
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has SOOO much promise but ultimately failed to deliver - big time! It is mostly the UX element (User Experience) Let me give you one clear simpl example: You can research and build and equip new weapons. In the research interface it does not tell you what weapons can be built for a given research. Oddly, you can have some of these weapons in your weapon depot before you have researched them ??? but if you click on the weapon in the depot it doesn't tell you what you have to research to be able to produce more of them. So everything is disconnected and you are left guessing - A LOT. I got tired and quit after a bug tipped the scales.
This game is extremely fun until it isn't. The base game works better since the AI upgrade, but while the Whiskey & Lemons DLC also purportedly received an upgrade its AI is all over the place... and the base game AI still has issues. Read to the end to understand why this is an upvote. EDIT: You might have noticed that this review is no longer an upvote. That is because the devs have not attempted any fixes since I posted this review, instead dropping development on this game to begin a new one. Their dev logs since then have had NOTHING to do with GTTCW save to comment on what they KNOW is broken in it, which they assert they are fixing or changing in the NEXT game. As a result, my "should be good when it's fixed" conclusion goes out the window, and so does this game. If the devs themselves are convinced this game is simply not worth their time, then it shouldn't be worth yours. For example, the AI seems to think in terms of individual divisions and their assets - not their command structure. So a given multi-division force is split all over hell and back fighting in multiple battles WHILE LOSING because it does not concentrate forces. A lot of people might say "well there were a lot of dumb commanders in the Civil War", and that's true, but I can't recall any of them NOT wanting their entire command to actually be close enough that a rider can send an order in less than a week of hard galloping. On the role-playing level (W&L), two battles stand out for me: a massed Reb assault on Alexandria, in which both AIs seemed to perform rather well and where I as a cavalry officer had many opportunities to seek out and attack enemy weak points... exposed artillery, routed troops attempting to rest up behind the lines, and so forth. It was a tough fight where we squeaked out a minor victory by holding against a superior Reb army, and was quite satisfying. Here's the other: it is Early 1861. I'm commanding 300 cavalry under General Hunter. A force twice our size comes at us but fortunately is strung out. I am able to hold the one ford their advance elements recognize as existing, by myself, for the entire day, dismounted behind breastworks. Hunter does nothing, having pointed 90% of the division at a completely different fording point which the Rebs evince no interest in. The following day, Hunter has dragged me off the breastworks and back to camp, where he continues to ignore the newly-reinforced Rebs. I hit-and-run, giving better than I get but nonetheless being slowly whittled down to unsustainable casualties. A single artillery battery which happens to more or less be pointed towards the Reb columns finally opens up on them, while the other battery - and the rest of the division - appear not to notice their existence. Indeed, two full regiments are lollygagging in a copse of trees when the Rebs draw up in line and open fire - only then resulting in a response. Which is not to withdraw twenty feet to behind the stone wall running perfectly perpendicular to the attack, but to stand and slug it out in the trees. My men spread out behind the wall to give covering fire, and soon enough Johnny Reb is repelled. And then again, and then once more, until the Reb AI notices that Hunter has absolutely no one protecting the actual objective points, which are on the main thoroughfare well beyond the town he has hunkered down in. Hunter knows only the one lone crossing point that no one is using, which nothing and no one can deter him from defending against no force which has any interest in it. I do SO love losing battles merely because my entire chain of command is comatose. So why is this an upvote? Because I've played most of the grand-strat Civil War games out there, including those which have tried to allow for dynamic battlefield action like Grand Tactician does. This is the best of the latter and there is distinct effort on the part of the devs to keep at it until it works as it should. Despite its flaws, it nonetheless has charm as well as one of the more approachable UIs in the genre. To be perfectly honest, the last time I was thoroughly impressed by a Civil War grand-strategy game, video cards were still EGA. I still occasionally play "No Greater Glory", and still recommend it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay.
Eines der geilsten Strategiespiele. Ich habe mir sehr viel Gameplay hierzu angesehen und war schon immer davon begeistert. Das Spiel ist sehr komplex und doch sehr simpel zugleich. Eine Mischung aus Hearts of Iron 4, Bannerlords, Total War und Ultimate General.
The best realistic game on the market, ima be honest first played on the butleg version but was impressed by the quality and the details of the game and decided to support the developers for them to make this game better or even make other games in different setting like napoleonic wars(which i would pay a lot) if you like realistic games when you can make history from the scratch(creating your own units, customaising them, changing colors, giving them names, making your veteran units old guard like and alot) you wont regret buying it. But ye needs a lot of patches, but im sure it has a bright future.
Très bon jeu, complet et tout est gérable, par exemple quand tu crée une brigade tu choisie l'état d'origine des hommes, les équipements que tu as au préalables importé, produit ou capturé, le commandant de la brigade sachant qu'il y a des officiers professionnelles et des volontaires (souvent des politiciens donc faut s'en méfier car ils tendance à vite fuir), et que chaque officiers à des traits et stats. Vraiment un pur bonheur mais faut vraiment aimer la micro gestion qui est obligatoire sur le militaire, sur l'économie vous pouvez micro géré (mais il y a beaucoup trop de trucs) ou laisser l'IA s'en occupé (se que je recommande). Point négatif : il est mal optimisé même pour les gros PC, cependant c'est jouable et a chaque mises à jours il devient moins gourmant. Je le recommande si vous êtes autiste de la guerre de sécession^et il vaut le coup malgré son prix, mais si vous voulez un jeu simple comme HOI4 (oui HOI4 est vraiment simple comparé à se lui) pour juste chill, passé votre chemin).
Cold steel is worth bad AI all day, eryday, each and all the times
Just started... the learning curve is tough but the U Tube videos help. If you're into the Acw, this one's for you... pretty definitive!
Respected Sir , Your Game is great and I love to play it. My only wish is can you make a game on Indian Rebellion of 1857 that is also known as First War of Indian Independence against East India Company during 1857.
Superb game.
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