
Greed is a roguelite game that invites you to wield multiples weapons and unique spells as you fight unknown enemies through challenging environments.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game and fun !
Greed, zorlu ortamlarda bilinmeyen düşmanlarla savaşırken sizi birden fazla silah ve benzersiz büyü kullanmaya davet eden roguelike bir oyundur.
french need I say more really Achievements dont work either
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Divertido de jogar [/h1] ☕︎ ♪.ılılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılılı.♫♪ ☕︎ Recomendo. Para um game gratuito ele é bom. É um jogo curto com uma historia simples e mecânicas de combate razoáveis. Acredito que se no futuro os desenvolvedores trabalharem mais ele possa se tornar um jogo muito melhor.
Добре, це нормально. Припускаю, що новий розробник навчається гральних навичок, гра є тим, чим вона є... Але, звісно, вона має дуже короткий вступ і абсолютно жодного навчання, гра очікує, що ви вже знаєте, що робити відразу з самого початку (або перевірте налаштування для прив'язки клавіш). Немає описів для будь-яких навичок, жодних описів для елементів або їх дій (хоча ви здобуваєте загальне уявлення про це після деякого часу, вогонь гарячий, отрута шкодить з часом, дерево... сповільнює?). Кулі трохи важко відрізнити від душ, які ви збираєте, і іноді це заважає побачити коробку на підлозі, що позначає атаку ворога. 🕹️🔥🌱😕
Greed is a compact action roguelite developed and published by Objectif 3D. Released in 2022 as a free-to-play title, it follows a young warrior named Greed as she enters a dangerous and mysterious forest in search of her kidnapped sister. The story provides a straightforward reason for the adventure without dominating the experience. Instead, the game places most of its attention on combat, repeated attempts, upgrades, and learning how to survive increasingly dangerous encounters. It is a modest production in scope, but its focused design makes its central ideas easy to understand. Combat is built around three weapons that encourage noticeably different approaches: a bow, daggers, and a chakram. The bow favors fighting from a safer distance, while the daggers are more appropriate for aggressive close-range attacks. The chakram gives the arsenal a less conventional alternative and adds some personality to the weapon selection. Having only three primary choices means Greed does not provide the enormous equipment variety associated with larger roguelites, but it also allows players to become familiar with each weapon instead of constantly replacing equipment. The combat system expands through magical abilities discovered during the adventure. Spells provide additional offensive options and help prevent battles from depending entirely on basic weapon attacks. There is also a forge that allows weapons to be improved, reinforcing the feeling of gradually transforming Greed into a more capable fighter. These progression mechanics are important because the game expects players to face failure repeatedly. Becoming stronger, understanding how abilities interact, and improving the effectiveness of preferred weapons are central parts of preparing for another attempt. Death therefore functions as part of the intended progression rather than simply marking the end of a failed run. Each defeat encourages another attempt with greater knowledge and improved capabilities. This structure follows familiar roguelite principles, yet it works naturally with the rescue narrative. Greed repeatedly confronts the dangers separating her from her sister, and the player gradually learns how to handle enemies, traps, and other obstacles more effectively. The resulting loop can be satisfying for anyone who enjoys measurable improvement after failure, although players who dislike repetition may find the structure less appealing. The journey takes place across three challenging environments containing monsters and traps. Environmental hazards make positioning important because avoiding enemy attacks is not necessarily enough when surrounding dangers can also cause problems. Moving through different areas helps create some visual and mechanical variation while supporting the mysterious fantasy atmosphere. Nevertheless, three main environments also reveal the relatively small scale of the project. Greed is better approached as a concise indie roguelite than as a massive adventure containing dozens of regions and extensive procedural possibilities. Its narrative similarly favors simplicity. The kidnapping of Greed's sister establishes an immediate personal objective, but the story primarily serves as motivation for the action. Players looking for extensive dialogue, complicated character relationships, branching choices, or elaborate world-building may find the narrative comparatively light. For an action-focused roguelite, however, the direct premise has advantages. There is little confusion about the protagonist's purpose, allowing the game to quickly move toward exploration, combat, progression, and repeated attempts. The visual direction supports the fantasy setting with a colorful 3D presentation rather than pursuing realism. Monsters, magical powers, unusual weapons, and dangerous environments give the adventure an appropriately fantastical identity. Its combination of action, hack-and-slash mechanics, fantasy elements, mythology-inspired ideas, and roguelite progression defines the experience more accurately than any single feature. It is fundamentally designed around entering hostile areas, fighting creatures, improving offensive capabilities, and trying again after defeat. Greed also includes achievements for players interested in completing additional objectives beyond finishing the central journey. Its single-player structure suits the personal nature of the rescue mission and keeps the gameplay centered on individual mastery. The relatively accessible concept should make the game understandable even to players without extensive experience in complicated roguelikes. At the same time, veterans of the genre may notice that its selection of environments, weapons, and systems is considerably narrower than what more ambitious competitors provide. The most important factor when judging Greed is recognizing its intended scale. It does not attempt to overwhelm players with hundreds of weapons, elaborate character classes, enormous worlds, or deeply interconnected progression trees. Its appeal comes from a simpler cycle of fighting, dying, learning, upgrading, and returning stronger. The bow, daggers, chakram, spells, forge upgrades, traps, monsters, and changing environments provide enough ingredients to establish a functional action loop, even if the overall variety eventually shows its limitations. As a free-to-play indie project, Greed delivers a respectable interpretation of the action-roguelite formula. Objectif 3D keeps the premise understandable and gives players several ways to develop their fighting style while maintaining a clear objective throughout the adventure. Greater environmental variety, deeper storytelling, and a broader arsenal could have made the experience substantially richer, but the existing systems work together coherently. Players interested in fantasy hack-and-slash action and progression through repeated failure can find an enjoyable, uncomplicated adventure here, particularly if expectations remain appropriate for its smaller scale. Rating: 6/10
Depois de dar final 3 vezes e TEORICAMENTE pegar todos os achievements, hora da análise. Greed é basicamente um Hades super curto e escuro, com um único boss. Normalmente eu daria uma nota positiva, especialment epor ser um jogo grátis.... mas ver que todos os achievements não foram contabilizados depois de dar final com todas as armas sem parar... tá de brincadeira (sim, minha internet estava funcionando). Pontos positivos: + Grátis; + Boa jogabilidade; + Simples; + Bonito; + Bons efeitos sonoros Pontos negativos - Pouca trilha sonora; - Muito curto (dei final com todas as armas em apenas 2h); - História praticamente inexistente; - Do pouco de história que tem, só tem começo, não tem final; - Tem achievements, mas não funcionam; - Muito escuro, dificultando muito a jogabilidade já que o maior perigo do jogo é o terreno; O jogo é OK, mas precisa de MUITAS melhorias. Por hora, NÃO RECOMENDO.
Дійсно чудова гра. Всього в грі 3 уровня та 3 типи зброї. Гра для тих хто грає в подібні ігри дуже легка, для інших буде складною. Вона нечього не коштує але я в неї награв майже 3 години (2,3 але там повина бути 3 =))!
[h1]Before I played Greed, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Классный рогалик Есть и плюсы и минусы Советую просто попробовать
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 20 | 80% | Free | |
| $0 | 12 | 83% | Free | |
| $0 | 16 | 69% | Free | |
| $0 | 15 | 80% | Free | |
| $55.8K | 378 | 66% | $7.99 | |
| $5.6K | 13 | 92% | $19.99 |