
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is what an extraction shooter should feel like! Very good game.
excellent game.
good game
Ogólnie gra spoko ale no właśnie mam dużo ale....( jako moja opinia) Dla mnie jest dość trudna, zbyt realistyczna, a czasami wkur..... na maxa. Próbujesz coś lootować ale inni byli szybsi, zabiją cię tracisz wszystko Z jednej strony fajnie że gra cię nie prowadzi za rączkę ale na dłuższą metę to jest męczące dla gościa takiego jak ja. Jestem niedzielnym graczem i ciężko coś stworzyć jak każde powinięcie nogi skutkuje zabawą od nowa. No cóż może twórcy wprowadzą coś dla mnie w następnych aktualizacjach bo na razie sobie odpuszczę ale ogólnie super projekt i rozumiem że może się podobać
good game
Te amo GZWarfare
[5/5] A PVPVE or just PVE open map in the jungle. Combat Simulator, community is friendly to help or team up. It's needs dedicated sit-down time, great feeling realistic, but you cannot quick quit without losing your stuff. It's hardcore 1 chance to get your stuff back after death. Have to quit in a safe base. Helicopter flight out, inventory Tetris simulator. I think this is a better tarkov, great game to play if you want the feeling of a simulator extraction. The healing and bullet damage is based on reality. 1 bullet can kill, and turnique,bandage,blood,splints, surgery are all used in game. Food and water(but only if you play longer than 1 hour at a time)
I don't normally like tactical, extraction shooters but am so impressed with GZW. I didn't buy at launch due to bugs and performance issues, but now the game is in such good shape. Performance is butter smooth on a 3440x1440 widescreen monitor on a 7900xtx, and the visuals are superb. Tons to do with massive amounts of missions, detailed map that rewards exploration with interesting poi's with great detailed interiors. The medic system is really detailed and expansive, needing to bandage wounds, splinting fractures and blood transfusions to pains relief really adds immersion. Great community on the pve side, which helped me with advice and gear when i started out, and such in depth weapons system where you can build guns from scratch from individual components and realistic armour protection values. Game is really realistic, with tactics and cover really important, as well as recon needed in areas to see where enemies are. I really recommend GZW, for someone who doesn't play these type of games to enjoy this so much shows how good this game is, and devs have really turned GZW into a really polished game and should be commended.
i really like the game, decent graphics and feels smooth, you can choose between pvp and pve which i really like, the healing is really cool and the map is too, only thing i dislike is the missions, i have had to google so many times to find items and objectives and on some occasions they dont spawn, so you have to go back to base, come off and reload the game which is really annoying, but would still recommend the game
its good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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