
The abduction has begun! Can you meet the challenge or will you fall to these alien jerks?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A good case of simple to learn hard to master. This is a simplistic match 3 time waster, with a nice twist. The level challenges are a good way to keep things interesting and add more difficulty, and gravity shifting mechanic means your lovely stratigy to get that nice big combo can be screwed up, or even made avaliable by those fun little blocks. Nice varity in game types, and unlike any match three you'll find on facebook, you're never halted from that "one more turn" you want. I reccomend this to anyone who'se looking for something simple yet challenging.
Steam definetly needs "Full mouse and keyboard support" tag. The first issue i've came upon was main menu. I wasn't able to switch the selected item. You have to imitate tap and slide with mouse. Then ingame i wasn't able to just quit to main menu by hitting escape! WTF, why the hell i'm supposed to just randomly hit all the buttons to figure that out? Also whole lot of buttons do nothing when you try to click them and you're forced press "enter" or "whitespace". The damn interface is just a mess. I will not mention that it replaced all buttons with controller notations that i wasn't using. Backgrounds are damn awful, come on, they are so low res it hurts. Also game doesn't bother explaning it's base gameplay mechanics. Why the hell i had to wait 10 minutes for the first bomb to complete level objectives? You need some kind of tutorial that explains that you can accelerate time and get multipliers by changing gravity without destroying any blocks. The game itself is not that bad, puzzles are pretty satisfying, but all of the above leaves me no options but to negative vote it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
A good idea, poorly executed. Weak controls, bad art and UI. This game could and should be good. It just needs a complete presentation overhaul.
Pure ass garbage. It put me to sleep in less than 5 minutes. But hey it's actually a game unlike Death tractor.
First, let me point out that the game is a simple match 3+ game with objectives to complete the level. If you like that kind of game I would still recommend not playing this game. 1. The controls are not easy. You don't know what buttons to push initially without randomally hitting buttons (this is for keyboard and mouse) 2. There are no tutorials to speak of, so you are muddling through the game half blind. 3. If you want to change the keyboard controls, the naming scheme is hard to understand with the tags in the game (what is the "A" button) Because of these issues, I cannot recommend this game. If those were fixed then I will review the game again and make my decision at that time.
It may not be the prettiest puzzle game out there, but the gameplay is solid and even more, addictive. Should've called Zen Mode "Crack Mode" instead. Can be crazy challenging.
gravity but also blocks
Possibly the pinnacle of game design, it is one of the best games ever created. Better than anything you have ever played. If you haven't played this you are unenlightened.
A entertaining experience. The inclusion of a manual is great thing. It explains in detail how the controls are setup and what each diffent mode is and how they play. For a match 3 puzle game it is one of the best I have played and for $3.99 I cant argue with the price. Zen mode is truly like crack. Manual Below http://cdn.akamai.steamstatic.com/steam/apps/403300/manuals/GravBlocks_Manual.pdf?t=1450275074 Pros - Lots of gameplay modes - Many control options - Plenty of achievments Cons - Graphics could be better - Mouse controls on menus can be a bit finicky
Utterly inscrutable. I don't even remember buying this game, maybe I got it in a bundle? Everything about this game is bizarre and terrible, and I legitimately feel worse for having played it. The controls are horrid, the "tutorial" is a dense and impenetrable joke, and the overall presentation of the game makes me suspect that it genuinely was made by aliens as some sort of bizarre testing for human subjects.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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