Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
옛날에 정말 재미있었는데 이젠 아무도 접속하지 않는다
For casual players, yes. If you are looking for a game to play time to time, this may be the one. Energy system will never get in your way if you are looking at 30 min ~ 1 hour play sessions. A couple dungeon runs and level ups feel nice each session. It also gives me the feels of playing old-school games. Although, if you are looking to dive deeper, I do not recommend it. Energy system will get in your way, classes are limited, story is not interesting, and there isn't much horizontal content to get you entertained. There are better games out there for your dedication.
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Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun and kinda addicting game, i actually didn't expect to like it this much at first but the maple-like combat and the card system got me hooked, but like everything in this world, the game has its flaws like; 1-The energy system: it's kinda annoying that it doesn't recharge overtime while you are offline, you are forced to wait until 19:00 utc for it to be recharged, so if you run out of energy you'll have to wait or play a different character 2-Character slots: the game has 5 classes but it only gives you 3 character slots at the start, so you'll have to spend 10$ for a new character slot 3-The english translation: it sucks, it took me some quest to notice how bad the translation was (english isn't my first lenguage) sometimes you might get confused reading the quest requirements or skills descriptions, it could really use some work Those are my biggest complaints, if you aren't a addict like me the energy system might not be a big trouble for you
i'll give a good rating when keys can be rebindable.
Günde ne kadar oynamanıza izin verildiğini belirleyen, enerji sistemine sahip başka bir oyun. Aslında ne kadar göze batmadığı ya da sadece oynayarak onu ne kadar tamamen atlayabileceğiniz umurumda değil. Benim için bu varoluş kolay bir yol değil.
개재미없음. 처음 시작할 때는 어릴 적으로 돌아간 느낌을 받았지만 금세 추억 파괴당했다. 하지만 조금이라도 그 시절 감성을 느끼긴 느꼈다는 점이 포인트. 적어도 내 손으로 추억을 부술지 말지 선택권을 준 것만으로도 감사하다.
I've been playing for a little while and I gotta say... What fatigue system? I literally have no idea what any one is talking about when they claim it's there. I see a battery at the bottom of the screen that says fatigue and no matter how much I play or if I idle the bar doesn't move. Maybe that will change but I'm having fun. There's a lot to be desired here for me if you skip the story it's a pretty fun single player experience with a never ending amount of animations and character customization. The like 8 people with old server gear don't even play any more so the PvP would be fixed if any one would actually play the game lol Add me if you want to play.
Super fun gamer but I didn't see a single other person online lol
我觉得这个才是正版... 现在出了一个守护之剑....也是GA! 画风UI有所改变!玩法一模一样!
We need Chinese
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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