
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vroom vroom translation: This game is beautiful. I've loved GRID ever since the first game came out and I played it as a little tot on the XBOX 360. This is such a fun racer, it's a simcade at its core. The career mode is just excellent, however I wish someone would've told me that the game makes your lobby open and public by default. Some high level guy joined my rookie open wheel event with his boosted car and just gapped me immediately. Get it on sale, don't give EA any more of your money since they're shafting Codemasters and letting go of a bunch of staff.
Как всегда очередная игра серии радует, неплохая физика, трассы из первых частей, тачки из этих же тайтлов радуют. Но вырезанный сплитскрин на пк версии испортил общее впечатление, 8/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0/10 Do you like unrealistic racing/physics, bumper cars, team mates who seem to run you off the road on purpose, and a game whos designers can't count to one let alone three... this is the garbage time game for you (maybe one day you will learn how to drive)! Its clear uber/lyft are how the designers and engineers of this game get around. Even as a free game this was more than a waste and i think i deserve some money back!
My playtime in GRID Legends has been split between the EA app and Steam - on the EA app I won every single race within story mode on the highest difficulty. GRID Legends is a re-packaging of GRID '19 with additional race disciplines, a bigger car & track roster, and a story mode in addition to a traditional "do the races and make money" career experience. On the surface, it would appear this is the better, more complete game, but unfortunately that's not the case. '19 is still the better purchase overall. The meta-game is significantly more grindy than Grid '19. You can't just buy whatever you can afford in a sort of realistic-but-simplified racing sandbox that lets you access any vehicle in the game and make it yours, quite quickly, About a third of the game's car roster is locked behind progression milestones in both story mode *and* career, requiring excessive playtime and participation in events you might not care for, which puts this title at a disadvantage. They broke something that didn't need to be fixed, and was a large portion of why I enjoyed '19. Yes, you can "rent" any car you'd like, but locking simple customization away unless I do a series of completely unrelated events is an outdated mechanic in the racing genre. The big addition to GRID Legends is a proper story mode as well as additional DLC chapters. Constantly you're bombarded with headshots of the main cast, and encouraged to try out story mode if you haven't already. This concept clearly stems from the "Braking Point" anthology seen in Codies' F1 series, and offers bite-sized race scenarios tied together with a heavy dose of live-action cutscenes. The overall goal is to expand on the "Team Ravenwest" antagonists seen in each GRID game dating back to the original in 2008. The problem is that the writing had a chance to draw inspiration from real world racing, yet failed to explore any of this territory. Real racing has demonstrably been full of unique plot twists - untimely deaths of legendary drivers, wealthy sponsors suddenly being barred from advertising at all, new cars being introduced that ruin the racing product, questionable sponsors not having the funding they say they do, series folding overnight, team orders controversies, surprise underdog wins, females struggling to gain a foothold in the professional ranks, narcotics smuggling, fraud, and fist-fights in the pits. There was a lot to draw inspiration from. All of this has been neglected in favor of a very one-dimensional plot, with less substance than children's entertainment such as the 90's cartoon "NASCAR Racers," or the straight-to-VHS series HotWheels Acceleracers. You know Team Seneca are the good guys, and they'll win. You know Team Ravenwest are the bad guys, and they'll lose. That's the entire story. I don't doubt licensing played a role in this - no car brand wants to be associated with crime, match fixing, or financial troubles - but if telling a basic interesting story inspired by real motorsports lore isn't possible, bin the idea. Scrap the mode and allocate development resources elsewhere. Codies pushed onward anyways, convinced they could tell a story in which nothing happens except good guys win races, bad guys lose races. The cherry on top is the very obvious DEI initiatives enacted, an awkward relic of the era this thing was developed - this doesn't just apply to the core cast but faceless AI bots as well, often sporting nationalities and names from countries with zero racing history at all. Before I'm accused of several things, it's akin to playing a few years into Madden NFL's franchise mode, and seeing an overwhelming number of Japanese or Russian quarterbacks in a draft class. At no point am I able to buy into the world they're selling me. The new race types, such as drifting, stadium trucks, electric cars, and demolition derbies, give the game decent variety. The roster has also been fleshed out with a few more usual suspects from the Slightly Mad Studios asset library that otherwise didn't appear in Grid '19. But there's a catch to this - it's not really "variety", but rather a full-priced demo of Codemasters' back catalog. If you're any sort of racing game enthusiast and own previous Codemasters products, you're merely paying money to access the same content you already own somewhere else. Drifting already exists in Grid Autosport, and the discipline is done to the same level of quality despite the game being 11 years older. Stadium trucks, both RWD and 4WD variants, are already in DiRT 4. If you want a complete demo derby fix, DiRT Showdown is still available for a few bucks, and a lot of the assets in GRID Legends are directly recycled from that game. The new stuff in GRID Legends, isn't really new. It's stuff brought over from older titles that still hold up visually, and that you can realistically still buy and enjoy for much cheaper. Other odd design decisions pop up with regularity. There's a feature in online races that lets you drop into a race already in progress and take over one of the AI bots used to fill the field, so you aren't waiting around in a lobby for the current session to end. Interesting idea, but I don't recall a single person ever asking for this. This isn't an off-road game, but one of the DLC packs introduced snow as a weather option; again, I don't know who was asking for this. There are ways to instruct your teammate in the race to either attack or defend for you, but I've never actually seen this work to any degree, and talented drivers will be so busy fighting for the lead that it's hard to feel like there's a need to micromanage your boy back in 8th place. In short, there features in here that don't seem to add much of anything, making you wonder what this game could have looked like if Codies didn't allocate resources to strange areas. This is all a shame, really, as the underlying core racing experience and driving model in GRID Legends is pretty good. Portions of Codies are capable of building really great mass market racing games, but the ideas department for GRID Legends was clearly lost. Between unappealing grind mechanics, an utterly pointless story championed as the focal point of the game, recycling content that is done better in the company's back catalog, and introducing features that seem to be a mix of random proof-of-concept ideas, GRID Legends is a weird buy. So don't.
Fun game, played max settings 100+ fps
Gioco divertentissimo da giocare con gli amici per darsi a sportellate. Bella la grafica, e molto accessibile il sistema di guida. Consigliato!
Good racing game. Nice features - Fun standard story - Good FFB - You can drift - Many cool cars - Nice car physics - You can enable interior-only cameras - There's a flashback feature to fix mistakes - You can create offline, public and private sessions - You can create your own races - Nice blend of simulation and arcade Disadvantages - The deluxe upgrade rarely/never goes on sale - Limited filtering options on the menus - Very small playerbase 8.1/10
Desde o Grid 1, que a Codemasters não mandava tão bem quanto nesse.
I bought this because i thought it would be like the old grid, where you made your own team , customised cars and raced your heart out arcade style. but with some realism. It sucks. dont bother. - Codmasters first grid was great, this one sucks. - returned
Неплохая такая гоночка с аркадной физикой, звук и проработка машин кайф. Продолжал играть чисто из-за того, что хотел попробовать все машины. Трассы немного мыльные, но в целом пойдет. Но дрочка с прокачкой машин это, конечно, минус. Проходить по несколько раз одни и те же трассы, чтобы вкачать машину, я просто хочу поиграть без гринда.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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