
Enjoy racing at your own pace in this racing team management simulator.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 239reviews | 90% | — | $56.1K |
| $13.99 | 81ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开罗补完计划(3/62):目前玩到过最简单的一部开罗,自由度不高,不过看着自己改装的车夺冠也是很有成就感的,童年经典,推荐喜欢赛车的入。
像是百万金曲物语的改进版,其实也是差不多的重复性极高的挂机养成,同样是卡上限,但因为追加了赛道适性零件改装的设定,所以可玩性大大增强,根据赛况更换配件和车型也还算有趣,比赛画面虽然简陋但竞争抢位还是挺燃的,尤其是开罗岛大赛,顺利拿下总场点数第一相当有成就感。但还是希望是最后一个这类型的游戏,大部分时间确实太枯燥无聊。推荐仍有新鲜感的开罗玩家游玩吧。
真好玩啊 一下就回到大学的时候 和同学两个人坐在麦当劳里使劲儿玩的日子了 好怀念
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $4.99 |
| 39ratings |
| 93% |
| — |
| not modelled |
| $4.62−67% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 「♥冲刺!赛车物语 (Grand Prix Story)♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 冲刺!赛车物语 (Grand Prix Story)是开罗游戏制作的经典像素风模拟经营数值养成游戏,本作以从零打造冠军赛车队为主要内容。玩家在本作中化身车队经理,通过车手的招募和训练,赛车的研发和改造,来组建一个传奇的赛车队,从低级比赛开始,一步步向上挑战,带着自己改造的最强赛车和训练的最强车手拿下最大的比赛,成为赛车界的传奇。 [h2] 「♥游戏内容♥」 [/h2] 游戏还是经典的开罗标志性的模拟经营和数值培养玩法,因为本作主要是培养车手和赛车改装,所以本作淡化了之前的建造之类的系统,反而着重于人员的数值培养和赛车零件的组装和更优秀的赛车型号的研发,也是需要慢慢养成来进行比赛的类型。 既然是赛车物语,那肯定是有比赛的,比赛系统设计的反而充满策略。游戏给玩家提供了多种车型选择,除去赛车手自身的数值之外,比较复杂的就是赛车的详细改装了,玩家要收集各种各样的零件,来提升赛车的属性,只有一个好的赛车手却没有一辆好赛车肯定是不行的,所以需要双管齐下,一边训练车手一边强化赛车。 游戏中没有硬性的时间要求,虽然有两个记录得分,但是对于休闲玩家来说无伤大雅,只要按照自己的节奏慢慢游玩就好,不要太强迫自己去抓什么速刷和速通,毕竟开罗游戏休闲最重要。 [h2] 「♥总结♥」 [/h2] 冲刺!赛车物语是开罗旗下轻量化经营佳作,经典像素画风和赛车比赛的主题也展现了本作的主要内容,规划车手的数值培养和训练内容以及赛车的改装都能带来十足成就感。游戏上手简单,节奏轻快,非常适合摸鱼休闲玩家和开罗老粉丝游玩一下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
可以可以!
经验原味
템포도 느리지 않고, 레이싱이라는 소재가 주는 시각적 즐거움으로 재밌게 게임했음
복잡하지 않고 할 것 명료해서 즐길만했던 카이로 게임. 조작감 나쁘지 않고 UI도 봐줄만했음. 딱 한 차례, 내 차가 딸피인데 뒤에 오는 놈이 저열하고 난잡한 피스톤질로 내 차를 터뜨렸을 땐 어이가 없어서 현욕이 터지고 말았다.
One of the easier Kairosoft games to 100%, Grand Prix Story is the 3rd English release in their long gameography. It has really good ideas and is arguably still quite a unique game in their catalogue. However, there are some questionable design choices, such as: 1. Lack of endgame content. 2. How parts are unlocked. Apparently, you can unlock a supercharger by maxing out the Chimp Labs sponsorship, but on most people's first playthrough, they won't even unlock it. The same goes for 4WD and brakes. 3. The cost to upgrade parts. E-rank parts shouldn't cost as much as they do to upgrade, which is kind of ridiculous. I guess this also applies to upgrading employees; in fact, after leveling them up to level 2 or 3, I didn't really level them up past that. 4. Inaccessible racetracks. You can't even single race on some of the tracks. After moving past the Formula Asia league, you won't ever be able to replay the Malaysia GP, Turkey GP, or China GP in the same save file again. Maybe they fixed these issues in the free-to-play, mobile-only sequel, but this game still lacks some crucial legs that would turn it from great to a masterpiece. I think overall though, the game is fairly fun. I did enjoy grinding and building up my team into monsters. It deserves a playthrough and I think if you enjoy casual simulation games, this will be up your alley.
我以我的車隊為榮
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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