
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #77, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 39.6Kreviews | 86% | — | $3.9M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo
imba
Fun game at the start - becomes a bit of a grind later as you need to wait for days to pass to talk to different characters to progress the story. It's not always obvious how to progress either. The game not explaining itself too much can be annoying when you're stuck, but on balance I prefer it to games that give too many tutorials and leave nothing for you to work out. I couldn't figure out how to fish at all - luckily it's not necessary to finish. I found out in a video guide later - it's just a bit too subtle to really be intuitive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 10.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.5K | 70% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #16 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ifood simulator
Increible, igual de vicio que stardew valley, 100% recomendado
Ich Liebe dieses Spiel. Die Geschichte ist ganz toll geschrieben. Die Grafik erinnert an Stardew Vally. Man kann dieses Spiel nicht mal so eben durch spielen, Es hat Langzeit Motivation. Eigene Entscheidungen sind auch wichtig , ich kann es wirklich empfehlen
Graveyard Keeper to taka gra, która wygląda jak spokojny symulator w stylu Stardew Valley… ale po kilku godzinach okazuje się, że zamiast sadzić marchewki, rozbierasz zwłoki i robisz z nich zombie xD Na plus na pewno klimat – niby mroczny temat (cmentarz, sekcje zwłok, inkwizycja), ale podany z dużą dawką humoru. Gra ma fajny, pixelowy styl i specyficzny vibe, który naprawdę wciąga. Do tego dochodzi masa rzeczy do robienia: crafting, kopanie, alchemia, questy, rozwój technologii… serio, jest tego dużo. Ale no właśnie – „dużo” to też minus. Ta gra potrafi być STRASZNIE grindująca. Często robisz 10 rzeczy tylko po to, żeby odblokować jedną kolejną. I czasem masz takie: „co ja w ogóle mam teraz zrobić?” – bo gra nie tłumaczy wszystkiego jasno. Z jednej strony to wciąga (klasyczne „jeszcze jeden dzień i kończę”), ale z drugiej potrafi zmęczyć, bo progres bywa powolny i trochę chaotyczny. Kolejna sprawa – NPC i questy. Postacie są spoko, ale system dni tygodnia potrafi irytować (bo ktoś jest tylko w konkretny dzień i jak przegapisz, to czekasz). No i nie wszystko da się sprzedać, więc czasem masz magazyn pełen rzeczy i nie bardzo wiesz co z nimi zrobić.
if you like stardew you might enjoy this, plus a sequel is on the way
挺有特色的一款游戏,但是不装传送mod简直没法玩,错过就要等一周,然后一堆剧情都要你一周一周挺过去,睡觉还不能跳过时间。而且墓地没开发起来,游戏很多有意思的设定其实没啥用,到通关我都没怎么用过,希望下一部能好好改进吧
баба чай
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.