
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine this with AI zombie hordes 🤌
A great premise with bad execution. Simply too bad feeling, too complex and not user friendly ui system for purchasing items, building weapons and knowing what you need to go in to a mission without being 40kg instantly, too janky and with too poor performance to meet up to its potential. If you are committed to seeing the game through to its better days I commend you, but its not very fun for me in its current state.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kidalica 10/10 ! ;) WP!
优点(拟真追求): 1.将大世界沙盒游戏和搜打车游戏结合在一起,结合的还是挺好的 2.除了口渴和饥饿,健康系统其他的状态buff做的要比塔科夫更真实 3.改枪系统超越99%的可改枪游戏 缺点: 1.优化。太吃显存了 2。AI行为逻辑不够成熟 3.角色动作僵硬(系统最多识别两个按键同时按 角色动作运行程序必须等到上一个动作运行完成后才能运行下一个) 4.枪械种类太少(相较于塔科夫) 5.游戏任务有点坐牢(不看攻略较难完成),任务做完,人物满级,商人满级后无所事事。
realistic hard and pvp sucks if you die all your shi is gone but its fun with friends
好玩 但是角色全速冲刺所消耗的体力太多了,满体力只能跑5秒
Have several hundred hours in the extraction shooter space and will 100% say, I love this game. Its had its ups and downs but I keep coming back to it. Will be playin this more and more as the team progresses. Let me make something clear, this game is not perfect and is a work in progress; however, after playing tarkov for 4 years and dealing with all of the issues they had, I can say will full confidence that madfinger is doing a good job. Before you buy, THIS GAME IS EARLY ACCESS SO DONT FORGET THAT IF THERE ARE ISSUES. If you cant deal with that, then don't buy it and be negative. If you want a fun experience solo or with the squad, then this game will give you hours of fun with no loading screens once in game. Devs are trying with this game and it continues moving in the right direction and cant wait to see what this game will evolve into.
Je préfère Gray Zone Warfare à Tarkov… et pourtant, je pourrais écrire une liste longue comme mon bras de choses à améliorer. Oui, le jeu a encore des défauts. Beaucoup. Des bugs. Des performances parfois discutables. Une IA qui peut parfois avoir des comportements complètement lunaires. Des problèmes de serveurs. Des animations qui mériteraient encore du travail. Et parfois cette merveilleuse sensation de mourir sans vraiment comprendre ce qui vient de se passer. Mais malgré tout ça… j'adore ce jeu. Pourquoi ? Parce que Gray Zone Warfare me donne quelque chose que je recherche davantage que le côté ultra hardcore de Tarkov : une vraie sensation d'opération militaire dans un monde ouvert. Tu arrives sur une zone d'opération avec ton équipement, tu prends ton hélicoptère, tu pars sur le terrain… Et là commence la mission. Tu peux partir faire ton objectif rapidement, explorer, looter, aider des joueurs, tomber sur une autre escouade ou simplement passer 30 minutes à essayer de revenir vivant à ta base. Et quand tu rentres avec ton équipement intact après une bonne opération : « Ça, c'était une bonne partie. » Et quand tu meurs ? Tu regardes ton écran. Silence. Puis : « Bon… on y retourne. » 😂 Ce que j'apprécie particulièrement, c'est que le jeu donne vraiment l'impression d'être un projet avec énormément de potentiel, plutôt qu'un produit qui cherche déjà à être arrivé au bout de son évolution. Et c'est justement là que je suis indulgent. Parce que oui, aujourd'hui Gray Zone Warfare a encore énormément de choses à améliorer. Mais quand tu regardes ce que le jeu propose déjà et que tu imagines ce qu'il pourrait devenir avec plusieurs années de développement supplémentaires… Ça devient franchement intéressant. Le potentiel est énorme. Le monde ouvert. Les factions. Les missions. Le système de progression. Les armes et leur personnalisation. La coopération. Les hélicoptères. Et surtout cette ambiance d'opération militaire permanente. Pour moi, c'est exactement le genre de jeu où je préfère dire : « Il n'est pas encore parfait, mais je veux voir jusqu'où les développeurs vont l'emmener. » Et personnellement, entre Gray Zone Warfare et Tarkov… je retourne sur Gray Zone. Pas parce qu'il est meilleur sur absolument tous les points. Il ne l'est clairement pas. Mais parce que j'aime davantage ce qu'il cherche à devenir. Il y a encore du travail, énormément même. Mais le potentiel est là. Et si les développeurs continuent à améliorer les performances, l'IA, les bugs, le contenu, les systèmes de gameplay et tout ce qui peut encore être peaufiné… Gray Zone Warfare pourrait devenir un putain de grand jeu. Pour l'instant, c'est un jeu imparfait. Mais c'est un jeu auquel j'ai envie de jouer. Et pour moi, c'est déjà une excellente raison de lui mettre un pouce en l'air. 👍 Je ne recommande pas Gray Zone Warfare parce qu'il est parfait aujourd'hui. 👉 Je le recommande parce que je veux voir ce qu'il va devenir demain.
this game is awesome im glad my buddy told me to get this gam.
손이 안가.. 손이...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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