
Granvir: Zero Front is a 3rd person action roguelite mech-builder with co-op multiplayer. Experience the prelude to Granvir as the resistance response to the Millennium Company invasion. Pilot your Granvir, manage your campaign between battles to find the best equipment, and stay in the fight.
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Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the prelude to the Millennium Horizon campaign in Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.

Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
КРУТО
Granvir: Zero Front est une très bonne démo, qui donne envie de jouer au produit final. Le style de combat lent, mais avec un grand sentiment de puissance est très bien fait, j'ai adoré faire exploser les mechas ennemis. La customisation est le plus gros point fort de ce titre, créer son propre mecha est vraiment fun et j'ai apprécié chercher de nouvelles pièces pour obtenir le mecha taillé pour mes préférences. Je recommande fortement ce titre qui vous prendra quelques petites heures.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what i like so far: + large variety of mech parts and diverse weapons there's a ♥♥♥♥♥♥♥♥ of different parts and a wide variety of weapons, the mech customization reminds me of the amored core series with the ability to mix and match body parts. + toggleable first person view (recently added) its kinda basic but still super cool, your vision in first person is essentially inside a sphere in the mech torso with some black panel lines to imply various cockpit shapes, with different shapes for different torso parts. there is no detailed 3d cockpit or instrument panels, but the view is situated in the mech's head/torso area and you have a great first person view of your arms and legs and body, you can look around faster than the mech will turn kind of like a freelook. it works quite well despite the lack of detailed 3d cockpit models, its an efficient bit of design. + easily customizeable controls you can customize controls mid mission, with a keypress to open the menu. you can also toggle the mech's movement to be more tank style (the entire leg assembly rotates to face the direction of movement input) or foot style (the leg assembly faces the same way as the torso, and strafes instead of rotating leg unit to change direction). + camera offset settings i was originally put off by the promotional images for this game all showing a very offcentered camera stuck to the right, like fortnite whose camera setup i absolutely can't stand (seriouisly epic let me toggle sidessssss), but this game lets you reduce the camera offset with a bar to completely center it. i might suggest to also have an option to toggle the camera side with a keypress in-game, but i will gladly accept a centered camera over fortnite-esque rightshouldercam. what i don't like as much: - sluggish mech movement while i appreciate the leg control options, neither feels especially graceful or elegant to use. in default tank mode, moving backwards means your (likely bipedal humanoid) mech's legs will rotate a full 180 degrees to face the opposite direction of the torso, which while mechanically plausible for a mech doesn't look very cool at all. its a functionality i would associate more with armless mechs than humanoid, but perhaps i could make one of those if i found more parts. alternatively, in strafe mode, your mech looses much of its speed and maneuverability, you can't strafe very fast so your overall mobility is drastically decreased. idk if i would just increase the strafe speed or what, that might require difficult modification of the movement animations. perhaps a kind of hybrid mode, where moving to the sides (up to a certain angle) rotates the leg units to face the direction of movement input, while moving backwards (up to a certain angle) while have the leg unit walk backwards as in strafing mode, with the leg unit facing directly opposite the direction of movement input in this case. - not enough energy for dash maneuvers this might only be a problem early on, but i never have very much energy to use dash or boost or even sprint mechanics. the dashes do not seem useful enough, they do not go far or fast enough, to ever really be worth the cooldown and heat buildup. again, maybe a problem solved with better loot, i am struggling to get past early campaign stages personally. - no zoom feature? again, something i might just not have found the right loot to use, but there is seemingly no way to zoom in your view or activate a scope view or anything like that. idk if this is to facilitate the relatively close spawn range of enemies, but i would much prefer to have longer ranged combat capabilities in a mech game like this. i suppose it could also be this way to facilitate melee builds, which this game has a lot of options for.
play it it fun
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É tipo armored core só que no ponto de vista dos MT's do jogo e sem os AC's
peak ♥♥♥♥ needs a sandbox/free mode
this is basically a demo for the main game Granvir. I like how it feels somilar to mechwarrior 5 mercenaries: the mech is slow, feels like a mech and you can tinker with parts. What is weird is that it has movement system from armored core but OK It helps players that also enjoy armored core. you can destroy parts of enemy mechs to make it so they do less damage to you but the same can happen with your mech. The main improvement point is the UI which can be cluncky, Sometimes I have no idea which weapon is which, which is ranged or not, what type of ammo it uses, the information is all written but lacks visual elements like different colors (in MW5 mercenaries energy weapons have blue color while ballistic weapons have purple color). Swapping should be drag and drop and the mech skeleton has visible slots like in mechwarrior 5 mercs YAML mod. The main game is being constantly updated which is a nice sign The armor and integrety values should be clearler to see if the game had a visual drawing of your mech showing color of each part. The game lacks feedback when you destroy an enemy component I urge the dev to take a look into the UI elements of the mechlab in mechwarrior 5 and use it as a basis to improve the UI
Bu bir rouge-like oyunu. Çoğu zaman istediğiniz mecha'yı yapamıyacaksınız. Oyunun grind-upgrade sistemi karışık ve oyuncu dostu değil. 5 saat kasılmama rağmen t4 item lootlamadım. Acı çekmek isteyen varsa oynasın. This is a roguelike game. Most of the time, you won't be able to build the mecha you actually want. The grind and upgrade systems are complicated and not very player-friendly. Even after 5 hours of grinding, I didn't get a single T4 item drop. If you enjoy suffering, go ahead and play it.
die vollversion findet ihr im shop unter dem namen Granvir also ohne dem zusatz ": Zero Front" das spiel bietet in der vollversion noch viel mehr und ist jeden euro wert!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.