion.
Increíbles gráficos y no se diga el soundtrack que tiene. Al igual su historia es muy buena como si fueras parte de ella. Super recomendado, vale mucho la pena tenerlo.
:)
Vários hACK
Pas mal comme jeu. J'arrive même à faire conduire mon fils de 8 ans avec mon aide biensur
Ganz spaßiger Arcade-Racer. Gute Strecken und guter Soundtrack. Die Story ist ganz unterhaltsam. Fand es aber enttäuschend, dass nur die 1. Story im Hauptspiel enthalten ist. Manchen reden hier von Schadensmodell und Fahrgefühl. Aber naja, es ist ein Arcade-Spiel und kein Rennsimulation, das muss halt klar sein. Ich spiele auch Semi-Simulationen, aber mit Controller. Daher sollte es auch nicht zu sehr realistisch sein. Wenn man das will, nimmt man halt ein F1 Spiel, Project Cars oder Automobilista. Die sind ansatzmäßig Simulation, aber trotzdem noch gut Casual ohne Lenkrad spielbar. Klar, die KI ist dumm bei GRID Legends, aber ich mag es bei den arcadigen Rennen wenn es crasht und die KIs nicht alle nur an der Idealline eine Kette fahren. Nervt natürlich manchmal bei Open Wheel oder so, wenn sie einen rammen und wegdrehen. aber dann fährt man das Rennen halt nochmal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $436.5K | 421 | 83% | $24.99 | |
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| $1.7K | 7 | 100% | $9.99 | |
| $0 | 87 | 59% | Free | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.3M | 6.1K | 76% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.7K | 94% | $14.99 | |
| $2M | 4K | 88% | $19.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $2M | 3.5K | 70% | $29.99 | |
| $2M | 5.7K | 76% | $19.99 |