
Defend your captain using units to fight off invading frogs. Level up your units to unlock their new abilities, purchase upgrades, and gain special abilities to win battles against the invaders.
Modeled estimate, not a reported figure. How we estimate →
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About
Greenwood Defense is a straightforward 2D strategy game where your main goal is simple: keep your captain safe from endless waves of frog enemies.
You'll deploy your units and then make them stronger by leveling them up. Each of the 15+ unique units has four levels and gets new tricks as they grow. Mix and match their special abilities with the 16 permanent upgrades you can unlock, plus 4 powerful special abilities you can use during battles. There are tons of ways to play!



Can you push through all 100 challenging stages? You'll face new kinds of frogs every five stages, and even two massive super bosses that'll really test your skills.
Features
🐔 15+ Unique Units: Each unit levels up four times and gets its own special ability.
⬆️ 16 Permanent Upgrades: Boost your defense in different ways that stick around.
✨ 4 Special Battle Abilities: Use these to turn the tide when things get tough.
🗺️ 100 Stages: New enemies pop up every five stages, keeping things fresh.
👑 2 Super Bosses: Big, tough enemies to really challenge your strategy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Finished it 100% in just under three hours. It’s a perfect game for killing time!
Man this game rocks. I used to play the hell out of Greenwood defense(old) back in the day There's something so perfect and satisfying about this battle system But I gotta say That Blood splatter effect is stupid and Obnoxious and unnecessary And the music/Menu are really under polished They're the quality of a mobile game With some more polish and an option to turn off the blood splatter death effect I'd 100% turn it into a positive review
Game has no sense of progression
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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