
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
300小时总体来说还是不错的 希望狂指越来越好吧 修修bug什么的 还是一款不错的游戏
Je kunt er eindeloos veel tijd in kwijt. Het gedoe met de helicopters is wel irritant. Minuten wachten op een heli en vervolgens minuten vliegen. Zonder van de tijd. Effe en missie pauzeren kan ook niet. Game play is leuk tegen AI. pvp heb ik nog niet geprobeerd (ga ik ook niet doen, geen zin om te gamen tegen mensen die 40jaar jonger zijn)
good
Super fun tactical shooter. Great solo or with friends and you can always meet people as you go and team up which is nice. Better than most AAA shooter games released recently
so far im having lots of fun
This is what I wanted Tarkov to become when I first played it in Alpha years ago. This is much more casual with the same level of gunplay satisfaction i get from tarkov. No raid timers, open world, engaging mission system. New go to shooter for this guy.
Amazing atmosphere. Great gunplay. Terrifying AI. Painful deaths. 10-minute helicopter rides. 🚁 Somehow... I keep coming back.
I like it...
PVE is unplayable due to overcrowding
**Gray Zone Warfare is a fun and promising game, but several major issues still need to be addressed.** One of the game’s biggest drawbacks is the unrealistic NPC detection and accuracy. NPCs can spot and shoot you from extremely long distances with incredible precision, even when you are hidden in darkness, concealed by vegetation, or positioned somewhere they should not realistically be able to see. Sometimes they seem to know your exact location without any logical reason. This is not simply challenging AI—it often feels unfair and seriously damages the tactical experience. In my opinion, this is one of the biggest setbacks of the game. The increased aggressiveness of the NPCs is actually a positive improvement because it makes combat more intense and dangerous. However, their unrealistic durability is a major problem. Sometimes a player must empty an entire fully loaded 60-round magazine into a single NPC before they finally go down. That is frustrating rather than challenging. Secondary missions can also be difficult and time-consuming. This would not be a major issue if the rewards justified the effort, but the reputation and XP rewards are currently far too low. The latest update has also introduced serious stability problems. I am sometimes completely thrown out of the game, with a significant risk that I will not be able to reconnect in time and will lose everything my character is carrying. Many of the friends I regularly play with have experienced the same issue, so it clearly does not appear to be an isolated problem. In an extraction-style game, crashes and disconnections are especially punishing. Despite these problems, I genuinely love the game. The concept feels fresh, and the experience manages to bring both frustration and a lot of fun. Gray Zone Warfare has enormous potential, but the developers urgently need to improve NPC detection, long-range accuracy, enemy durability, mission rewards, and overall stability.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Dune: Awakening | $81.5M | 77.6K | 71% | $49.99 |
| Sniper Elite 4 | $81.8M | 62.7K | 91% | $59.99 |
| Persona 3 Reload | $80.1M | 60.1K | 94% | $59.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| Rise of the Tomb Raider™ | $82.4M | 154.2K | 94% | $29.99 |
| ARK: Survival Ascended | $79.3M | 113.5K | 60% | $44.99 |