
You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.
Modeled estimate, not a reported figure. How we estimate →
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About
An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.
Grekhovka doesn't like unnecessary questions. Grekhovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.
What awaits you:
• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.
• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.
Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.
• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.
• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.
Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Жду DLC с рутом Кунислава
We play village detective and remember that all troubles come from women.
[b]Man, I love games like this.[/b] This isn't a dark thriller, but a very heartwarming detective story in which we'll be leading an investigation. A theft has occurred in a small village, and we need to figure out which of six people is guilty. To do this, we search for clues and draw a conclusion based on them. There are several endings, which allows you to replay the game several times. And the pleasant atmosphere with charming artstyle make the gameplay even more engaging. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
A good visual novel with detective mechanics (or you can just randomly accuse everyone). The Russian atmosphere is captured perfectly, though the art reveals some flaws. P.S. Developers, please change the music. It's a bit boring.
Неплой жанр Визуальной новеллы с посылом детектива,мы приезжаем, просто оставноиться в селе, но потом разгадываем кто убийца, Достоинства: +Аниме стилистика 00. +Сюжет 00 очень даже смешные диалоги. +Фоновая Музыка,расслабляет. +Реиграбельность. +Стиль Сэлшелдинга написанный явно от руки с пастелью. +цена за покупку. -Мало анимаций,мимики. _Короткая хотелось бы историю побольше. Во общем на часиков 2.7. Пойдёт. Рекомендую к покупке.
A visual novel in the detective genre. The protagonist, a detective, arrives in the village of Grekhovka to reset, but is forced to solve a new case. There are many different backgrounds and characters. The game is non-linear, with many choices, multiple endings, and a relaxing soundtrack.
Непонятная развязка, причем в любой из концовок. Вроде говорят, что они виновны, а по факту получается, что нет. 6 абсурдных концовок из 10 p.s.: и как обычно виновата женщина
The protagonist of this noir psychological detective story heads to Grekhovka Village for some rest, only to be drawn into a new case there. While investigating the disappearance of Kuzmich and the village's prized possession—a moonshine craft equipment—the hero gradually uncovers the settlement's dark secrets.
Grexovka Village — это глоток свежего воздуха в жанре визуальных новелл. Особенно тронуло, что история разворачивается в привычной для многих русской деревне: знакомые пейзажи, бытовые детали и едва уловимая мистика создают неповторимую атмосферу. Игра умело балансирует между спокойствием деревенской жизни и напряжённым детективом — каждое решение имеет вес, а концовки удивляют. Однозначно стоит попробовать, если любите истории с глубоким подтекстом и любовью к родным местам.
GREHOVKA VILLAGE - интересная визуальная новелла в жанре детектив. Коротенький сюжет конечно.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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