
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je vais en parler car je vois que personne n'a relevé cette information. (PVE) J'ai l'impression que l'IA suit un scénario préétabli, lorsque vous entrez dans un lieu sans avoir déclenché de mission, l'IA a du mal à vous toucher ou ne vous inflige que des blessures légères, mais dès que vous déclenchez une mission « difficile » dans ce même lieu, l'IA vous assène un tir parfaitement placé, quel que soit le niveau de votre armure, et vous assomme, vous plongeant dans le coma… Ou alors, elle voit à travers les murs… C'est très frustrant, ajoutant à cela les corps qui tombent sous la map, causant la perte d'un équipement à plus de 100k (je l'ai vécu) ... Je parle pas le fait que les spots les plus "riches" sont.. toujours vides par les autres joueurs ! Donc impossible de ce faire de l'argent. J'aime ce jeu, mais il y à encore du chemin à faire avant que ce sois jouable sans frustration
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obwohl Grey Zone Warfare ein recht klassischer Open World Extraction Shooter ist, fühlte es sich für mich "manchmal" wie ein MMO an. Gerade dann wenn ich allein unterwegs war errinerte es mich an meine MMO zeiten. Ja ich weiss Klingt Komisch Zum Spiel Selbst Du startest das game mit irgendeiner Mission, bleibst unterwegs spontan zum Looten hängen, findest was richtiges Gutes zack! die Taschen sind voll. Du begegnest anderen Spielern, mal die eigenen mal die Feindlichen und plötzlich entwickelt sich ein Run ganz anders als geplant. Du willst deine Sachen Safen "zurück zur Base oder vllt doch zum kleinen Camp" was tun. Gzw lässt dich selbst entscheiden wie du Spielen mags und das gefällt mir. Allein, Coop, Schnell, Langsam, pve, pvp, mission , Looten oder irgedwie alles in ein. Ein Persöhnlichen negativ Punkt habe ich an Gzw DIESER GOTTLOSE C-PALM GRIFF!!! Bei fast jeder Waffe, regt mich das auf! Mir Selbst ist nicht bewusst ob es ein Knopf gibt in den Low oder High-Ready zu gehen. Gelegentlich macht der Char das selbst aber bewusst kann ich das nicht auslösen.
东南亚武装交火模拟器,不赖
垃圾游戏 一大堆外挂不带管 演都不演 举报也不封
just the best game i have ever played like arc raiders a good game too
特别硬核 推荐
GAME IS NOT FUN HELLA BORING AND ANOTHER EXTRACTION SLOP
goty
现在版本不推荐
yeniden bakıcam sana
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $93.9M | 65.2K | 49% | $49.99 | |
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| — | 0 | — | — |
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| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111M | 85.1K | 93% | $59.99 |