
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化好垃圾,人机穿草射爆玩家,体力系统依托屎,地图跑断腿,血牛人机硬抗几十发子弹,资源极其集中,前期别想摸金,到了后期依旧一堆玩家抢物资,未来可期
Leiwandes Spiel
Gute alternative zu anderen extration shootern. Durch meine vorsichtigere Spielweise finde ich es persöhnlich geil wenn ich nicht ein Zeitlimit für meine aufgaben habe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化神了,5060都玩不爽
Po 2 godzinach grania mogę stwierdzić, że to bardzo fajna gra, z ogromnym potencjałem. Świetna grafika, gunplay bardzo satysfakcjonujący, ale zarazem dość trudny, misje także fajne, chociaż nie zrobiłem ich za dużo, AI dobre, fajna mechanika leczenia ran, możliwości konfigurowania każdej broni są naprawdę ogromne. Polecam, warto kupić teraz, bo po następnych aktualizacjach cena będzie pewnie wyższa.
run very smooth now after all the updates and its awesome with friends cant wait till next big update keep up the good work Dev's
played the game on release and stop after one hour. came back to the game in june 26 to try 0.4 patch and have not stop playing im on 300 hours now and still love the game i only play pve cause im not a pvp player playing with my friends is a blast and the community on pve is great and verry helpfull the game looks awsome and runs smooth
Čím začít. Rozhodně si připravte pořádný dělo, jinak si nezahrajete plnohodnotně. Grafika je nádherná, ale jen do doby kdy vyrazíte do PVP, tam prostě musíte grafiku osekat, přenastavit a kdo tohle umí lépe, ten vyhrává, tak to prostě je. Proto jsem se zaměřil na hraní PVE, ale...PVE by bylo fajn, kdyby jste tam nebyli s dalšími lidmi, protože když už popáte jdete do lokace pro úkol a jsou všichni enemy mrtví a to v celém širém okolí, tak je to opruz. Nehledě na to, že enemáku je pomálu, jako docela dost jich je ve vesnicích a "městech" (když nejsou postřílený od těch před váma) ale na cestách a v džungli na ně skoro nenarazíte a tak celou dobu můžete v podstatě běžet a taktický přesun je ten tam.Co mě docela pobavilo byl nájezd na kasárna, kde bylo stěží 40 vojáků, sice to byli o dost větší zabijáci, ale přesto to bylo vtipné. Kraft systém, je děsnej, defacto úplně zbytečnej, protože všechny součástky stejně odemknete až na nejvyšších levlech obchodníků a tahat z boje součástky, které zabírají cenný prostor v batohu? AI je docela v pohodě, už to nejsou oneshot zabijáci, ale i tak vás dokáže AI potrápit. Co se zlepšilo, tak je mapa a navigace k úkolům. Není to přesný bod, ale ukáže se oblast, kde to tak nějak je. Za mě by to chtělo oživit nějakými nečekanými událostmi. Třeba i civilisty přidat, nějakou zvěř, aby mapa nebyla bez života. A nabídnout hráčům samostatný zážitek bez cizích hráčů jen co-op ve čtyřech. Jinak je to fajn hra, ale nic co by mě extra nadchlo, že bych to musel hrát nonstop.
Bought on Steam sale for $30US The only other extraction shooters I play are Helldivers 2 and Incursion Red River. I have no interest in PvP. I have fun with Incursion but I like the faster pace of Grey Zone. The mission structure and progression are rewarding and fun. The enemies are dangerous, but I've only progressed to the medium zones. I play mostly solo and a bit with my brother in duo. The community has been friendly so far. Helping and grouping up. Explaining some of the more complicated mechanics like weapon customization and the health system. Dying is punishing, but a character wipe is less fun than building your equipment back up. I see myself playing this in heavy rotation. I hope the devs keep up the positive direction.
As galvanizing as this game can be for some, I thoroughly enjoy it. I primary stick to PvE, I don't do much PvP these days and from the comments I've heard and what I've seen I don't have the desire to dive into it at the moment. PvE-wise, this game is pure magic in many ways with a long clear road ahead of constant improvement. Sure the devs make some questionable choices here and there, but for the most part the process and development has been steady and a constant improvement. There will be naysayers in every camp and fanboys, whatever, that's everything in life. So far even the decisions I thought were odd at the time have turned out well such as the darker nights. I'm the kind of PMC who spawns in and chucks a dozen customized DDM4s into the donation box because I spent three hours the previous evening making them and forgot I have three weapon boxes packed full already. I'll throw spare mags, rounds, healing kits, whatever into the box on every server I spawn into and I'm not gonna stop. I can recoup with an hour of runs into Midnight Sapphire or Tiger Bay and do it again. I play in a squad with my friends or solo, and thanks to the devs listening and updating the task system that's never been easier than it is now. Tasks are challenging overall requiring some basic orienteering or even problem solving. Some, like the cache locations, can be time consuming and frustrating with low overall gain and I think those could use some work. Advancement past rank 30 is slow and arduous and the actual benefit of ranks seems minimal at this time, I think the game would benefit from an incremental improvement system to your PMC's overall stats and condition, or even just a simple skill point system, something to make a slight (SLIGHT) overall difference, not a godlike one. The realism is where the game shines, even with the current state of hit detection which does seem a little off. Unarmored NPC enemies seem somewhat bulletproof at times, often they'll be downed by a single headshot or suddenly become a T800, scanning the forest and absorbing 50 rounds like they're in a hot dog eating contest only to headshot you from 50 meters in the pitch black with a Vz61. Enemy AI can be very interesting as you explore, the actual army forces will bum rush your position or flank you, they'll lay down suppressing fire and they work well together. They do show instances where they can track you through walls and at long distance, however this has seen steady improvement since 0.4 released, and I know they're working on it. Weapon customization is... an art. I have a bizarre obsession with it I won't lie and I love tuning and building my gear. Give me more. I love the AR15 options, the AKs could use some more love, and I'd love to see some more heavy hitters like the HK G3 or the SCAR lineup. Some ammunition types do seem a little buggy like the 7.62x51, but those weapons aren't commonplace for usage like the Russian calibers are, which all seem to perform quite well. Gear can be frustrating. Most of the good vests are far too heavy to be any use, however even a simple lightweight SKS vest (NJA II) will save your life more often than not as they do reduce the impact enough to prevent some one-shot kills. Helmets are pointless other for NVGs, they cap out at IIIA and most enemies are running ammunition that will punch through that, I've never had a helmet save my life yet. I would like to see a rework on the protective vests and the rigs, reduce the weight a bit and maybe make them a bit more modular or sensical. Helmets need some love too down the line that's for sure, and I'd love a thermal scope. Performance wise this game can be a beast however it does run well on almost anything. I have a laptop with a 4060 mobile, this beastly editing system with an old X299 and a 2080 Ti and a gaming rig with an 11700K and a 3080, they all perform well at high settings and 1440p. Server connections are usually tight, however I've seen some issues as they run "too long." A server with a long up time seems to develop more qwirks with the enemy AI and odd loot generation, after a reset you'll typically experience a really different and smoother gameplay. I believe this has to do with garbage code collection, I'm hoping they work on this issue soon and they're probably well aware of it. Overall, I've gotten way more than my money's worth out of this game and I enjoy it constantly. I tend to just cruise into Tiger Bay and Narith for a relaxing evening and I love encountering some of the players on here, most of the community is amazing and friendly. If you see me out there, check the donation box at the HQ. If you're hurting for some gear and you see me in the active list on your sever, send me a message, I'll always help if I can. Good hunting!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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