
Your adventure continues in Gordian Rooms 2... Explore the Isle of Lye, an isolated testing ground for the Gordian Society’s finest! Uncover the secrets of a grand mansion and its surroundings, get to know its quirky former inhabitants, and challenge your wits.
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About

The Isle of Lye is a testing ground for the Gordian Society — and as fate would have it, you have ended up here.
Solve handcrafted puzzles built around logic, mechanisms, symbols, and close attention to detail.
Venture from a lonesome pier, across the shore and through a labyrinth, into the wider island estate.
Uncover traces of the island’s quirky former inhabitants and piece together their daily shenanigans.
Take your time and enjoy each challenge at your own pace.

The island may be quiet now, but its former inhabitants are still felt around every corner. Study their notes, belongings and odd contraptions to piece together the dramas, rivalries and strange routines that shaped the estate.
Who was the black sheep? Who turned against the family? And what else — or who else — is hiding in plain sight?
Rise to the challenge and prove yourself worthy of the Gordian Society!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Ukrainian +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Havingt Gordian Rooms still somewhat in my mind I have to say that game sucks. A lot of the puzzles are obtuse. the game did not need to be an open world. So much backtracking and item hunting. It is just all so stretched out. There are some really great puzzles in there. A lot are even segregated to their own sections but as a whole it just does not really work as an escape room. It might have worked better if there were no open world and it would have been just a house and each room/set of rooms was a puzzle sequence. Yes I know they did that but there is so much empty space between them. The section till the player reaches the house was fine and interesting even having four puzzle rooms at the same time was great but after that the game hit the brakes and one got stumped in each puzzle room. A lot of puzzles I figured out by pure luck. Maybe focus the flow a bit in the future. Also was not a fan of the weird open end. Or what ever was going on there. there was a kernel of an interesting story but it did not work. Felt like they wanted to put way too much into the game. I so hope they do not give up and try again because there is skill on display and passion. But it just did not work out this time. Score: 5/9 EDIT: Adjusted the score because a 5 felt more fitting.
Interface sucks
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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