
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
考虑了一会,最后还是给个好评鼓励下吧,尽管游戏带来的体验并不足够好。 前排的评论已经说的很清楚了,游戏融合了过多的机制,却没有打磨好作为核心的卡牌玩法,卡牌的获取和删减都没有讲清楚,bd的构筑也不够显著,多职业间缺乏互动。而装备和符文的加入只能说是喧宾夺主,让人望而却步。 希望作者能够后续能够做好减法吧 又玩了一会,还是差评吧,分数还是高了
A lot of diversity in building your team and card decks. Enjoyable campaign albeit a bit short. Nice graphics. I particularly enjoyed unlocking the starting roguelite artifact spaces (and some of the most useful artifacts).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10
Um Rogue Like medieval baseado em cartas em uma temática medieval. Super recomendado em promoção. https://youtu.be/P2AKGIh52k4
初看没什么,仔细研究发现很惊艳,甚至还有刷词条2333
I'm really loving this game. Feels like a combination of a deck builder and an ARPG, which is a really satisfying combination. There are quite a few systems to learn, but I feel like they're all pretty easy to grasp and add a lot to the game, keeping it from getting repetitive.
很棒的游戏
Pretty fun game with a lot of options and customisation, decent art, decent music. But there are some minor issues like explorations being kinda common and not as rewarding (at least early on). Not that many ways of getting skill books, maybe end game we can find them left and right. Hopefully there's more build enabling unique items or talents since most of them add a card, some stats and that's it. More unique boss encounters are also needed. Most bosses look like elites or veteran versions of normal mobs.
Clássico jogo de rpg, bem feitinho, divertido.
md,niubi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 33.1K | 93% | $3.99 | |
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| $2.9M | 4.1K | 79% | $19.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 8.5K | 96% | $9.99 |
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| — | 0 | — | — | |
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| $906 | 8 | 88% | $4.99 |