
Granvir: Zero Front is a 3rd person action roguelite mech-builder with co-op multiplayer. Experience the prelude to Granvir as the resistance response to the Millennium Company invasion. Pilot your Granvir, manage your campaign between battles to find the best equipment, and stay in the fight.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the prelude to the Millennium Horizon campaign in Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.

Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is really fun
This is a 3rd person shooter game, where you pilot a Mech (big robot-like mechanical construct) and shoot at enemies. Extremely simplified game-play, makes this game not something I will further investigate, add that to the incredibly simple graphics, as well as game-mechanics, and you have what has to be something that they should really work on, before considering launching it as a fully published game.
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as i really love the game it keeps crashing again and again it often rndom but it occurs frequently mid game, like it freezes the whole experience is ruined i hope they fix it soon i have to uninstall its nearly unplayable or my laptop is just a potatoe but its a very great game
Game is a mech fans fantasy....the amount of chainsaw weapons would make the doom slayer blush. Great demo can not wait to buy the full release version 10/10
Super neat demo that showcases everything there is to playing the game within the demo campaign. Enjoyed it a lot and I hope the full game has more mission types and much longer campaigns.
this is basically a demo for the main game Granvir. I like how it feels somilar to mechwarrior 5 mercenaries: the mech is slow, feels like a mech and you can tinker with parts. What is weird is that it has movement system from armored core but OK It helps players that also enjoy armored core. you can destroy parts of enemy mechs to make it so they do less damage to you but the same can happen with your mech. The main improvement point is the UI which can be cluncky, Sometimes I have no idea which weapon is which, which is ranged or not, what type of ammo it uses, the information is all written but lacks visual elements like different colors (in MW5 mercenaries energy weapons have blue color while ballistic weapons have purple color). Swapping should be drag and drop and the mech skeleton has visible slots like in mechwarrior 5 mercs YAML mod. The main game is being constantly updated which is a nice sign The armor and integrety values should be clearler to see if the game had a visual drawing of your mech showing color of each part. The game lacks feedback when you destroy an enemy component I urge the dev to take a look into the UI elements of the mechlab in mechwarrior 5 and use it as a basis to improve the UI
Seems chill. Definitely in development, nothing broke so far, which means it only gets better. Difficulty is customizable along with drop rates.
The nicest thing I can say is that this "demo" saved me the money I wouldve wasted on the game.
免费 有中文 有成就
how are you, in 2025, going to make a game that doesn't even have gamepad controls for the ui AT ALL WHATSOEVER? have you been living under a rock from the dark ages of 00's pc games all this time?
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $537.1K | 932 | 92% | $14.99 | |
| $116.9K | 346 | 72% | $14.99 | |
| $27.6K | 236 | 69% | $5.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| $16K | 78 | 71% | $13.99 | |
| $0 | 0 | — | Free |