
Graveyard Smash is a tongue in cheek, small, retro-style, skill-based action game in which you play the protagonist Manuel Rodriguez, the main groundskeeper of a local cemetery. Each night Manuel will run around on a randomly generated map using his shovel to smash the ever growing number of Undead back into the grave and prohibit the...
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Graveyard is a capable whack-a-mole style game, but it leaves much to be desired. As Manuel the grave digger you cannot hit walking zombies directly, instead he can smack zombies as they rise up or you can dig a hole which can stop some enemies from leaving. However, once the hole is filled that land cannot be used again, so the best method is managing your time as the zombies rise. Story mode consists of 12 nights and a handful of cutscenes sprinkled throughout. The cutscenes have Manuel speak exclusively in ellipses while other human characters talk at him and zombies speak in punctuation marks back. Money is introduced early on, but it does nothing but translate into score, which doesn’t lead to anything else. Powerups such as crucifies and alcohol are added later that act as a speed up and enemy purge respectively. 2 enemies are added, a skeleton that can hop over wholes and a ghost that can only be killed by the crucifix or the sunlight at the end of the day. The nights get longer by about 10 seconds each night with the gameplay remaining static until the final level. On the 12th night Manuel is given a flamethrower and the shovel/grave/powerups mechanics are taken away. Instead you plant fire as a trap which wears away over time and is capped at 3, but can be renewed as needed. With the arrival of the flamethrower. The story really adds nothing to experience: there is no reason to feel invested in Manuel, but the ending was nice and bitter, while possibly calling back to Romero. Overall the graphics are not easy on the eyes and the game does not have much to offer for content. It’s brief: my time with the game includes beating the story mode and a bit of endless while cooking dinner back and forth. It’s by no means a terrible experience, but it certainly is not a rewarding one either.
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So this seemed like it could be an interesting enough premise. Whack-a-mole with zombies. Not exactly groundbreaking, but maybe some arcadey fun. This game though, isn't very good. The basic mechanics are hitting zombies or digging holes for zombies to fall into. This is made much more difficult since the controls are terrible, and your character slides around like he's in a Mario ice level. You don’t exactly slide so it’s not a perfect description but that’s the best way I can think to describe it. I tried playing with both controller and keyboard and while keyboard was slightly more bearable I would not say I had a good time. The whack-a-mole part is pretty precise in registering a hit, and you have to be fast, so anything being awkward about the controls is a very bad thing. One thing I found strange was the gravestones (which the enemies spawn from) being randomly generated, which meant that sometimes a level would be hard since the graves were far apart and the controls suck, but then on retrying it all the graves would be in one corner making the level stupidly easy. It seems like actually planning out the levels with the gravestone placement would make for a better experience, especially since the levels increase in difficulty as the game progresses and adds more enemy types and mechanics. Enemies’ spawning is literally the only thing you have to manage while playing so the randomness just seems like poor design. The game is still pretty easy until the introduction of ghosts around level 8 or so, random spawns aside. The ghosts are honestly terrible. When an enemy hits you, you become stunned for a few seconds. Ghosts can hit you, but the only way to kill them is with a random pickup - the crucifix. However, as soon as you kill one another spawns, so it's pretty pointless. The problem with the ghosts is that they often stand over the graves as zombies are spawning, meaning you can't get to the zombie and kill it. The ghost just wanders around randomly so sometimes a couple of zombies will just be blocked off with nothing you can do about it. And it’s not like you can just dig holes to get around this, since you can’t dig on tiles with gravestones and skeletons take 2 holes to kill, which you often don’t have time or room for (and keep in mind this entire time how bad the game feels to control). I don't mind challenge, but having like 2 mechanics in a game and then randomly making some enemies guaranteed to get past is really annoying (and the game isn't exactly fun to begin with). The sound design is also pretty dreadful. The music is generic atmospheric stuff, bland but inoffensive. But there's this weird and off-putting 70's porn music that plays when you pick up tequila (kind of like this game's version of the fruit in pacman, letting you jump on the zombies and kill them faster) and in the main menu mousing over any of the options plays a weird sound of what I think is someone saying "dig" but it sounds more like "dink" and is just weird. When you complete a level it tallies up the enemies you killed and plays an 8-bit chirp for each one making each level end with what is basically a burst of static. It's pretty easy but becomes very tedious since every time you fail a stage it shows a game over screen and kicks you back to the main menu where you have to select the stage again. Not a huge issue but adding a retry level option or something doesn't seem that hard. The game is also very short. It took me like 30 minutes to beat all 12 levels even with the annoying controls, and after that I just played it a while longer for the cards. The last level changes things up with a flamethrower and no powerups but it's not really any better. Really not worth the money it's being sold for, or any money at all in my opinion.
Fun idea, awful controls. Next time maybe
Playing feels like a chore, good idea bad execution
Tudo sobre: Graveyard Smash | "Simples e objetivo essaé a intenção do game," (Valxb21) recomendo. **Bora rir. 😂** "Em Graveyard Smash, os zumbis reclamam que nunca conseguem uma boa noite de sono. Afinal, com todos esses jogadores invadindo o cemitério o tempo todo, é difícil descansar em paz – até na vida após a morte!" 1. **História:** - *Positivos:* A trama envolvente mergulha os jogadores em um mundo macabro, repleto de mistérios e personagens cativantes. - *Negativos:* Falta de desenvolvimento em alguns aspectos da narrativa, deixando pontas soltas. 2. **Jogabilidade:** - *Positivos:* Controles intuitivos proporcionam uma experiência de jogo fluida e acessível a jogadores de diferentes níveis. - *Negativos:* Algumas mecânicas parecem desbalanceadas, prejudicando a progressão natural. 3. **Conquistas:** - *Positivos:* Diversidade e desafio nas conquistas incentivam os jogadores a explorar todos os cantos do jogo. - *Negativos:* Algumas conquistas podem parecer inatingíveis, desmotivando parte da comunidade. 4. **Bugs:** - *Positivos:* A equipe de desenvolvimento demonstra prontidão em corrigir problemas, lançando atualizações frequentes. - *Negativos:* Presença persistente de alguns bugs impacta a experiência do jogador, demandando maior atenção. 5. **Parte Gráfica:** - *Positivos:* Visuais estilizados e atmosféricos criam uma ambientação envolvente, complementando a temática do jogo. - *Negativos:* Algumas texturas apresentam baixa resolução, comprometendo a qualidade visual em certos momentos. 6. **Trilha Sonora:** - *Positivos:* A trilha sonora envolvente e variada contribui para a imersão, acompanhando perfeitamente os momentos do jogo. - *Negativos:* A repetição de algumas faixas pode ocorrer, tornando-se monótona em sessões mais longas. 7. **Educação:** - *Positivos:* O jogo incorpora elementos educativos de forma sutil, proporcionando aprendizado enquanto entretém. - *Negativos:* Alguns aspectos educativos podem passar despercebidos, sendo subutilizados. 8. **Nota de 0 a 10:** - **8.5:** Graveyard Smash oferece uma experiência envolvente, com uma história intrigante e jogabilidade acessível. Entretanto, pequenos problemas técnicos e narrativos impedem a nota máxima. 9. **Crítica:** - *Crítica Construtiva:* O jogo poderia se beneficiar de uma maior coesão narrativa e de ajustes finos na jogabilidade para proporcionar uma experiência mais equilibrada. Um suporte contínuo para correção de bugs é crucial para manter a satisfação da comunidade de jogadores. **Conclusão:** Graveyard Smash é uma adição valiosa ao mundo dos jogos, oferecendo uma jornada única e envolvente. Com melhorias contínuas, pode se tornar uma referência no gênero.
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能。ストーリーが一応あるので機械翻訳でもあった方がわかりやすい。 墓地から甦ってくるゾンビを毎晩始末している孤独な墓守、という設定は映画「デモンズ‘95」を連想するが作者があの映画を観ているかどうかは不明。地面から頭を出してきているゾンビをマウス左クリックで殴ったり、右クリックで穴を掘っておいてゾンビを落として始末する。穴はゾンビが一匹落ちると使えなくなる。赤評価が多いがそれなりに遊べはする。
i like chicken nuggets
Graveyard Smash is a 2D retro pixel whack-a-mole game where you must run around and quickly deal with zombies rising from the grave by hitting them with a retro pixel shovel. If too many get away, the game ends, so you have to be quick and also make decisions about which zombie to take care of first. This doesn't seem like an asset flip, although it's a little insincere/low effort, at the same time it's a complete product with a concrete game loop. The chief problem, apart from the very simplistic and shallow gameplay, is the very poor quality execution. There's no widescreen support, despite this being released in 2016, so I'm guessing they developed this with a 4:3 CRT monitor from the 1990's they found in a dumpster, or maybe in a graveyard, that would explain the theme a bit better. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer admits they failed to budget properly or hire anyone who knows how to make video games properly. This [b]explains[/b] the abysmal quality of the game and the list of defects, [i]but it does not excuse it[/i]. The developer admits the game is crap (I don't think I even described the game that way), but then, knowing that, inflicted it on gamers anyway? This is harmful to the gaming industry. Garbage products like this pollute Steam, and make it hard for independent, professional developers to produce games and find their audience. It makes it harder for gamers to find genuine, high quality games. Yet the developer persisted, knowing they have an inferior product that wasn't professionally produced. Developers, once more, putting their egos before the needs of gamers and the gaming industry. Well, the developer is "going out of business", which shouldn't be a huge surprise because they only have one game on Steam, this one, and they themselves think it's crap (agreed). They never hired any actual game developers or artists and, while this this is now free, it's still not worth wasting the time to download, so there's no revenue stream whatsoever. Asset flipping is a more sustainable business than whatever these guys did. Not to mention, I've seen literally thousands of video games better than this one that were bashed out by a solo developer on his own in the space of weeks... so whatever these guys were doing for that year (who needs 2 full time admin staff to manage 2 developers? And they didn't think to train the developers in video game development??), it wasn't efficient. Of course, their announcement says they're not closing until the end of 2029, so if you do want to download this terrible game, no need to rush. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Graveyard Smash, yerel bir mezarlığın ana bekçisi olan kahraman Manuel Rodriguez'i canlandırdığınız, şakacı, küçük, retro tarzı, beceriye dayalı bir aksiyon oyunudur. Manuel her gece rastgele oluşturulmuş bir harita üzerinde küreği kullanarak koşarak sayıları giderek artan Ölümsüzleri mezara geri gönderecek ve...
In your last hour, will you say good bye?
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