
You are a refugee, recently landed in the turbulent city-state of DuPont and seeking passage to the distant port of Yerdan where your family waits. Get lost in a mature JRPG adventure featuring an immersive world, character-driven narrative, stirring original soundtrack, and tough battle system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After narrowly escaping a violent insurrection in your country, you are thrust into the underworld of nearby DuPont, a crumbling city-state ruled by technocrats, competing drug cartels, and a mysterious cybernetic superpower called “The Eye of God.” Joined by a scrappy crew of smugglers, alchemists, and wanderers, you venture westward to Yerdan, a distant port-city where your surviving family awaits you… hopefully.
Nonlinear, character-driven JRPG exploring human connection, growth, and choice.
Multiple endings, hand-crafted NPC interactions, and meaningful character development.
Open quest structure encouraging exploration in an immersive and interactive semi-open world.
Original score comprising 2-1/2 hours of music inspired by JRPG classics.
Deep, yet accessible turn-based combat with an old-school challenge. No random battles.
30+ hours of content.
Steam Deck compatible.
Includes 25+ Steam Achievements.
Created by solo-developer and composer, Jeremy Reineck.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I'm totally digging this game, from its epic storyline to the challenging combat. What really sets it apart are the immersive environments and the incredible soundtrack. The tunes are perfectly in sync with every moment of the story. It's an RPG adventure with a unique sound experience. A must-play for RPG fans out there.
Was recommended GSS by a friend of the dev. Just started playing it, but so far it has a cool vibe. Kinda FF6 in a modern setting. Looking forward to continuing to play.
Pretty cool game overall! A very unique JRPG, with a high difficulty level Pros: -High Difficulty -No need to grind -Can avoid most enemy encounters -Unique story and setting -Lots of player choice regarding which quests to do, what order to do them in, etc. -Just plain fun Cons: -Early difficulty is maybe a bit /too/ high, although it evens out into a more normal curve once you manage to get a full party. -A bit buggy Overall, a solid RPG that you can really sink your teeth into
I didn't played the Game much to this Day, but I really like it. The Musical-Score is just awesome and fits the Games generall aesthetics and atmosphere. The Story is very dense and toled in a non-linear way. The Characters are well written and you can feel the sorrow they go through and also the surpression by the Regime of DuPont. The Battles are hard, sometimes frustrating but not that unfair, but if you can avoid battle, do it, or prepare as good as you can and be patient and never give up. Give it a try, but await a hard Game, in terms of difficulty, but also in Story and Topics.
Ah man what to say about this gem. Firstly, I found this game just randomly browsing for a JRPG. This is one of those rare games you find and say "Hey this game looks interesting, let me try it out" and turns out to be a special experience you didn't expect or ask for at all. So much to appreciate about this game, from the visual aesthetics, to the music, to the little easter eggs the game likes to sprinkle if you pay attention. It really is a special game and one of the best I've played this year. The only con I have is NO SWITCH RELEASE YET and one of the companions doesn't get enough development as the others and is sidelined (It's possible I might have missed something). His name rhymes with Willy.
很不错的游戏,游戏流程不长,所有地方都探索大概需要不到20小时 少见的科幻都市题材jrpg,自由度蛮大的,主线任务可以不着急推进,有很多支线可以做来赚钱,根据你的选择来决定每个队伍成员的结局,“真结局”也挺容易触发的,原来只是一场幻觉。。。 战斗方面,敌人数量是固定而且不会再生的,不需要特意刷经验(等级最高是15级),前期战斗偏难,中后期好得多,尤其是打败旧城出口和新城入口的卫兵得到4个强力戒指后,游戏直接变成very easy模式,敌人种类比较少,而且过于重复,这点不好。 装备选择:基本上每个角色的最强装备都是固定且高度同质化的,就是每到一个新地区,商店里买的会比上个地区卖的好一些 音乐:战斗音乐很带感 艺术:别的不清楚,角色头像和里面拍的照片感觉像是AI制作的,不太喜欢 总体而言:比较推荐,值得一玩
Watch the full review here: https://youtu.be/UoTEwkTn2MY Grand Soul Story was a delightful surprise for me. It reminded me of my teenage years when I used to play games like this one. Although we are used to games with more quality-of-life features nowadays, you will still love the adventure GSS has to offer. If you are interested in more indie games like this one, please check out my curator page here: https://steamcommunity.com/groups/Melgacius/curation"
Just got an ending for this game at 16 hours, and I have to say...this game is something special. The standouts are the writing, exploration, and quest design. Quests are usually designed in ways that you can take different routes, avoid enemies, and make different decisions that lead to different outcomes. Dialogue/NPC interactions were probably the highlight, where the game just manages to write them in a way that makes you WANT to interact with whatever you can, just to see the interaction. The game taking place in a mixed setting with modern, high crime, spiritual aspects collide really lends itself well to a variety of personalities, and this game really makes it work. Humor is on point where it needs to be, and the intrigue of a certain aspect of the game was done really well. Characters have their events/story spread out throughout the game. The game doesn't make them missable really, but some of them can be easily if the player chooses to do so. Again even these (especially final character quests) come with choices to make, with no outcome negatively blindsiding you. And the exploration, for a 2D JRPG, is probably some of the best I've seen. This ties in with both the semi open nature of the game, map design, and the very simple but really well done "Jump" mechanic. Most 2D JRPGs would make the jump scripted where you do it at some specific point in the map, but this game makes it a button and allows you to jump at any time over obstacles spanning 1 tile. It's something that sounds so simple but when you actually try the game, it adds a huge dynamic to moving around the map and exploration when you can just hop a fence, avoid an enemy in a stairway by hopping across to the other side, getting an item by hopping across some roofs, etc. while giving player control so it makes them feel like they were rewarded for their ingenuity, instead of being guided or expected to do it. The only downside I would give this game how in any given area you'll encounter almost the same enemy group, making the combat dip quite a bit for me.
I like this throwback to JRPGs of old. The story is good overall, although too epic for the length of the game. It's possible I skipped some content but I doubt it. The larger story is told through anecdotal quests and writings encountered as you travel. Many RPGs do something similar (an Elder Scrolls constant) but I felt like the plot glossed over some of the connections between the main conflicts. They clearly are connected. Still, I like where the story goes. It provides choices and those choices do end up having some impact on the story. The world feels real in a few ways, like how people from multiple cultures are thrown together in a world of war and chaos and not always in harmony. The backdrop is a post-apocalyptic dictatorship where corruption is rampant. Some of the choices you make along the way offer allow you to imitate this corruption yourself. The combat is pretty standard turn-based JRPG stuff with its own twist. Special abilities require points in two categories to use. Those get exhausted pretty quickly so you have to heal them at least as often as hit points, if not more often. So you have hit points, action points and spell points (the last two are guesses of abilities labeled as AP and SP) that need to be replenished. That leads to strategic use of healing items that heal/regenerate the three different abilities at different rates. I played the game on easy as I saw that it describes some of the combat as punishing. I'm glad I did because even then it had some close calls. The dev is apparently just one guy. He's very responsive in the forums and fixed a bug that messed up my save the same day. If you want to support indie devs who care about their games, buy this game. It's worth the price for sure.
So engaging. Highly recommended!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hot Pot For One (Endless Mode Now Available) | $12.8K | 180 | 68% | $2.99 |
| TANKNAROK | $12.8K | 114 | 90% | $5.99 |
| Apartament 1406: Horror | $12.8K | 736 | 75% | $0.99 |
| Ampersat | $12.8K | 819 | 83% | $0.89 |
| LUCKROT | $12.8K | 104 | 91% | $4.99 |
| Downward: Enhanced Edition | $12.8K | 566 | 71% | $1.49 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |