
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No map, full screen only, the other option do not work. Monsters overpowered very unbalanced, Needs some bug fixes and better tutorial. Beautiful graphics great art design and effects.
Нус, пока что контента не столь много, но на 2 вечера вполне хватает, если заходить пачкой-то даже весело. Будем надеяться, что разработчики не забросят игру и продолжат делать ее и обновлять крупными обновлениями
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a lot of fun with friends, most people compare it to R.E.P.O. which i can see the comparison. but same time there's no major punishment system. and if you like to customize things (people that like to decorate houses) it does have that lovely feature which allows stat increases. Most the complaints I read all seem like people who took a 5 min run around n decided to complain. I like the voice acting and involved story. The music on some of them is interesting to, Honestly I still favor the goat body over weapons even though those have been also fun. Another thing to keep in mind is this game is still in development, so legit try for yourself if your interested and keep that in mind.
Frustrating, yet I keep coming back... Just like your mom
Grain Rot or: How I Learned to Stop Worrying and Love Instant Death I stepped into Grain Rot with the pure, untainted hope of a man who still believes video games can bring joy. Thirty-seven seconds later I was a floating spark of pure regret, watching my wooden body get turned into premium kindling by something that apparently lives in the elevator shaft and hates optimism. The tutorial is basically: Get in elevator. Get out of elevator. Immediately die. Repeat until your soul leaves your body and files a formal complaint with the Better Business Bureau. I have never felt more personally attacked by a loading screen. The second the doors open, the entire underground population of Corrupted seems to have been waiting specifically for me. They don’t even pretend to be surprised. It’s like the game has a little internal calendar that says “Today is the day we ruin this particular Scrappy’s weekend.” My friends kept yelling helpful tips like “Just grab some furniture!” while I was busy being disassembled by a creature that looked like it was designed by someone who hates wood, life, and basic fairness. I tried to pick up a chair. The chair caught fire. I caught fire. The elevator watched and said nothing. Even the elevator is a passive-aggressive bystander. I’ve seen more progressive difficulty curves in a toaster. The early game difficulty is set to “you will not pass go, you will not collect 200 gold, you will simply explode.” It’s not challenging. It’s not hard. It’s just the game’s way of saying “We made a cool extraction loop… for people who survive longer than the average attention span of a goldfish on fire.” I didn’t even make it far enough to get mad at the building systems or the co-op griefing. I was still stuck in the lobby of death, repeatedly exiting the elevator like a man who refuses to learn that the universe hates him specifically. Final score: 1 out of 10 wooden vessels. Would not recommend unless you enjoy the unique sensation of being owned so thoroughly that your Living Spark develops trust issues and starts therapy. The rot isn’t in the grain. The rot is in my will to keep playing.
Oh yes. C'est un grand oui pour moi. Atypique, fluide, vivant, fun avec des graphismes très chouette. Ce jeux à beaucoup d'originalité et les mécaniques marchent. On s'est lancé à deux, un peu tendu en se disant "peut-être qu'il faudrait attendre d'être plus..?" Et non, à deux c'est très très cool. Et j'imagine qu'à 3, et 4, ça ne doit pas être plus facile. Seul aussi, si vous vous sentez à l'aise dans les jeux un peu tension/traque sans être non plus cauchemardesque à faire. C'est ça l'atout; il n'est certes pas facile, mais il n'est pas frustrant. On joue dans un parfait équilibre de tension/récompenses - à cela ajoutez -y des quêtes et objectifs qui varient et qui sont funky. + De marrants accessoires à trouver. (Petit bonus pour les collectionneurs) Actuellement 7,5 heures, on se sent encore dans la découverte ; C'est déjà si agréable à jouer qu'on se dit qu'il est inenvisageable de ne pas le noter. Rapport qualité/prix : C'est donné. Il y a de l'humour, l'univers est propre, la cohérence des actions/du monde et des personnages fonctionnent bien. La prise en main aussi. On comprend vite les mécaniques, et pourtant on n'a pas du tout l'impression d'être tenu par la main pour apprendre quoi que ce soit. Plein d'astuces viennent petit à petit. Sans avoir un cumul d'informations futiles. Le joueur peut parfaitement se laisser guider dans ses intuitions. Pourtant il n'y a pas de "tuto" à proprement parlé, des petites quêtes. Nous n'avions pas eu besoin de faire recours à des sites externes et nous n'avions aucune idées ni expérience initiale du contenu du jeux. Si ce n'est les vidéos du market steam. (aucun conseil dû à du contenus , etc) Mon pc est certes très stable, mais mon compagnon n'a qu'un petit pc portable qui n'est pas... une flèche et le jeux n'a aucun lags ni soucis de bugs des deux cotés. = Optimisation de développement excellente.
Игра довольно увлекательная, своей подачей, своим геймплеем который так или иначе похож на очередную хоррор квоту, хотя по мне это просто охота за ресурсами, когда без оружия тебе надо собрать как можно больше, пока монстры тебя не достанут, если у тебя нету пушки, чтобы противостоять, от чего напряжение повышается, ты как бы и можешь перехитрить монстра, но можешь оказаться бессильным. Это интересно, по крайней мере играя с несколькими людьми, не люблю подобного жанра игры если в них приходиться играть одному, от этого теряется весь экспириенс и забавные моменты. Мне нравиться обустройство базы и то, что это влияет на бафы и обновление магазина, в целом как и генерация уровней и косметика. Хотя есть и недочеты, первый опыт товарищей немного расстроился с того, что потраченная общая валюта не досталась человеку, который не успел купить оружие, конечно, это проблема договоренности, но думаю что в целом свои монеты на приобретение и улучшение оружия, ИМЕННО монеты, можно было и разграничить на кооперативном гемплее, с деревом думаю разобраться намного проще, там с интерьером договориться проще, либо не заморачиваясь, поставить то что дает больше опыта. Игра в целом показывает себя, как вполне стоящий долгоиграющий проект и глоток свежего воздуха, от неспособности дать достойный отпор в Леталке, до пряток в Репо, в котором порой все уже кажется достаточно однообразным, даже если туда добавили косметику.
play like Repo and lethal company got a baby. it not very fun without friends. heavy in robots
Жалкое подобие игры REPO одному играть тут не реально в описание одно по фату это совсем другое начем с игрогово обучения его нет нет карты далее переодически нет точки сбора вещей интереса ни какого мало того игра создана так что первые два часа ты пытаешься понять что к чем по итогу поиграли с мужем это ерунда не интересная если в репо ты прям залипаешь сть интерес купить оружие улучшить себя пройти собрать больше денег тут чушь полная мебель для улучшения не красивая однообразное дерево монстры свапаються очень чаасто выжить не реально
This is not a complete game. Bought on release expecting a full game, on the 12th they post a roadmap including things that should have been already in the game. The main questline isn't complete. They changed the graphics recently which greatly reduced how good it looks. At launch it looked great and matched the screenshots and trailers, now if you look at something like a wooden panel or metal flooring on the elevator and walk 5 yards back it ripples like water (This is with everything maxed out, friend observed the same issues) Gameplay is rough Find a room with 3 good items in? now you are doing laps for 5 mins since the closest thing to a cart is a tiny crate u can spawn that sends objects inside flying with a slight bump. Gameplay pretty much devolves into pick a direction, do laps for anything blue quality and up. Game has potential but needs to more time to cook
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Active players
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