
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 767 reviews with recorded playtime.
Reviews
Themes across 764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏挺好,但是还没有正式发布,未来可期。 1人物动作太慢太呆滞太笨重,走几步攀爬一下就虚脱,精英特种兵体力不如我80岁的爷爷,人物动作仿佛置身太空遨游,子弹爆头了打完了对面人物才倒下,穿越时空的子弹 2白天时间太短了很快就天黑,夜间太暗对新手不友好(很伤眼睛,夜间手电画面很伤眼)夜视仪能看见的范围很少而且前期除了送的一个无法再次获得,室内默认都是不开灯的,因为制作方是环保大使,节约用电从来不开灯,AI能在任何黑暗环境中发现和秒杀你,室外全是一片绿色和芝麻大小的敌人,室内黑漆漆一片AI突脸开手电把自己晃得睁不开眼,我只能频繁换服务器去找白天的服务器 3太容易超重了,本来能带的东西就很少还容易超重,我12格的背包还没装满,再装一把枪,走不动了, 4指引太少,状态太复杂了,比如各种受伤状态不知道怎么治疗,有时候明明有血突然倒了,很多时候手忙脚乱不知道用哪个治疗品,负面状态太多了,敌人一枪甚至把我打反胃了,你逗我呢?各种负面状态写满了,塔可夫都在轻量化了,现在还有哪个搜打撤做这么复杂? 5延迟高优化差,有时候会断开,画面像十年前的,作者把大量的时间花在做可以互动的植物上,制作组很有爱心,但是我们是去玩射击网游,不是植物学家 6地图又大又空旷,可以搜多的东西也太少了,只有去抢钥匙房和保险才勉强能攒点钱,正常搜连子弹都买不起,很多地方什么也没有,但是前期跑图需要花费大量时间,仿佛置身于马拉松之中,并且由于人物肾虚走不了几步就动不了动作又迟钝笨重,很可能在跑图过程中被AI打出一箩筐负面状态,并且任务是没有清晰指引的,只能上网搜 7.ai像幽灵一样,AI锁头成群结对的出现,我被秒了很多次了,AI开枪没有火光根本不知道哪里打的,并且AI不会空枪,基本上都是神经枪,你找他不容易找,但是他找你是直接感应出来立刻开枪的,等你复活了想去把装备捡回来,AI又刷新了,你起好装备再回来,你的包因为太久没有捡已经消失了,任务也失败了因为任务要一命过 8.改装枪没有完整的界面,只能去商店界面一个一个找哪个是对应的,并且没有专门的分类,这个人卖一些那个人卖一些,也没有靶场,前期如果拿着送的枪被打死了,只能去基地给老玩家磕头求施舍,否则拿着新手装备进去连人机都打不过,护甲等级也很迷,制作组是没有学过数学吗,直接标1234级别会怎么样,为什么我的甲人机0.1s就打穿了? 9.有些任务是对立的,你做了会倒扣其他商人的好感度,干脆把玩家抓去坐牢算了 10.前期没解锁枪械和改装,甚至连补血的药都不能买,做任务要起装备,但是因为等级太低了又没解锁装备,左脑跟右脑打架了 11.对单人玩家不友好,因为ai实在是太多太强了索敌快索敌范围大命中率高数量多,但是掉的装备都是垃圾,有些ai会一直蹲着,我被AI蹲死过,爆头一枪秒过,各种死法尝了个遍,只能去各个服务器求别人扶贫,因为根本没有稳定快速赚钱的方法,任务也很难,我是听说改枪好玩才来的玩了十几个小时还没有改过一把枪因为大部分根本没解锁,捡到的配件大多数也不兼容
It's got the sauce, eager to see this game progress in content, it obviously draw's comparisons to Escape from Tarkov and for good reason, it is the same DNA here. Much like playing tarkov over the past 6 years , I've seen huge updates completely revive and change the game. Excited to see new maps , guns , and in general content added whats here is already very impressive.
This is perfectly what ghost recon could have been This game has been exactly what I’ve been looking for and especially love the devs attention to the PvE mode instead of solely focusing on PvP This game has so much going for it and so much potential aswell Just the environment and the map alone is its own beauty- the gun play still feels a bit stiff but of course this is an early access game I’m very excited to see the future of this game and love playing it with my partner and friends
fighting ai with friends is fun buy a cheap loadout if you dont wanna lose your stuff an just enjoy taking out bots
follow the laughter in the woods
Having fun trying something a little different. I like the Asian landscape.
Gray Zone Warfare is an open-world extraction shooter. The core premise puts you on a massive island split among 3 rival factions. Something absolutely catastrophic happened right in the dead center of the map, turning it into Ground Zero. Your mission is to figure out what the hell went wrong and try your best not to die in the process. [b] The Short Answer: Is It Worth Buying?[/b] As of right now, I wouldn't rush into it. It's more of a purchase for the future. [b] Playtime[/b] It takes about 100–120 hours to get through the main story and the side content. Beyond that, you can sink as much time into it as you want. [b] Story [/b] 3/10 You drop onto an island divided by 3 factions with a mysterious Ground Zero zone in the middle, and you must uncover the mystery of what happened. [b] Music [/b] 4/10 I didn't pay too much attention to the music, which usually means it's decent. The game sounds, however, are a completely different story—they are way too loud and heavily deafening. Also, the in-game radio is just incredibly bizarre. [b] Graphics [/b]8/10 When it comes to visuals, the game looks excellent. In my opinion, the graphics are a noticeable step up from Escape from Tarkov—about half a head taller, easily. [b] Mechanics[/b] 5/10 Naturally, it's impossible not to compare this game to Tarkov. On the bright side, you actually get a proper map, a functional minimap, and a compass. However, when it comes to the health and injury mechanics, they went completely overkill. There’s tremors, pain, shortness of breath, and about 20 other different status effects. Health is essentially calculated by your blood volume; it slowly leaks out when you are injured, and once you hit 50%, you drop into a coma. Luckily, teammates (or even enemies) can revive you. The amount of medical supplies in this game is straight-up terrifying—Tarkov looks like it only has 3 medical kits by comparison. The promised open-world structure feels completely different from Tarkov. Extraction here means either physically hoofing it back to your main base/checkpoint, or calling in a helicopter to one of dozens of different landing zones to fly you out (or drop you in). The AI enemies feel pretty dumb, though their hit-reaction animations when shot are top-notch. Weapon progression is rough—for the first 30 hours, you barely have any gun variety. Modding weapons is also incredibly clunky and frustrating; it’s rarely clear what part goes where, how to unequip components, or what exactly is blocking an attachment. Water and food decay rates are heavily overtuned as well; you are forced to constantly eat and drink. [b] Personal Take[/b] My biggest personal grievance is the absolute lack of variety in backpacks and tactical rigs—they are tiny. A standard blue backpack from Tarkov would be considered a solid mid-tier size here. To make matters worse, you can't buy anything useful early on, and looting decent gear off the local "Scav" equivalents is practically impossible. The map is vast and open, but it feels artificial—it heavily reminds me of a Far Cry map. I haven’t dipped too much into PvP, but a massive plus is that you can safely farm gear in PvE mode before taking your hard-earned loot into active faction warfare. Also, the premium supporter packs are packed much better than Tarkov's, and the items inside offer way more actual utility. The loot pool looks diverse on paper, but in reality, you end up looting the exact same items over and over again. The concept itself is incredibly solid and it definitely plays differently than Tarkov, but it has a mix of very cool features and downright infuriating design choices. [b] Overall Score:[/b] 63/100
güncellemeden sonra harika oldu tarkov arena bunlara 1000 basar kesinlikle alın ve oynayın
zaebis
Mostly just play PVE, been pretty good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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