
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The new update is amazing. Questing is so easy i can hit 3 on the fly and feel like I am actually being fed intel.
It's a great game but its really really laggy on laptops (i have a 3050) and i really wish i could play it smoothly
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111M | 85.1K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Before I dive into this review, let me say that I mainly play PVE and often solo. That said, I’ve really enjoyed the gameplay loop it offers—it hits the tactical shooter spot for me without the hassle of PVP experiences like Tarkov. Plus, I don’t have to always have a four-person party, like in some other extraction or objective-based shooters. Now, don’t get me wrong, those games have their own charm, but this one lets me unwind for an hour or two before bed, enjoying the game at my own pace. I’ve been enjoying what’s been released so far and can’t wait to see what’s next. If you’re looking for a more relaxed tactical shooter experience that still includes many of the systems found in more hardcore games, it’s definitely worth checking out.
В целом очень неплохо.
yeniden bakıcam sana
Very good, if not the best currently, Strictly pve extraction(ish) shooter. The world is persistent, so no loading screens and the only pause you get is when you're in a FOB or main base. There are FOBs always within a few hundred meters from you at all times. The health system is good, its not overly realistic but still enough to simulate an injury too the simplest degree. Pros-Cons Time. Pros- 1. Gameplay feels crisp (gun handling ,menus, navigating the map) 2. Weapon smithing (everything from your barrel too your grips can be modified) 3. Visuals are very good, atmosphere like rain and thunder too bright sunny days and full moon nights. 4. Personalization, although simple at the very moment the game very much allows customization from character too gun too character cosmetics. 5. Looting feels balanced. 6. Dev team listens too the community. Cons- 1. If i get hungry or thirsty i make really annoying noises. 2. If i have ANY injury that causes me too bleed I make Dead By Daylight amounts of noise. 3. Redploying because i am stuck fails my current contracts and way points too my body unless i purchase a weapon tag too GPS locate my body, too be fair they aren't very expensive. 4. I can't actually think of anymore, i actually sat here and thought about it for like 20 minutes, nope nothing. There are no annoying mechanics, no stupid game breaking bugs, nothing that really pisses me off. Basically, if you want fun without the sweats of PvP FPS titles now a days then this is a good one too go for, the price is good for it, hours and hours of fun and engaging gameplay that is a step above most of the other big titles.
Buy it
PVP模式外挂实在太多了,人均一个挂,根本打不了
IS GOOD
Mir gefällt es und es hat Noch potenzial. einfach abwarten was noch kommt für das Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.