
Greenspawn Restaurant is a unique combination of a cooking game and a shooter. Take control of an odd restaurant joint and cook your way through the ridiculous and unforgettable adventure to glory and success!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I'd love it if we could financially support all the indie devs in the world, but sadly we cannot. [b][i]Greenspawn Restaurant[/i] has heart, but unfortunately not all small projects are worth money or time.[/b] Finishing any video game project is a major accomplishment, so my hat's off to the dev - a sincere congratulations. The artwork and ambient sounds are nice, but the gameplay is flat and the whole thing has too many rough edges. [i]Essentially, vegan customers come up and place an order consisting of various veggies.[/i] You toggle between two screens; one where you serve the customer, and another that is a shooting gallery of sorts where you 'kill' more veggies to keep your stock full. Ultimately this is a score chaser. [i]Here is just a few notes for the developer:[/i] [list] [*]In the shooting gallery, I think it would be much better to simply hold the mouse button down instead of spam clicking to kill the veggies. It grows tiresome and tedious. [*]The yellow lemon text is near impossible for me to read. [*]Why use two buttons ('a' and 'd') to swap screens? Wouldn't it be more efficient to just use one button, because there are only two screens? Perhaps 'tab' or middle mouse button therefore eliminating any need for the keyboard. [*]If you lose before one day is finished, the score is absent when it should probably read '0'/zero. [*]Another way to play may be to simply bind everything to the keyboard. This would probably be much better and allow faster and less tedious gameplay. Food for thought.[/list] [b]Best of luck with any future projects.[/b] I'd surely be interested in what you create next.
[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] [h1]Greenspawn Restaurant[/h1] Greenspawn Restaurant is a slightly chaotic food management game that comes of with a twist of carnival shooting gallery. It was created for Ludem Dare game jam. There are thirty stages (or days) to make your way through. As the game goes on it does get quite difficult in managing your inventory of supplies and delivering food on time. [h1]Mechanics[/h1] Each day you have to give customers their requested food. There are two screens to play with. Customers on a left screen with a place to grab plates and some table space for extra food. They tell you what you need, you drag it onto a plate and give it to them before the time runs out. As the day dwindles down the timer gets much faster so you have to make sure you have enough ingredients in back stock. You get more ingredients by interacting with the right screen. This is where the game is like a shooting gallery. You shoot ingredients and can stack them up. You have to keep an eye on the timer and make sure you get the food delivered on time. The first few levels kind of teaches you how to get used to this system but where it gets pretty fun when you can start upgrading. The upgrade system effects how fast customers get angry and leave, how much power has or how fast your gun shoots, and how many drops for the food. About my biggest found flaw with the mechanics in game is that the dragging the plate into food will also stack the food on a plate. You can trash the plate if this happens but you waste your ingredients. I do wish you could earn upgrade points even if you lose as well. [h1]Artistic Presentation[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1503736608 This game certainly has some sort of art style. Its very slightly disturbing coloring book feeling to me; but it somehow works. The ambient background noise is another one of those things that I felt a bit off about but it added to the chaos of what was going on in a good way. The only thing I found problematic with the presentation was the text color is a bit difficult to read sometimes in reference to the ingredients. [h1]Final Thoughts[/h1] This ludem dare project has a bit bumpy of a start but once you get used to the mechanics of the game it is a strangely interesting title. The content and idea holds some original value. The price is pretty fair for the amount of content. I wouldn't say this is a need to buy title but I certainly would say this title should be quickly overlooked.
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