
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initial part is a steep learning curve. But once you understand the mobs and it is not a hack and slash game is extremely enjoyable. I am thoroughly enjoying the game and a huge shout out to the Devs. Keep the updates coming and the timeline.
Very fun with people, alot to do :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和朋友突然打发时间玩一下挺不错的,目前感觉玩法比较单一搜打撤吗换钱慢慢提升那种感觉。小惊喜比较多,游戏比你想象的要细致。
Любимый фрэнд слоп Получше репо с его дарк соус механиками и не просераешь весь прогресс
由于加入了属性升级设定,这游戏前后期完全不是一个游戏。 前期武器缺少属性低,看到怪物基本上都是以怂为主。需要多利用地图自带的陷阱和粉碎机杀死怪物。 中期多了一些高耐久高伤武器后,会开始和怪物正面对抗。只要熟悉怪物的机制不失误基本上也是可以斩杀。 后期提高了各项属性,在商店买了热武器之后就可以开启无双模式了,见一个杀一个。 个人感觉中期是最好玩的,有一定和怪物抗衡的资本,但也不会太简单,就像致命公司里打胡桃夹子一样需要熟悉一定的机制。但杀死后很有成就感。后期的话可以咔咔杀怪,基本上进图都是以超高效率搜刮资源为主了。 游戏流程确实很短,如果学会了怎么玩,基本上15个小时就能玩到大后期开始无双模式。 期待后续的更新以及开创意工坊的各种Mod。 快速发展技巧: 前期见到怪物可以选择绕着走,这游戏地牢的各个区域基本都是口字设计,很少有死路,所以可以和怪物绕着走。 多用锤子敲废料回家。 最优先发展商店房间到高等级,因为只有10级上限,所以升级非常简单。并且等级高了可以刷出热武器。 其次升级攻击力大厅和暴击大厅。这两个升上去了一个是快速过渡到高伤阶段可以有资本和怪物正面对抗。其次拆家也可以更快更有效率。推荐攻击力升级到200%以上,然后暴击40%以上。有枪的话打怪物就是一枪一个。就算是最弱的钉枪也可以在3~5发左右干掉一只怪物。 再其次升级冲刺速度>恢复速度>体力上限,还有余料多的然后想稳妥一点的话可以看情况升一点血量上限。 快速升级房间方法:先用扭蛋解锁大型画作/小型画作/方型地毯。 在要升级的房间角落铺上地毯,然后在上面无限堆叠立着的大型画作。然后适当插入几张小型画作并在旁边墙上放灯激活套装经验加成。差不多500废料就可以升一级房间等级。
It's a really good game to play with friends, and get to decorate and build in you house, recommend playing this
Fasza, viszont nem tudom hogy bug-e vagy sem de mikor egy második robot testében érkezel vissza akkor hijába menekültél meg az alsobb szintekröl a lootot nem kapod meg, szoval erre figyelj
Задумка хорошая, играется интересно, но в коопе постоянно выкидывает друзей, примерно 5-15 минут играете, и на уровне и не только выкидывает с лобби
kann man machen
ts game is peak def worth playing very fun with friends
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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