
You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.
Modeled estimate, not a reported figure. How we estimate →
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About
An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.
Grekhovka doesn't like unnecessary questions. Grekhovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.
What awaits you:
• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.
• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.
Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.
• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.
• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.
Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
In my village, a cow got lost in the forest, 3 years later the same cow drowned in the river, that's it.
有成就 没中文 格列霍夫卡村落 一小时后,你来到郊外搜寻失踪人员,这段路途并不好走。暮色沉沉,寒风呼啸,老旧院落的大门吱呀作响,谷仓里飘来焚香气息,显然不久前有人在此活动,这股气味俨然成了蛛丝马迹。你周旋于一众趋炎附势之人身边,他们的笑意薄如利刃。在这里,一个眼神、片刻沉默,亦或是地毯之下暗藏的隐秘,都足以左右一切。 这座村落容不下多余的追问,人们以沉默、冷眼与无声的非议施加压迫。可只要你执意探寻,真相终会浮出水面。你将窥见自身与他人心底的秘密,游戏如同明镜,映照出事件背后的真相,也剖析出最真实的人心。有些答案令人幡然醒悟,有些却让人满心沉痛。 游戏特色 一夜之间演绎多重结局,每一次抉择都会改写事态走向,封锁前路亦开启新的剧情分支 细致勘察各处场景,聆听细微脚步声,查验各类物件,从细碎物品中洞悉人物过往 随心把控审讯风格,调整语气节奏与问话方式,神情神态往往比言语更具力量 无任何选项提示,所有选择带来的后果真实且无法挽回,不仅会造成精神层面的影响,甚至还会引发流血负伤等现实变故 浓郁乡村写实氛围,宗教图腾、缭绕烟味、酒馆酒水等元素融入日常,贴合人物生活与行事动机,绝非刻意营造噱头 风格与主题 整体基调偏向阴郁压抑的悬疑探案风格,充斥着道德抉择困境与心理博弈,刻画世间百态与人性弱点。剧情不会给出所有标准答案,一切抉择皆由你来定夺,结局好坏皆需亲自承担。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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